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1 /*
2  * Copyright (C) 2008 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.opengl;
18 
19 import java.io.Writer;
20 import java.lang.ref.WeakReference;
21 import java.util.ArrayList;
22 
23 import javax.microedition.khronos.egl.EGL10;
24 import javax.microedition.khronos.egl.EGL11;
25 import javax.microedition.khronos.egl.EGLConfig;
26 import javax.microedition.khronos.egl.EGLContext;
27 import javax.microedition.khronos.egl.EGLDisplay;
28 import javax.microedition.khronos.egl.EGLSurface;
29 import javax.microedition.khronos.opengles.GL;
30 import javax.microedition.khronos.opengles.GL10;
31 
32 import android.content.Context;
33 import android.content.pm.ConfigurationInfo;
34 import android.os.SystemProperties;
35 import android.util.AttributeSet;
36 import android.util.Log;
37 import android.view.SurfaceHolder;
38 import android.view.SurfaceView;
39 
40 /**
41  * An implementation of SurfaceView that uses the dedicated surface for
42  * displaying OpenGL rendering.
43  * <p>
44  * A GLSurfaceView provides the following features:
45  * <p>
46  * <ul>
47  * <li>Manages a surface, which is a special piece of memory that can be
48  * composited into the Android view system.
49  * <li>Manages an EGL display, which enables OpenGL to render into a surface.
50  * <li>Accepts a user-provided Renderer object that does the actual rendering.
51  * <li>Renders on a dedicated thread to decouple rendering performance from the
52  * UI thread.
53  * <li>Supports both on-demand and continuous rendering.
54  * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls.
55  * </ul>
56  *
57  * <div class="special reference">
58  * <h3>Developer Guides</h3>
59  * <p>For more information about how to use OpenGL, read the
60  * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
61  * </div>
62  *
63  * <h3>Using GLSurfaceView</h3>
64  * <p>
65  * Typically you use GLSurfaceView by subclassing it and overriding one or more of the
66  * View system input event methods. If your application does not need to override event
67  * methods then GLSurfaceView can be used as-is. For the most part
68  * GLSurfaceView behavior is customized by calling "set" methods rather than by subclassing.
69  * For example, unlike a regular View, drawing is delegated to a separate Renderer object which
70  * is registered with the GLSurfaceView
71  * using the {@link #setRenderer(Renderer)} call.
72  * <p>
73  * <h3>Initializing GLSurfaceView</h3>
74  * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}.
75  * However, if desired, you can modify the default behavior of GLSurfaceView by calling one or
76  * more of these methods before calling setRenderer:
77  * <ul>
78  * <li>{@link #setDebugFlags(int)}
79  * <li>{@link #setEGLConfigChooser(boolean)}
80  * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
81  * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
82  * <li>{@link #setGLWrapper(GLWrapper)}
83  * </ul>
84  * <p>
85  * <h4>Specifying the android.view.Surface</h4>
86  * By default GLSurfaceView will create a PixelFormat.RGB_888 format surface. If a translucent
87  * surface is required, call getHolder().setFormat(PixelFormat.TRANSLUCENT).
88  * The exact format of a TRANSLUCENT surface is device dependent, but it will be
89  * a 32-bit-per-pixel surface with 8 bits per component.
90  * <p>
91  * <h4>Choosing an EGL Configuration</h4>
92  * A given Android device may support multiple EGLConfig rendering configurations.
93  * The available configurations may differ in how may channels of data are present, as
94  * well as how many bits are allocated to each channel. Therefore, the first thing
95  * GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
96  * <p>
97  * By default GLSurfaceView chooses a EGLConfig that has an RGB_888 pixel format,
98  * with at least a 16-bit depth buffer and no stencil.
99  * <p>
100  * If you would prefer a different EGLConfig
101  * you can override the default behavior by calling one of the
102  * setEGLConfigChooser methods.
103  * <p>
104  * <h4>Debug Behavior</h4>
105  * You can optionally modify the behavior of GLSurfaceView by calling
106  * one or more of the debugging methods {@link #setDebugFlags(int)},
107  * and {@link #setGLWrapper}. These methods may be called before and/or after setRenderer, but
108  * typically they are called before setRenderer so that they take effect immediately.
109  * <p>
110  * <h4>Setting a Renderer</h4>
111  * Finally, you must call {@link #setRenderer} to register a {@link Renderer}.
112  * The renderer is
113  * responsible for doing the actual OpenGL rendering.
114  * <p>
115  * <h3>Rendering Mode</h3>
116  * Once the renderer is set, you can control whether the renderer draws
117  * continuously or on-demand by calling
118  * {@link #setRenderMode}. The default is continuous rendering.
119  * <p>
120  * <h3>Activity Life-cycle</h3>
121  * A GLSurfaceView must be notified when the activity is paused and resumed. GLSurfaceView clients
122  * are required to call {@link #onPause()} when the activity pauses and
123  * {@link #onResume()} when the activity resumes. These calls allow GLSurfaceView to
124  * pause and resume the rendering thread, and also allow GLSurfaceView to release and recreate
125  * the OpenGL display.
126  * <p>
127  * <h3>Handling events</h3>
128  * <p>
129  * To handle an event you will typically subclass GLSurfaceView and override the
130  * appropriate method, just as you would with any other View. However, when handling
131  * the event, you may need to communicate with the Renderer object
132  * that's running in the rendering thread. You can do this using any
133  * standard Java cross-thread communication mechanism. In addition,
134  * one relatively easy way to communicate with your renderer is
135  * to call
136  * {@link #queueEvent(Runnable)}. For example:
137  * <pre class="prettyprint">
138  * class MyGLSurfaceView extends GLSurfaceView {
139  *
140  *     private MyRenderer mMyRenderer;
141  *
142  *     public void start() {
143  *         mMyRenderer = ...;
144  *         setRenderer(mMyRenderer);
145  *     }
146  *
147  *     public boolean onKeyDown(int keyCode, KeyEvent event) {
148  *         if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) {
149  *             queueEvent(new Runnable() {
150  *                 // This method will be called on the rendering
151  *                 // thread:
152  *                 public void run() {
153  *                     mMyRenderer.handleDpadCenter();
154  *                 }});
155  *             return true;
156  *         }
157  *         return super.onKeyDown(keyCode, event);
158  *     }
159  * }
160  * </pre>
161  *
162  */
163 public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback {
164     private final static String TAG = "GLSurfaceView";
165     private final static boolean LOG_ATTACH_DETACH = false;
166     private final static boolean LOG_THREADS = false;
167     private final static boolean LOG_PAUSE_RESUME = false;
168     private final static boolean LOG_SURFACE = false;
169     private final static boolean LOG_RENDERER = false;
170     private final static boolean LOG_RENDERER_DRAW_FRAME = false;
171     private final static boolean LOG_EGL = false;
172     /**
173      * The renderer only renders
174      * when the surface is created, or when {@link #requestRender} is called.
175      *
176      * @see #getRenderMode()
177      * @see #setRenderMode(int)
178      * @see #requestRender()
179      */
180     public final static int RENDERMODE_WHEN_DIRTY = 0;
181     /**
182      * The renderer is called
183      * continuously to re-render the scene.
184      *
185      * @see #getRenderMode()
186      * @see #setRenderMode(int)
187      */
188     public final static int RENDERMODE_CONTINUOUSLY = 1;
189 
190     /**
191      * Check glError() after every GL call and throw an exception if glError indicates
192      * that an error has occurred. This can be used to help track down which OpenGL ES call
193      * is causing an error.
194      *
195      * @see #getDebugFlags
196      * @see #setDebugFlags
197      */
198     public final static int DEBUG_CHECK_GL_ERROR = 1;
199 
200     /**
201      * Log GL calls to the system log at "verbose" level with tag "GLSurfaceView".
