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/frameworks/compile/libbcc/lib/Renderscript/runtime/
Drs_mesh.c33 rs_allocation returnAlloc = {mesh->mHal.state.vertexBuffers[index]}; in rsgMeshGetVertexAllocation() local
44 rs_allocation returnAlloc = {mesh->mHal.state.indexBuffers[index]}; in rsgMeshGetIndexAllocation() local