Searched defs:runStart (Results 1 – 8 of 8) sorted by relevance
144 const UChar* runStart; in lexString() local
246 protected void runStart(GameObject parentObject) { in runStart() method in NPCAnimationComponent
374 le_int32 run, runStart; in ParagraphLayout() local1028 le_int32 runStart = fLineStart + relStart; in computeVisualRuns() local
419 int runStart = -1; in compressLongestRunOfZeroes() local
499 int runStart = m_offset; in handleTextNode() local570 unsigned runStart = max(textBoxStart, start); in handleTextBox() local2401 Position runStart = textRunRange->startPosition(); in rangeFromLocationAndLength() local
743 RefPtr<Node> runStart = node; in applyInlineStyleToNodeRange() local766 …mand::removeStyleFromRunBeforeApplyingStyle(EditingStyle* style, RefPtr<Node>& runStart, RefPtr<No… in removeStyleFromRunBeforeApplyingStyle()
540 int32_t runStart = index.start; in filteredTransliterate() local
2001 int32_t run, runStart, runLimit; in CheckScriptRuns() local