202      *
203      * @see #getDebugFlags
204      * @see #setDebugFlags
205      */
206     public final static int DEBUG_LOG_GL_CALLS = 2;
207 
208     /**
209      * Standard View constructor. In order to render something, you
210      * must call {@link #setRenderer} to register a renderer.
211      */
GLSurfaceView(Context context)212     public GLSurfaceView(Context context) {
213         super(context);
214         init();
215     }
216 
217     /**
218      * Standard View constructor. In order to render something, you
219      * must call {@link #setRenderer} to register a renderer.
220      */
GLSurfaceView(Context context, AttributeSet attrs)221     public GLSurfaceView(Context context, AttributeSet attrs) {
222         super(context, attrs);
223         init();
224     }
225 
226     @Override
finalize()227     protected void finalize() throws Throwable {
228         try {
229             if (mGLThread != null) {
230                 // GLThread may still be running if this view was never
231                 // attached to a window.
232                 mGLThread.requestExitAndWait();
233             }
234         } finally {
235             super.finalize();
236         }
237     }
238 
init()239     private void init() {
240         // Install a SurfaceHolder.Callback so we get notified when the
241         // underlying surface is created and destroyed
242         SurfaceHolder holder = getHolder();
243         holder.addCallback(this);
244         // setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment
245         // this statement if back-porting to 2.2 or older:
246         // holder.setFormat(PixelFormat.RGB_565);
247         //
248         // setType is not needed for SDK 2.0 or newer. Uncomment this
249         // statement if back-porting this code to older SDKs.
250         // holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
251     }
252 
253     /**
254      * Set the glWrapper. If the glWrapper is not null, its
255      * {@link GLWrapper#wrap(GL)} method is called
256      * whenever a surface is created. A GLWrapper can be used to wrap
257      * the GL object that's passed to the renderer. Wrapping a GL
258      * object enables examining and modifying the behavior of the
259      * GL calls made by the renderer.
260      * <p>
261      * Wrapping is typically used for debugging purposes.
262      * <p>
263      * The default value is null.
264      * @param glWrapper the new GLWrapper
265      */
setGLWrapper(GLWrapper glWrapper)266     public void setGLWrapper(GLWrapper glWrapper) {
267         mGLWrapper = glWrapper;
268     }
269 
270     /**
271      * Set the debug flags to a new value. The value is
272      * constructed by OR-together zero or more
273      * of the DEBUG_CHECK_* constants. The debug flags take effect
274      * whenever a surface is created. The default value is zero.
275      * @param debugFlags the new debug flags
276      * @see #DEBUG_CHECK_GL_ERROR
277      * @see #DEBUG_LOG_GL_CALLS
278      */
setDebugFlags(int debugFlags)279     public void setDebugFlags(int debugFlags) {
280         mDebugFlags = debugFlags;
281     }
282 
283     /**
284      * Get the current value of the debug flags.
285      * @return the current value of the debug flags.
286      */
getDebugFlags()287     public int getDebugFlags() {
288         return mDebugFlags;
289     }
290 
291     /**
292      * Control whether the EGL context is preserved when the GLSurfaceView is paused and
293      * resumed.
294      * <p>
295      * If set to true, then the EGL context may be preserved when the GLSurfaceView is paused.
296      * Whether the EGL context is actually preserved or not depends upon whether the
297      * Android device that the program is running on can support an arbitrary number of EGL
298      * contexts or not. Devices that can only support a limited number of EGL contexts must
299      * release the  EGL context in order to allow multiple applications to share the GPU.
300      * <p>
301      * If set to false, the EGL context will be released when the GLSurfaceView is paused,
302      * and recreated when the GLSurfaceView is resumed.
303      * <p>
304      *
305      * The default is false.
306      *
307      * @param preserveOnPause preserve the EGL context when paused
308      */
setPreserveEGLContextOnPause(boolean preserveOnPause)309     public void setPreserveEGLContextOnPause(boolean preserveOnPause) {
310         mPreserveEGLContextOnPause = preserveOnPause;
311     }
312 
313     /**
314      * @return true if the EGL context will be preserved when paused
315      */
getPreserveEGLContextOnPause()316     public boolean getPreserveEGLContextOnPause() {
317         return mPreserveEGLContextOnPause;
318     }
319 
320     /**
321      * Set the renderer associated with this view. Also starts the thread that
322      * will call the renderer, which in turn causes the rendering to start.
323      * <p>This method should be called once and only once in the life-cycle of
324      * a GLSurfaceView.
325      * <p>The following GLSurfaceView methods can only be called <em>before</em>
326      * setRenderer is called:
327      * <ul>
328      * <li>{@link #setEGLConfigChooser(boolean)}
329      * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
330      * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
331      * </ul>
332      * <p>
333      * The following GLSurfaceView methods can only be called <em>after</em>
334      * setRenderer is called:
335      * <ul>
336      * <li>{@link #getRenderMode()}
337      * <li>{@link #onPause()}
338      * <li>{@link #onResume()}
339      * <li>{@link #queueEvent(Runnable)}
340      * <li>{@link #requestRender()}
341      * <li>{@link #setRenderMode(int)}
342      * </ul>
343      *
344      * @param renderer the renderer to use to perform OpenGL drawing.
345      */
setRenderer(Renderer renderer)346     public void setRenderer(Renderer renderer) {
347         checkRenderThreadState();
348         if (mEGLConfigChooser == null) {
349             mEGLConfigChooser = new SimpleEGLConfigChooser(true);
350         }
351         if (mEGLContextFactory == null) {
352             mEGLContextFactory = new DefaultContextFactory();
353         }
354         if (mEGLWindowSurfaceFactory == null) {
355             mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
356         }
357         mRenderer = renderer;
358         mGLThread = new GLThread(mThisWeakRef);
359         mGLThread.start();
360     }
361 
362     /**
363      * Install a custom EGLContextFactory.
364      * <p>If this method is
365      * called, it must be called before {@link #setRenderer(Renderer)}
366      * is called.
367      * <p>
368      * If this method is not called, then by default
369      * a context will be created with no shared context and
370      * with a null attribute list.
371      */
setEGLContextFactory(EGLContextFactory factory)372     public void setEGLContextFactory(EGLContextFactory factory) {
373         checkRenderThreadState();
374         mEGLContextFactory = factory;
375     }
376 
377     /**
378      * Install a custom EGLWindowSurfaceFactory.
379      * <p>If this method is
380      * called, it must be called before {@link #setRenderer(Renderer)}
381      * is called.
382      * <p>
383      * If this method is not called, then by default
384      * a window surface will be created with a null attribute list.
385      */
setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory)386     public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) {
387         checkRenderThreadState();
388         mEGLWindowSurfaceFactory = factory;
389     }
390 
391     /**
392      * Install a custom EGLConfigChooser.
393      * <p>If this method is
394      * called, it must be called before {@link #setRenderer(Renderer)}
395      * is called.
396      * <p>
397      * If no setEGLConfigChooser method is called, then by default the
398      * view will choose an EGLConfig that is compatible with the current
399      * android.view.Surface, with a depth buffer depth of
400      * at least 16 bits.
401      * @param configChooser
402      */
setEGLConfigChooser(EGLConfigChooser configChooser)403     public void setEGLConfigChooser(EGLConfigChooser configChooser) {
404         checkRenderThreadState();
405         mEGLConfigChooser = configChooser;
406     }
407 
408     /**
409      * Install a config chooser which will choose a config
410      * as close to 16-bit RGB as possible, with or without an optional depth
411      * buffer as close to 16-bits as possible.
412      * <p>If this method is
413      * called, it must be called before {@link #setRenderer(Renderer)}
414      * is called.
415      * <p>
416      * If no setEGLConfigChooser method is called, then by default the
417      * view will choose an RGB_888 surface with a depth buffer depth of
418      * at least 16 bits.
