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1 /*
2  * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3  *           (C) 1999 Antti Koivisto (koivisto@kde.org)
4  * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Library General Public
8  * License as published by the Free Software Foundation; either
9  * version 2 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Library General Public License for more details.
15  *
16  * You should have received a copy of the GNU Library General Public License
17  * along with this library; see the file COPYING.LIB.  If not, write to
18  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19  * Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef RenderInline_h
24 #define RenderInline_h
25 
26 #include "InlineFlowBox.h"
27 #include "RenderBoxModelObject.h"
28 #include "RenderLineBoxList.h"
29 
30 namespace WebCore {
31 
32 class Position;
33 
34 class RenderInline : public RenderBoxModelObject {
35 public:
36     explicit RenderInline(Node*);
37 
38     virtual void destroy();
39 
40     virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
41 
42     virtual int marginLeft() const;
43     virtual int marginRight() const;
44     virtual int marginTop() const;
45     virtual int marginBottom() const;
46     virtual int marginBefore() const;
47     virtual int marginAfter() const;
48     virtual int marginStart() const;
49     virtual int marginEnd() const;
50 
51     virtual void absoluteRects(Vector<IntRect>&, int tx, int ty);
52     virtual void absoluteQuads(Vector<FloatQuad>&);
53 
54     virtual IntSize offsetFromContainer(RenderObject*, const IntPoint&) const;
55 
56     IntRect linesBoundingBox() const;
57     IntRect linesVisualOverflowBoundingBox() const;
58 
59     InlineFlowBox* createAndAppendInlineFlowBox();
60 
61     void dirtyLineBoxes(bool fullLayout);
62 
lineBoxes()63     RenderLineBoxList* lineBoxes() { return &m_lineBoxes; }
lineBoxes()64     const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; }
65 
firstLineBox()66     InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); }
lastLineBox()67     InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); }
firstLineBoxIncludingCulling()68     InlineBox* firstLineBoxIncludingCulling() const { return alwaysCreateLineBoxes() ? firstLineBox() : culledInlineFirstLineBox(); }
lastLineBoxIncludingCulling()69     InlineBox* lastLineBoxIncludingCulling() const { return alwaysCreateLineBoxes() ? lastLineBox() : culledInlineLastLineBox(); }
70 
virtualContinuation()71     virtual RenderBoxModelObject* virtualContinuation() const { return continuation(); }
72     RenderInline* inlineElementContinuation() const;
73 
74     virtual void updateDragState(bool dragOn);
75 
76     IntSize relativePositionedInlineOffset(const RenderBox* child) const;
77 
78     virtual void addFocusRingRects(Vector<IntRect>&, int tx, int ty);
79     void paintOutline(GraphicsContext*, int tx, int ty);
80 
81     using RenderBoxModelObject::continuation;
82     using RenderBoxModelObject::setContinuation;
83 
alwaysCreateLineBoxes()84     bool alwaysCreateLineBoxes() const { return m_alwaysCreateLineBoxes; }
setAlwaysCreateLineBoxes()85     void setAlwaysCreateLineBoxes() { m_alwaysCreateLineBoxes = true; }
86     void updateAlwaysCreateLineBoxes();
87 
88 protected:
89     virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
90 
91 private:
virtualChildren()92     virtual RenderObjectChildList* virtualChildren() { return children(); }
virtualChildren()93     virtual const RenderObjectChildList* virtualChildren() const { return children(); }
children()94     const RenderObjectChildList* children() const { return &m_children; }
children()95     RenderObjectChildList* children() { return &m_children; }
96 
97     virtual const char* renderName() const;
98 
isRenderInline()99     virtual bool isRenderInline() const { return true; }
100 
101     FloatRect culledInlineBoundingBox(const RenderInline* container) const;
102     IntRect culledInlineVisualOverflowBoundingBox() const;
103     InlineBox* culledInlineFirstLineBox() const;
104     InlineBox* culledInlineLastLineBox() const;
105     void culledInlineAbsoluteRects(const RenderInline* container, Vector<IntRect>&, const IntSize&);
106     void culledInlineAbsoluteQuads(const RenderInline* container, Vector<FloatQuad>&);
107 
108     void addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild);
109     virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0);
110 
111     void splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock,
112                       RenderObject* beforeChild, RenderBoxModelObject* oldCont);
113     void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
114                    RenderObject* newChild, RenderBoxModelObject* oldCont);
115 
layout()116     virtual void layout() { ASSERT_NOT_REACHED(); } // Do nothing for layout()
117 
118     virtual void paint(PaintInfo&, int tx, int ty);
119 
120     virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
121 
requiresLayer()122     virtual bool requiresLayer() const { return isRelPositioned() || isTransparent() || hasMask(); }
123 
124     virtual int offsetLeft() const;
125     virtual int offsetTop() const;
offsetWidth()126     virtual int offsetWidth() const { return linesBoundingBox().width(); }
offsetHeight()127     virtual int offsetHeight() const { return linesBoundingBox().height(); }
128 
129     virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
130     virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth);
131     virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed);
132 
133     virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState&) const;
134     virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const;
135 
136     virtual VisiblePosition positionForPoint(const IntPoint&);
137 
borderBoundingBox()138     virtual IntRect borderBoundingBox() const
139     {
140         IntRect boundingBox = linesBoundingBox();
141         return IntRect(0, 0, boundingBox.width(), boundingBox.height());
142     }
143 
144     virtual InlineFlowBox* createInlineFlowBox(); // Subclassed by SVG and Ruby
145 
dirtyLinesFromChangedChild(RenderObject * child)146     virtual void dirtyLinesFromChangedChild(RenderObject* child) { m_lineBoxes.dirtyLinesFromChangedChild(this, child); }
147 
148     virtual int lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
149     virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
150 
151     virtual void childBecameNonInline(RenderObject* child);
152 
153     virtual void updateHitTestResult(HitTestResult&, const IntPoint&);
154 
155     virtual void imageChanged(WrappedImagePtr, const IntRect* = 0);
156 
157 #if ENABLE(DASHBOARD_SUPPORT)
158     virtual void addDashboardRegions(Vector<DashboardRegionValue>&);
159 #endif
160 
161     virtual void updateBoxModelInfoFromStyle();
162 
163     static RenderInline* cloneInline(RenderInline* src);
164 
165     void paintOutlineForLine(GraphicsContext*, int tx, int ty, const IntRect& prevLine, const IntRect& thisLine, const IntRect& nextLine);
166     RenderBoxModelObject* continuationBefore(RenderObject* beforeChild);
167 
168     RenderObjectChildList m_children;
169     RenderLineBoxList m_lineBoxes;   // All of the line boxes created for this inline flow.  For example, <i>Hello<br>world.</i> will have two <i> line boxes.
170 
171     mutable int m_lineHeight : 31;
172     bool m_alwaysCreateLineBoxes : 1;
173 };
174 
toRenderInline(RenderObject * object)175 inline RenderInline* toRenderInline(RenderObject* object)
176 {
177     ASSERT(!object || object->isRenderInline());
178     return static_cast<RenderInline*>(object);
179 }
180 
toRenderInline(const RenderObject * object)181 inline const RenderInline* toRenderInline(const RenderObject* object)
182 {
183     ASSERT(!object || object->isRenderInline());
184     return static_cast<const RenderInline*>(object);
185 }
186 
187 // This will catch anyone doing an unnecessary cast.
188 void toRenderInline(const RenderInline*);
189 
190 } // namespace WebCore
191 
192 #endif // RenderInline_h
193