419      *
420      * @param needDepth
421      */
setEGLConfigChooser(boolean needDepth)422     public void setEGLConfigChooser(boolean needDepth) {
423         setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth));
424     }
425 
426     /**
427      * Install a config chooser which will choose a config
428      * with at least the specified depthSize and stencilSize,
429      * and exactly the specified redSize, greenSize, blueSize and alphaSize.
430      * <p>If this method is
431      * called, it must be called before {@link #setRenderer(Renderer)}
432      * is called.
433      * <p>
434      * If no setEGLConfigChooser method is called, then by default the
435      * view will choose an RGB_888 surface with a depth buffer depth of
436      * at least 16 bits.
437      *
438      */
setEGLConfigChooser(int redSize, int greenSize, int blueSize, int alphaSize, int depthSize, int stencilSize)439     public void setEGLConfigChooser(int redSize, int greenSize, int blueSize,
440             int alphaSize, int depthSize, int stencilSize) {
441         setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize,
442                 blueSize, alphaSize, depthSize, stencilSize));
443     }
444 
445     /**
446      * Inform the default EGLContextFactory and default EGLConfigChooser
447      * which EGLContext client version to pick.
448      * <p>Use this method to create an OpenGL ES 2.0-compatible context.
449      * Example:
450      * <pre class="prettyprint">
451      *     public MyView(Context context) {
452      *         super(context);
453      *         setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context.
454      *         setRenderer(new MyRenderer());
455      *     }
456      * </pre>
457      * <p>Note: Activities which require OpenGL ES 2.0 should indicate this by
458      * setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the activity's
459      * AndroidManifest.xml file.
460      * <p>If this method is called, it must be called before {@link #setRenderer(Renderer)}
461      * is called.
462      * <p>This method only affects the behavior of the default EGLContexFactory and the
463      * default EGLConfigChooser. If
464      * {@link #setEGLContextFactory(EGLContextFactory)} has been called, then the supplied
465      * EGLContextFactory is responsible for creating an OpenGL ES 2.0-compatible context.
466      * If
467      * {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied
468      * EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config.
469      * @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0
470      */
setEGLContextClientVersion(int version)471     public void setEGLContextClientVersion(int version) {
472         checkRenderThreadState();
473         mEGLContextClientVersion = version;
474     }
475 
476     /**
477      * Set the rendering mode. When renderMode is
478      * RENDERMODE_CONTINUOUSLY, the renderer is called
479      * repeatedly to re-render the scene. When renderMode
480      * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface
481      * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY.
482      * <p>
483      * Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance
484      * by allowing the GPU and CPU to idle when the view does not need to be updated.
485      * <p>
486      * This method can only be called after {@link #setRenderer(Renderer)}
487      *
488      * @param renderMode one of the RENDERMODE_X constants
489      * @see #RENDERMODE_CONTINUOUSLY
490      * @see #RENDERMODE_WHEN_DIRTY
491      */
setRenderMode(int renderMode)492     public void setRenderMode(int renderMode) {
493         mGLThread.setRenderMode(renderMode);
494     }
495 
496     /**
497      * Get the current rendering mode. May be called
498      * from any thread. Must not be called before a renderer has been set.
499      * @return the current rendering mode.
500      * @see #RENDERMODE_CONTINUOUSLY
501      * @see #RENDERMODE_WHEN_DIRTY
502      */
getRenderMode()503     public int getRenderMode() {
504         return mGLThread.getRenderMode();
505     }
506 
507     /**
508      * Request that the renderer render a frame.
509      * This method is typically used when the render mode has been set to
510      * {@link #RENDERMODE_WHEN_DIRTY}, so that frames are only rendered on demand.
511      * May be called
512      * from any thread. Must not be called before a renderer has been set.
513      */
requestRender()514     public void requestRender() {
515         mGLThread.requestRender();
516     }
517 
518     /**
519      * This method is part of the SurfaceHolder.Callback interface, and is
520      * not normally called or subclassed by clients of GLSurfaceView.
521      */
surfaceCreated(SurfaceHolder holder)522     public void surfaceCreated(SurfaceHolder holder) {
523         mGLThread.surfaceCreated();
524     }
525 
526     /**
527      * This method is part of the SurfaceHolder.Callback interface, and is
528      * not normally called or subclassed by clients of GLSurfaceView.
529      */
surfaceDestroyed(SurfaceHolder holder)530     public void surfaceDestroyed(SurfaceHolder holder) {
531         // Surface will be destroyed when we return
532         mGLThread.surfaceDestroyed();
533     }
534 
535     /**
536      * This method is part of the SurfaceHolder.Callback interface, and is
537      * not normally called or subclassed by clients of GLSurfaceView.
538      */
surfaceChanged(SurfaceHolder holder, int format, int w, int h)539     public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
540         mGLThread.onWindowResize(w, h);
541     }
542 
543     /**
544      * Inform the view that the activity is paused. The owner of this view must
545      * call this method when the activity is paused. Calling this method will
546      * pause the rendering thread.
547      * Must not be called before a renderer has been set.
548      */
onPause()549     public void onPause() {
550         mGLThread.onPause();
551     }
552 
553     /**
554      * Inform the view that the activity is resumed. The owner of this view must
555      * call this method when the activity is resumed. Calling this method will
556      * recreate the OpenGL display and resume the rendering
557      * thread.
558      * Must not be called before a renderer has been set.
559      */
onResume()560     public void onResume() {
561         mGLThread.onResume();
562     }
563 
564     /**
565      * Queue a runnable to be run on the GL rendering thread. This can be used
566      * to communicate with the Renderer on the rendering thread.
567      * Must not be called before a renderer has been set.
568      * @param r the runnable to be run on the GL rendering thread.
569      */
queueEvent(Runnable r)570     public void queueEvent(Runnable r) {
571         mGLThread.queueEvent(r);
572     }
573 
574     /**
575      * This method is used as part of the View class and is not normally
576      * called or subclassed by clients of GLSurfaceView.
577      */
578     @Override
onAttachedToWindow()579     protected void onAttachedToWindow() {
580         super.onAttachedToWindow();
581         if (LOG_ATTACH_DETACH) {
582             Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
583         }
584         if (mDetached && (mRenderer != null)) {
585             int renderMode = RENDERMODE_CONTINUOUSLY;
586             if (mGLThread != null) {
587                 renderMode = mGLThread.getRenderMode();
588             }
589             mGLThread = new GLThread(mThisWeakRef);
590             if (renderMode != RENDERMODE_CONTINUOUSLY) {
591                 mGLThread.setRenderMode(renderMode);
592             }
593             mGLThread.start();
594         }
595         mDetached = false;
596     }
597 
598     /**
599      * This method is used as part of the View class and is not normally
600      * called or subclassed by clients of GLSurfaceView.
601      * Must not be called before a renderer has been set.
602      */
603     @Override
onDetachedFromWindow()604     protected void onDetachedFromWindow() {
605         if (LOG_ATTACH_DETACH) {
606             Log.d(TAG, "onDetachedFromWindow");
607         }
608         if (mGLThread != null) {
609             mGLThread.requestExitAndWait();
610         }
611         mDetached = true;
612         super.onDetachedFromWindow();
613     }
614 
615     // ----------------------------------------------------------------------
616 
617     /**
618      * An interface used to wrap a GL interface.
619      * <p>Typically
620      * used for implementing debugging and tracing on top of the default
621      * GL interface. You would typically use this by creating your own class
622      * that implemented all the GL methods by delegating to another GL instance.
623      * Then you could add your own behavior before or after calling the
624      * delegate. All the GLWrapper would do was instantiate and return the
625      * wrapper GL instance:
626      * <pre class="prettyprint">
627      * class MyGLWrapper implements GLWrapper {
628      *     GL wrap(GL gl) {
629      *         return new MyGLImplementation(gl);
630      *     }
631      *     static class MyGLImplementation implements GL,GL10,GL11,... {
632      *         ...
633      *     }
634      * }
635      * </pre>
636      * @see #setGLWrapper(GLWrapper)
637      */
638     public interface GLWrapper {
639         /**
640          * Wraps a gl interface in another gl interface.
641          * @param gl a GL interface that is to be wrapped.
642          * @return either the input argument or another GL object that wraps the input argument.
643          */
wrap(GL gl)644         GL wrap(GL gl);
645     }
646 
647     /**
648      * A generic renderer interface.
649      * <p>
650      * The renderer is responsible for making OpenGL calls to render a frame.
651      * <p>
652      * GLSurfaceView clients typically create their own classes that implement
653      * this interface, and then call {@link GLSurfaceView#setRenderer} to
654      * register the renderer with the GLSurfaceView.
655      * <p>
656      *
657      * <div class="special reference">
658      * <h3>Developer Guides</h3>
659      * <p>For more information about how to use OpenGL, read the
660      * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
661      * </div>
662      *
663      * <h3>Threading</h3>
664      * The renderer will be called on a separate thread, so that rendering
665      * performance is decoupled from the UI thread. Clients typically need to
666      * communicate with the renderer from the UI thread, because that's where
667      * input events are received. Clients can communicate using any of the
668      * standard Java techniques for cross-thread communication, or they can
669      * use the {@link GLSurfaceView#queueEvent(Runnable)} convenience method.
670      * <p>
671      * <h3>EGL Context Lost</h3>
672      * There are situations where the EGL rendering context will be lost. This
673      * typically happens when device wakes up after going to sleep. When
674      * the EGL context is lost, all OpenGL resources (such as textures) that are
675      * associated with that context will be automatically deleted. In order to
676      * keep rendering correctly, a renderer must recreate any lost resources
677      * that it still needs. The {@link #onSurfaceCreated(GL10, EGLConfig)} method
678      * is a convenient place to do this.
679      *
680      *
681      * @see #setRenderer(Renderer)
682      */
683     public interface Renderer {
684         /**
685          * Called when the surface is created or recreated.
686          * <p>
687          * Called when the rendering thread
688          * starts and whenever the EGL context is lost. The EGL context will typically
689          * be lost when the Android device awakes after going to sleep.
690          * <p>
691          * Since this method is called at the beginning of rendering, as well as
692          * every time the EGL context is lost, this method is a convenient place to put
693          * code to create resources that need to be created when the rendering
694          * starts, and that need to be recreated when the EGL context is lost.
695          * Textures are an example of a resource that you might want to create
696          * here.
697          * <p>
698          * Note that when the EGL context is lost, all OpenGL resources associated
699          * with that context will be automatically deleted. You do not need to call
700          * the corresponding "glDelete" methods such as glDeleteTextures to
701          * manually delete these lost resources.
702          * <p>
703          * @param gl the GL interface. Use <code>instanceof</code> to
704          * test if the interface supports GL11 or higher interfaces.
705          * @param config the EGLConfig of the created surface. Can be used
706          * to create matching pbuffers.
707          */
onSurfaceCreated(GL10 gl, EGLConfig config)708         void onSurfaceCreated(GL10 gl, EGLConfig config);
709 
710         /**
711          * Called when the surface changed size.
712          * <p>
713          * Called after the surface is created and whenever
714          * the OpenGL ES surface size changes.
715          * <p>
716          * Typically you will set your viewport here. If your camera
717          * is fixed then you could also set your projection matrix here:
718          * <pre class="prettyprint">
719          * void onSurfaceChanged(GL10 gl, int width, int height) {
720          *     gl.glViewport(0, 0, width, height);
721          *     // for a fixed camera, set the projection too
722          *     float ratio = (float) width / height;
723          *     gl.glMatrixMode(GL10.GL_PROJECTION);
724          *     gl.glLoadIdentity();
725          *     gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
726          * }
727          * </pre>
728          * @param gl the GL interface. Use <code>instanceof</code> to
729          * test if the interface supports GL11 or higher interfaces.
730          * @param width
731          * @param height
732          */
onSurfaceChanged(GL10 gl, int width, int height)733         void onSurfaceChanged(GL10 gl, int width, int height);
734 
735         /**
736          * Called to draw the current frame.
737          * <p>
738          * This method is responsible for drawing the current frame.
739          * <p>
740          * The implementation of this method typically looks like this:
741          * <pre class="prettyprint">
742          * void onDrawFrame(GL10 gl) {
743          *     gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
744          *     //... other gl calls to render the scene ...
745          * }
746          * </pre>
747          * @param gl the GL interface. Use <code>instanceof</code> to
748          * test if the interface supports GL11 or higher interfaces.
749          */
onDrawFrame(GL10 gl)750         void onDrawFrame(GL10 gl);
751     }
752 
753     /**
754      * An interface for customizing the eglCreateContext and eglDestroyContext calls.
755      * <p>
756      * This interface must be implemented by clients wishing to call
757      * {@link GLSurfaceView#setEGLContextFactory(EGLContextFactory)}
758      */
759     public interface EGLContextFactory {
createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig)760         EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig);
destroyContext(EGL10 egl, EGLDisplay display, EGLContext context)761         void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context);
762     }
763 
764     private class DefaultContextFactory implements EGLContextFactory {
765         private int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
766 
createContext(EGL10 egl, EGLDisplay display, EGLConfig config)767         public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
768             int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
769                     EGL10.EGL_NONE };
770 
771             return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
772                     mEGLContextClientVersion != 0 ? attrib_list : null);
773         }
774 
destroyContext(EGL10 egl, EGLDisplay display, EGLContext context)775         public void destroyContext(EGL10 egl, EGLDisplay display,
776                 EGLContext context) {
777             if (!egl.eglDestroyContext(display, context)) {
778                 Log.e("DefaultContextFactory", "display:" + display + " context: " + context);
779                 if (LOG_THREADS) {
780                     Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId());
781                 }
782                 EglHelper.throwEglException("eglDestroyContex", egl.eglGetError());
783             }
784         }
785     }
786 
787     /**
788      * An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls.
789      * <p>
790      * This interface must be implemented by clients wishing to call
791      * {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)}
792      */
793     public interface EGLWindowSurfaceFactory {
794         /**
795          *  @return null if the surface cannot be constructed.
796          */
createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, Object nativeWindow)797         EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
798                 Object nativeWindow);
destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface)799         void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface);
800     }
801 
802     private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory {
803 
createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, Object nativeWindow)804         public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
805                 EGLConfig config, Object nativeWindow) {
806             EGLSurface result = null;
807             try {
808                 result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
809             } catch (IllegalArgumentException e) {
810                 // This exception indicates that the surface flinger surface
811                 // is not valid. This can happen if the surface flinger surface has
812                 // been torn down, but the application has not yet been
813                 // notified via SurfaceHolder.Callback.surfaceDestroyed.
814                 // In theory the application should be notified first,
815                 // but in practice sometimes it is not. See b/4588890
816                 Log.e(TAG, "eglCreateWindowSurface", e);
817             }
818             return result;
819         }
820 
destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface)821         public void destroySurface(EGL10 egl, EGLDisplay display,
822                 EGLSurface surface) {
823             egl.eglDestroySurface(display, surface);
824         }
825     }
826 
827     /**
828      * An interface for choosing an EGLConfig configuration from a list of
829      * potential configurations.
830      * <p>
831      * This interface must be implemented by clients wishing to call
832      * {@link GLSurfaceView#setEGLConfigChooser(EGLConfigChooser)}
833      */
834     public interface EGLConfigChooser {
835         /**
836          * Choose a configuration from the list. Implementors typically
837          * implement this method by calling
838          * {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the
839          * EGL specification available from The Khronos Group to learn how to call eglChooseConfig.
840          * @param egl the EGL10 for the current display.
841          * @param display the current display.
842          * @return the chosen configuration.
843          */
chooseConfig(EGL10 egl, EGLDisplay display)844         EGLConfig chooseConfig(EGL10 egl, EGLDisplay display);
845     }
846 
847     private abstract class BaseConfigChooser
848             implements EGLConfigChooser {
BaseConfigChooser(int[] configSpec)849         public BaseConfigChooser(int[] configSpec) {
850             mConfigSpec = filterConfigSpec(configSpec);
851         }
852 
chooseConfig(EGL10 egl, EGLDisplay display)853         public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
854             int[] num_config = new int[1];
855             if (!egl.eglChooseConfig(display, mConfigSpec, null, 0,
856                     num_config)) {
857                 throw new IllegalArgumentException("eglChooseConfig failed");
858             }
859 
860             int numConfigs = num_config[0];
861 
862             if (numConfigs <= 0) {
863                 throw new IllegalArgumentException(
864                         "No configs match configSpec");
865             }
866 
867             EGLConfig[] configs = new EGLConfig[numConfigs];
868             if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs,
869                     num_config)) {
870                 throw new IllegalArgumentException("eglChooseConfig#2 failed");
871             }
872             EGLConfig config = chooseConfig(egl, display, configs);
873             if (config == null) {
874                 throw new IllegalArgumentException("No config chosen");
875             }
876             return config;
877         }
878 
chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs)879         abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
880                 EGLConfig[] configs);
881 
882         protected int[] mConfigSpec;
883 
filterConfigSpec(int[] configSpec)884         private int[] filterConfigSpec(int[] configSpec) {
885             if (mEGLContextClientVersion != 2) {
886                 return configSpec;
887             }
888             /* We know none of the subclasses define EGL_RENDERABLE_TYPE.
889              * And we know the configSpec is well formed.
890              */
891             int len = configSpec.length;
892             int[] newConfigSpec = new int[len + 2];
893             System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1);
894             newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE;
895             newConfigSpec[len] = 4; /* EGL_OPENGL_ES2_BIT */
896             newConfigSpec[len+1] = EGL10.EGL_NONE;
897             return newConfigSpec;
898         }
899     }
900 
901     /**
902      * Choose a configuration with exactly the specified r,g,b,a sizes,
903      * and at least the specified depth and stencil sizes.
904      */
905     private class ComponentSizeChooser extends BaseConfigChooser {
ComponentSizeChooser(int redSize, int greenSize, int blueSize, int alphaSize, int depthSize, int stencilSize)906         public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
907                 int alphaSize, int depthSize, int stencilSize) {
908             super(new int[] {
909                     EGL10.EGL_RED_SIZE, redSize,
910                     EGL10.EGL_GREEN_SIZE, greenSize,
911                     EGL10.EGL_BLUE_SIZE, blueSize,
912                     EGL10.EGL_ALPHA_SIZE, alphaSize,
913                     EGL10.EGL_DEPTH_SIZE, depthSize,
914                     EGL10.EGL_STENCIL_SIZE, stencilSize,
915                     EGL10.EGL_NONE});
916             mValue = new int[1];
917             mRedSize = redSize;
918             mGreenSize = greenSize;
919             mBlueSize = blueSize;
920             mAlphaSize = alphaSize;
921             mDepthSize = depthSize;
922             mStencilSize = stencilSize;
923        }
924 
925         @Override
chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs)926         public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
927                 EGLConfig[] configs) {
928             for (EGLConfig config : configs) {
929                 int d = findConfigAttrib(egl, display, config,
930                         EGL10.EGL_DEPTH_SIZE, 0);
931                 int s = findConfigAttrib(egl, display, config,
932                         EGL10.EGL_STENCIL_SIZE, 0);
933                 if ((d >= mDepthSize) && (s >= mStencilSize)) {
934                     int r = findConfigAttrib(egl, display, config,
935                             EGL10.EGL_RED_SIZE, 0);
936                     int g = findConfigAttrib(egl, display, config,
937                              EGL10.EGL_GREEN_SIZE, 0);
938                     int b = findConfigAttrib(egl, display, config,
939                               EGL10.EGL_BLUE_SIZE, 0);
940                     int a = findConfigAttrib(egl, display, config,
941                             EGL10.EGL_ALPHA_SIZE, 0);
942                     if ((r == mRedSize) && (g == mGreenSize)
943                             && (b == mBlueSize) && (a == mAlphaSize)) {
944                         return config;
945                     }
946                 }
947             }
948             return null;
949         }
950 
findConfigAttrib(EGL10 egl, EGLDisplay display, EGLConfig config, int attribute, int defaultValue)951         private int findConfigAttrib(EGL10 egl, EGLDisplay display,
952                 EGLConfig config, int attribute, int defaultValue) {
953 
954             if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
955                 return mValue[0];
956             }
957             return defaultValue;
958         }
959 
960         private int[] mValue;
961         // Subclasses can adjust these values:
962         protected int mRedSize;
963         protected int mGreenSize;
964         protected int mBlueSize;
965         protected int mAlphaSize;
966         protected int mDepthSize;
967         protected int mStencilSize;
968         }
969 
970     /**
971      * This class will choose a RGB_888 surface with
972      * or without a depth buffer.
973      *
974      */
975     private class SimpleEGLConfigChooser extends ComponentSizeChooser {
SimpleEGLConfigChooser(boolean withDepthBuffer)976         public SimpleEGLConfigChooser(boolean withDepthBuffer) {
977             super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0);
978         }
979     }
980 
981     /**
982      * An EGL helper class.
983      */
984 
985     private static class EglHelper {
EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef)986         public EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
987             mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
988         }
989 
990         /**
991          * Initialize EGL for a given configuration spec.
992          * @param configSpec
993          */
start()994         public void start() {
995             if (LOG_EGL) {
996                 Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
997             }
998             /*
999              * Get an EGL instance
1000              */
1001             mEgl = (EGL10) EGLContext.getEGL();
1002 
1003             /*
1004              * Get to the default display.
1005              */
1006             mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
1007 
1008             if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
1009                 throw new RuntimeException("eglGetDisplay failed");
1010             }
1011 
1012             /*
1013              * We can now initialize EGL for that display
1014              */
1015             int[] version = new int[2];
1016             if(!mEgl.eglInitialize(mEglDisplay, version)) {
1017                 throw new RuntimeException("eglInitialize failed");
1018             }
1019             GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1020             if (view == null) {
1021                 mEglConfig = null;
1022                 mEglContext = null;
1023             } else {
1024                 mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
1025 
1026                 /*
1027                 * Create an EGL context. We want to do this as rarely as we can, because an
1028                 * EGL context is a somewhat heavy object.
1029                 */
1030                 mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
1031             }
1032             if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
1033                 mEglContext = null;
1034                 throwEglException("createContext");
1035             }
1036             if (LOG_EGL) {
1037                 Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
1038             }
1039 
1040             mEglSurface = null;
1041         }
1042 
1043         /**
1044          * Create an egl surface for the current SurfaceHolder surface. If a surface
1045          * already exists, destroy it before creating the new surface.
1046          *
1047          * @return true if the surface was created successfully.
1048          */
createSurface()1049         public boolean createSurface() {
1050             if (LOG_EGL) {
1051                 Log.w("EglHelper", "createSurface()  tid=" + Thread.currentThread().getId());
1052             }
1053             /*
1054              * Check preconditions.
1055              */
1056             if (mEgl == null) {
1057                 throw new RuntimeException("egl not initialized");
1058             }
1059             if (mEglDisplay == null) {
1060                 throw new RuntimeException("eglDisplay not initialized");
1061             }
1062             if (mEglConfig == null) {
1063                 throw new RuntimeException("mEglConfig not initialized");
1064             }
1065 
1066             /*
1067              *  The window size has changed, so we need to create a new
1068              *  surface.
1069              */
1070             destroySurfaceImp();
1071 
1072             /*
1073              * Create an EGL surface we can render into.
1074              */
1075             GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1076             if (view != null) {
1077                 mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl,
1078                         mEglDisplay, mEglConfig, view.getHolder());
1079             } else {
1080                 mEglSurface = null;
1081             }
1082 
1083             if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
1084                 int error = mEgl.eglGetError();
1085                 if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
1086                     Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
1087                 }
1088                 return false;
1089             }
1090 
1091             /*
1092              * Before we can issue GL commands, we need to make sure
1093              * the context is current and bound to a surface.
1094              */
1095             if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
1096                 /*
1097                  * Could not make the context current, probably because the underlying
1098                  * SurfaceView surface has been destroyed.
1099                  */
1100                 logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
1101                 return false;
1102             }
1103 
1104             return true;
1105         }
1106 
1107         /**
1108          * Create a GL object for the current EGL context.
1109          * @return
1110          */
createGL()1111         GL createGL() {
1112 
1113             GL gl = mEglContext.getGL();
1114             GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1115             if (view != null) {
1116                 if (view.mGLWrapper != null) {
1117                     gl = view.mGLWrapper.wrap(gl);
1118                 }
1119 
1120                 if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
1121                     int configFlags = 0;
1122                     Writer log = null;
1123                     if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
1124                         configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
1125                     }
1126                     if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
1127                         log = new LogWriter();
1128                     }
1129                     gl = GLDebugHelper.wrap(gl, configFlags, log);
1130                 }
1131             }
1132             return gl;
1133         }
1134 
1135         /**
1136          * Display the current render surface.
1137          * @return the EGL error code from eglSwapBuffers.
1138          */
swap()1139         public int swap() {
1140             if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
1141                 return mEgl.eglGetError();
1142             }
1143             return EGL10.EGL_SUCCESS;
1144         }
1145 
destroySurface()1146         public void destroySurface() {
1147             if (LOG_EGL) {
1148                 Log.w("EglHelper", "destroySurface()  tid=" + Thread.currentThread().getId());
1149             }
1150             destroySurfaceImp();
1151         }
1152 
destroySurfaceImp()1153         private void destroySurfaceImp() {
1154             if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
1155                 mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
1156                         EGL10.EGL_NO_SURFACE,
1157                         EGL10.EGL_NO_CONTEXT);
1158                 GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1159                 if (view != null) {
1160                     view.mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
1161                 }
1162                 mEglSurface = null;
1163             }
1164         }
1165 
finish()1166         public void finish() {
1167             if (LOG_EGL) {
1168                 Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId());
1169             }
1170             if (mEglContext != null) {
1171                 GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1172                 if (view != null) {
1173                     view.mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext);
1174                 }
1175                 mEglContext = null;
1176             }
1177             if (mEglDisplay != null) {
1178                 mEgl.eglTerminate(mEglDisplay);
1179                 mEglDisplay = null;
1180             }
1181         }
1182 
throwEglException(String function)1183         private void throwEglException(String function) {
1184             throwEglException(function, mEgl.eglGetError());
1185         }
1186 
throwEglException(String function, int error)1187         public static void throwEglException(String function, int error) {
1188             String message = formatEglError(function, error);
1189             if (LOG_THREADS) {
1190                 Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " "
1191                         + message);
1192             }
1193             throw new RuntimeException(message);
1194         }
1195 
logEglErrorAsWarning(String tag, String function, int error)1196         public static void logEglErrorAsWarning(String tag, String function, int error) {
1197             Log.w(tag, formatEglError(function, error));
1198         }
1199 
formatEglError(String function, int error)1200         public static String formatEglError(String function, int error) {
1201             return function + " failed: " + EGLLogWrapper.getErrorString(error);
1202         }
1203 
1204         private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
1205         EGL10 mEgl;
1206         EGLDisplay mEglDisplay;
1207         EGLSurface mEglSurface;
1208         EGLConfig mEglConfig;
1209         EGLContext mEglContext;
1210 
1211     }
1212 
1213     /**
1214      * A generic GL Thread. Takes care of initializing EGL and GL. Delegates
1215      * to a Renderer instance to do the actual drawing. Can be configured to
1216      * render continuously or on request.
1217      *
1218      * All potentially blocking synchronization is done through the
1219      * sGLThreadManager object. This avoids multiple-lock ordering issues.
1220      *
1221      */
1222     static class GLThread extends Thread {
GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef)1223         GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
1224             super();
1225             mWidth = 0;
1226             mHeight = 0;
1227             mRequestRender = true;
1228             mRenderMode = RENDERMODE_CONTINUOUSLY;
1229             mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
1230         }
1231 
1232         @Override
run()1233         public void run() {
1234             setName("GLThread " + getId());
1235             if (LOG_THREADS) {
1236                 Log.i("GLThread", "starting tid=" + getId());
1237             }
1238 
1239             try {
1240                 guardedRun();
1241             } catch (InterruptedException e) {
1242                 // fall thru and exit normally
1243             } finally {
1244                 sGLThreadManager.threadExiting(this);
1245             }
1246         }
1247 
1248         /*
1249          * This private method should only be called inside a
1250          * synchronized(sGLThreadManager) block.
1251          */
stopEglSurfaceLocked()1252         private void stopEglSurfaceLocked() {
1253             if (mHaveEglSurface) {
1254                 mHaveEglSurface = false;
1255                 mEglHelper.destroySurface();
1256             }
1257         }
1258 
1259         /*
1260          * This private method should only be called inside a
1261          * synchronized(sGLThreadManager) block.
1262          */
stopEglContextLocked()1263         private void stopEglContextLocked() {
1264             if (mHaveEglContext) {
1265                 mEglHelper.finish();
1266                 mHaveEglContext = false;
1267                 sGLThreadManager.releaseEglContextLocked(this);
1268             }
1269         }
guardedRun()1270         private void guardedRun() throws InterruptedException {
1271             mEglHelper = new EglHelper(mGLSurfaceViewWeakRef);
1272             mHaveEglContext = false;
1273             mHaveEglSurface = false;
1274             try {
1275                 GL10 gl = null;
1276                 boolean createEglContext = false;
1277                 boolean createEglSurface = false;
1278                 boolean createGlInterface = false;
1279                 boolean lostEglContext = false;
1280                 boolean sizeChanged = false;
1281                 boolean wantRenderNotification = false;
1282                 boolean doRenderNotification = false;
1283                 boolean askedToReleaseEglContext = false;
1284                 int w = 0;
1285                 int h = 0;
1286                 Runnable event = null;
1287 
1288                 while (true) {
1289                     synchronized (sGLThreadManager) {
1290                         while (true) {
1291                             if (mShouldExit) {
1292                                 return;
1293                             }
1294 
1295                             if (! mEventQueue.isEmpty()) {
1296                                 event = mEventQueue.remove(0);
1297                                 break;
1298                             }
1299 
1300                             // Update the pause state.
1301                             boolean pausing = false;
1302                             if (mPaused != mRequestPaused) {
1303                                 pausing = mRequestPaused;
1304                                 mPaused = mRequestPaused;
1305                                 sGLThreadManager.notifyAll();
1306                                 if (LOG_PAUSE_RESUME) {
1307                                     Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId());
1308                                 }
1309                             }
1310 
1311                             // Do we need to give up the EGL context?
1312                             if (mShouldReleaseEglContext) {
1313                                 if (LOG_SURFACE) {
1314                                     Log.i("GLThread", "releasing EGL context because asked to tid=" + getId());
1315                                 }
1316                                 stopEglSurfaceLocked();
1317                                 stopEglContextLocked();
1318                                 mShouldReleaseEglContext = false;
1319                                 askedToReleaseEglContext = true;
1320                             }
1321 
1322                             // Have we lost the EGL context?
1323                             if (lostEglContext) {
1324                                 stopEglSurfaceLocked();
1325                                 stopEglContextLocked();
1326                                 lostEglContext = false;
1327                             }
1328 
1329                             // When pausing, release the EGL surface:
1330                             if (pausing && mHaveEglSurface) {
1331                                 if (LOG_SURFACE) {
1332                                     Log.i("GLThread", "releasing EGL surface because paused tid=" + getId());
1333                                 }
1334                                 stopEglSurfaceLocked();
1335                             }
1336 
1337                             // When pausing, optionally release the EGL Context:
1338                             if (pausing && mHaveEglContext) {
1339                                 GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1340                                 boolean preserveEglContextOnPause = view == null ?
1341                                         false : view.mPreserveEGLContextOnPause;
1342                                 if (!preserveEglContextOnPause || sGLThreadManager.shouldReleaseEGLContextWhenPausing()) {
1343                                     stopEglContextLocked();
1344                                     if (LOG_SURFACE) {
1345                                         Log.i("GLThread", "releasing EGL context because paused tid=" + getId());
1346                                     }
1347                                 }
1348                             }
1349 
1350                             // When pausing, optionally terminate EGL:
1351                             if (pausing) {
1352                                 if (sGLThreadManager.shouldTerminateEGLWhenPausing()) {
1353                                     mEglHelper.finish();
1354                                     if (LOG_SURFACE) {
1355                                         Log.i("GLThread", "terminating EGL because paused tid=" + getId());
1356                                     }
1357                                 }
1358                             }
1359 
1360                             // Have we lost the SurfaceView surface?
1361                             if ((! mHasSurface) && (! mWaitingForSurface)) {
1362                                 if (LOG_SURFACE) {
1363                                     Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId());
1364                                 }
1365                                 if (mHaveEglSurface) {
1366                                     stopEglSurfaceLocked();
1367                                 }
1368                                 mWaitingForSurface = true;
1369                                 mSurfaceIsBad = false;
1370                                 sGLThreadManager.notifyAll();
1371                             }
1372 
1373                             // Have we acquired the surface view surface?
1374                             if (mHasSurface && mWaitingForSurface) {
1375                                 if (LOG_SURFACE) {
1376                                     Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId());
1377                                 }
1378                                 mWaitingForSurface = false;
1379                                 sGLThreadManager.notifyAll();
1380                             }
1381 
1382                             if (doRenderNotification) {
1383                                 if (LOG_SURFACE) {
1384                                     Log.i("GLThread", "sending render notification tid=" + getId());
1385                                 }
1386                                 wantRenderNotification = false;
1387                                 doRenderNotification = false;
1388                                 mRenderComplete = true;
1389                                 sGLThreadManager.notifyAll();
1390                             }
1391 
1392                             // Ready to draw?
1393                             if (readyToDraw()) {
1394 
1395                                 // If we don't have an EGL context, try to acquire one.
1396                                 if (! mHaveEglContext) {
1397                                     if (askedToReleaseEglContext) {
1398                                         askedToReleaseEglContext = false;
1399                                     } else if (sGLThreadManager.tryAcquireEglContextLocked(this)) {
1400                                         try {
1401                                             mEglHelper.start();
1402                                         } catch (RuntimeException t) {
1403                                             sGLThreadManager.releaseEglContextLocked(this);
1404                                             throw t;
1405                                         }
1406                                         mHaveEglContext = true;
1407                                         createEglContext = true;
1408 
1409                                         sGLThreadManager.notifyAll();
1410                                     }
1411                                 }
1412 
1413                                 if (mHaveEglContext && !mHaveEglSurface) {
1414                                     mHaveEglSurface = true;
1415                                     createEglSurface = true;
1416                                     createGlInterface = true;
1417                                     sizeChanged = true;
1418                                 }
1419 
1420                                 if (mHaveEglSurface) {
1421                                     if (mSizeChanged) {
1422                                         sizeChanged = true;
1423                                         w = mWidth;
1424                                         h = mHeight;
1425                                         wantRenderNotification = true;
1426                                         if (LOG_SURFACE) {
1427                                             Log.i("GLThread",
1428                                                     "noticing that we want render notification tid="
1429                                                     + getId());
1430                                         }
1431 
1432                                         // Destroy and recreate the EGL surface.
1433                                         createEglSurface = true;
1434 
1435                                         mSizeChanged = false;
1436                                     }
1437                                     mRequestRender = false;
1438                                     sGLThreadManager.notifyAll();
1439                                     break;
1440                                 }
1441                             }
1442 
1443                             // By design, this is the only place in a GLThread thread where we wait().
1444                             if (LOG_THREADS) {
1445                                 Log.i("GLThread", "waiting tid=" + getId()
1446                                     + " mHaveEglContext: " + mHaveEglContext
1447                                     + " mHaveEglSurface: " + mHaveEglSurface
1448                                     + " mFinishedCreatingEglSurface: " + mFinishedCreatingEglSurface
1449                                     + " mPaused: " + mPaused
1450                                     + " mHasSurface: " + mHasSurface
1451                                     + " mSurfaceIsBad: " + mSurfaceIsBad
1452                                     + " mWaitingForSurface: " + mWaitingForSurface
1453                                     + " mWidth: " + mWidth
1454                                     + " mHeight: " + mHeight
1455                                     + " mRequestRender: " + mRequestRender
1456                                     + " mRenderMode: " + mRenderMode);
1457                             }
1458                             sGLThreadManager.wait();
1459                         }
1460                     } // end of synchronized(sGLThreadManager)
1461 
1462                     if (event != null) {
1463                         event.run();
1464                         event = null;
1465                         continue;
1466                     }
1467 
1468                     if (createEglSurface) {
1469                         if (LOG_SURFACE) {
1470                             Log.w("GLThread", "egl createSurface");
1471                         }
1472                         if (mEglHelper.createSurface()) {
1473                             synchronized(sGLThreadManager) {
1474                                 mFinishedCreatingEglSurface = true;
1475                                 sGLThreadManager.notifyAll();
1476                             }
1477                         } else {
1478                             synchronized(sGLThreadManager) {
1479                                 mFinishedCreatingEglSurface = true;
1480                                 mSurfaceIsBad = true;
1481                                 sGLThreadManager.notifyAll();
1482                             }
1483                             continue;
1484                         }
1485                         createEglSurface = false;
1486                     }
1487 
1488                     if (createGlInterface) {
1489                         gl = (GL10) mEglHelper.createGL();
1490 
1491                         sGLThreadManager.checkGLDriver(gl);
1492                         createGlInterface = false;
1493                     }
1494 
1495                     if (createEglContext) {
1496                         if (LOG_RENDERER) {
1497                             Log.w("GLThread", "onSurfaceCreated");
1498                         }
1499                         GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1500                         if (view != null) {
1501                             view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig);
1502                         }
1503                         createEglContext = false;
1504                     }
1505 
1506                     if (sizeChanged) {
1507                         if (LOG_RENDERER) {
1508                             Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
1509                         }
1510                         GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1511                         if (view != null) {
1512                             view.mRenderer.onSurfaceChanged(gl, w, h);
1513                         }
1514                         sizeChanged = false;
1515                     }
1516 
1517                     if (LOG_RENDERER_DRAW_FRAME) {
1518                         Log.w("GLThread", "onDrawFrame tid=" + getId());
1519                     }
1520                     {
1521                         GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1522                         if (view != null) {
1523                             view.mRenderer.onDrawFrame(gl);
1524                         }
1525                     }
1526                     int swapError = mEglHelper.swap();
1527                     switch (swapError) {
1528                         case EGL10.EGL_SUCCESS:
1529                             break;
1530                         case EGL11.EGL_CONTEXT_LOST:
1531                             if (LOG_SURFACE) {
1532                                 Log.i("GLThread", "egl context lost tid=" + getId());
1533                             }
1534                             lostEglContext = true;
1535                             break;
1536                         default:
1537                             // Other errors typically mean that the current surface is bad,
1538                             // probably because the SurfaceView surface has been destroyed,
1539                             // but we haven't been notified yet.
1540                             // Log the error to help developers understand why rendering stopped.
1541                             EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError);
1542 
1543                             synchronized(sGLThreadManager) {
1544                                 mSurfaceIsBad = true;
1545                                 sGLThreadManager.notifyAll();
1546                             }
1547                             break;
1548                     }
1549 
1550                     if (wantRenderNotification) {
1551                         doRenderNotification = true;
1552                     }
1553                 }
1554 
1555             } finally {
1556                 /*
1557                  * clean-up everything...
1558                  */
1559                 synchronized (sGLThreadManager) {
1560                     stopEglSurfaceLocked();
1561                     stopEglContextLocked();
1562                 }
1563             }
1564         }
1565 
ableToDraw()1566         public boolean ableToDraw() {
1567             return mHaveEglContext && mHaveEglSurface && readyToDraw();
1568         }
1569 
readyToDraw()1570         private boolean readyToDraw() {
1571             return (!mPaused) && mHasSurface && (!mSurfaceIsBad)
1572                 && (mWidth > 0) && (mHeight > 0)
1573                 && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY));
1574         }
1575 
setRenderMode(int renderMode)1576         public void setRenderMode(int renderMode) {
1577             if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) {
1578                 throw new IllegalArgumentException("renderMode");
1579             }
1580             synchronized(sGLThreadManager) {
1581                 mRenderMode = renderMode;
1582                 sGLThreadManager.notifyAll();
1583             }
1584         }
1585 
getRenderMode()1586         public int getRenderMode() {
1587             synchronized(sGLThreadManager) {
1588                 return mRenderMode;
1589             }
1590         }
1591 
requestRender()1592         public void requestRender() {
1593             synchronized(sGLThreadManager) {
1594                 mRequestRender = true;
1595                 sGLThreadManager.notifyAll();
1596             }
1597         }
1598 
surfaceCreated()1599         public void surfaceCreated() {
1600             synchronized(sGLThreadManager) {
1601                 if (LOG_THREADS) {
1602                     Log.i("GLThread", "surfaceCreated tid=" + getId());
1603                 }
1604                 mHasSurface = true;
1605                 mFinishedCreatingEglSurface = false;
1606                 sGLThreadManager.notifyAll();
1607                 while (mWaitingForSurface
1608                        && !mFinishedCreatingEglSurface
1609                        && !mExited) {
1610                     try {
1611                         sGLThreadManager.wait();
1612                     } catch (InterruptedException e) {
1613                         Thread.currentThread().interrupt();
1614                     }
1615                 }
1616             }
1617         }
1618 
surfaceDestroyed()1619         public void surfaceDestroyed() {
1620             synchronized(sGLThreadManager) {
1621                 if (LOG_THREADS) {
1622                     Log.i("GLThread", "surfaceDestroyed tid=" + getId());
1623                 }
1624                 mHasSurface = false;
1625                 sGLThreadManager.notifyAll();
1626                 while((!mWaitingForSurface) && (!mExited)) {
1627                     try {
1628                         sGLThreadManager.wait();
1629                     } catch (InterruptedException e) {
1630                         Thread.currentThread().interrupt();
1631                     }
1632                 }
1633             }
1634         }
1635 
onPause()1636         public void onPause() {
1637             synchronized (sGLThreadManager) {
1638                 if (LOG_PAUSE_RESUME) {
1639                     Log.i("GLThread", "onPause tid=" + getId());
1640                 }
1641                 mRequestPaused = true;
1642                 sGLThreadManager.notifyAll();
1643                 while ((! mExited) && (! mPaused)) {
1644                     if (LOG_PAUSE_RESUME) {
1645                         Log.i("Main thread", "onPause waiting for mPaused.");
1646                     }
1647                     try {
1648                         sGLThreadManager.wait();
1649                     } catch (InterruptedException ex) {
1650                         Thread.currentThread().interrupt();
1651                     }
1652                 }
1653             }
1654         }
1655 
onResume()1656         public void onResume() {
1657             synchronized (sGLThreadManager) {
1658                 if (LOG_PAUSE_RESUME) {
1659                     Log.i("GLThread", "onResume tid=" + getId());
1660                 }
1661                 mRequestPaused = false;
1662                 mRequestRender = true;
1663                 mRenderComplete = false;
1664                 sGLThreadManager.notifyAll();
1665                 while ((! mExited) && mPaused && (!mRenderComplete)) {
1666                     if (LOG_PAUSE_RESUME) {
1667                         Log.i("Main thread", "onResume waiting for !mPaused.");
1668                     }
1669                     try {
1670                         sGLThreadManager.wait();
1671                     } catch (InterruptedException ex) {
1672                         Thread.currentThread().interrupt();
1673                     }
1674                 }
1675             }
1676         }
1677 
onWindowResize(int w, int h)1678         public void onWindowResize(int w, int h) {
1679             synchronized (sGLThreadManager) {
1680                 mWidth = w;
1681                 mHeight = h;
1682                 mSizeChanged = true;
1683                 mRequestRender = true;
1684                 mRenderComplete = false;
1685                 sGLThreadManager.notifyAll();
1686 
1687                 // Wait for thread to react to resize and render a frame
1688                 while (! mExited && !mPaused && !mRenderComplete
1689                         && ableToDraw()) {
1690                     if (LOG_SURFACE) {
1691                         Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId());
1692                     }
1693                     try {
1694                         sGLThreadManager.wait();
1695                     } catch (InterruptedException ex) {
1696                         Thread.currentThread().interrupt();
1697                     }
1698                 }
1699             }
1700         }
1701 
requestExitAndWait()1702         public void requestExitAndWait() {
1703             // don't call this from GLThread thread or it is a guaranteed
1704             // deadlock!
1705             synchronized(sGLThreadManager) {
1706                 mShouldExit = true;
1707                 sGLThreadManager.notifyAll();
1708                 while (! mExited) {
1709                     try {
1710                         sGLThreadManager.wait();
1711                     } catch (InterruptedException ex) {
1712                         Thread.currentThread().interrupt();
1713                     }
1714                 }
1715             }
1716         }
1717 
requestReleaseEglContextLocked()1718         public void requestReleaseEglContextLocked() {
1719             mShouldReleaseEglContext = true;
1720             sGLThreadManager.notifyAll();
1721         }
1722 
1723         /**
1724          * Queue an "event" to be run on the GL rendering thread.
1725          * @param r the runnable to be run on the GL rendering thread.
1726          */
queueEvent(Runnable r)1727         public void queueEvent(Runnable r) {
1728             if (r == null) {
1729                 throw new IllegalArgumentException("r must not be null");
1730             }
1731             synchronized(sGLThreadManager) {
1732                 mEventQueue.add(r);
1733                 sGLThreadManager.notifyAll();
1734             }
1735         }
1736 
1737         // Once the thread is started, all accesses to the following member
1738         // variables are protected by the sGLThreadManager monitor
1739         private boolean mShouldExit;
1740         private boolean mExited;
1741         private boolean mRequestPaused;
1742         private boolean mPaused;
1743         private boolean mHasSurface;
1744         private boolean mSurfaceIsBad;
1745         private boolean mWaitingForSurface;
1746         private boolean mHaveEglContext;
1747         private boolean mHaveEglSurface;
1748         private boolean mFinishedCreatingEglSurface;
1749         private boolean mShouldReleaseEglContext;
1750         private int mWidth;
1751         private int mHeight;
1752         private int mRenderMode;
1753         private boolean mRequestRender;
1754         private boolean mRenderComplete;
1755         private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
1756         private boolean mSizeChanged = true;
1757 
1758         // End of member variables protected by the sGLThreadManager monitor.
1759 
1760         private EglHelper mEglHelper;
1761 
1762         /**
1763          * Set once at thread construction time, nulled out when the parent view is garbage
1764          * called. This weak reference allows the GLSurfaceView to be garbage collected while
1765          * the GLThread is still alive.
1766          */
1767         private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
1768 
1769     }
1770 
1771     static class LogWriter extends Writer {
1772 
close()1773         @Override public void close() {
1774             flushBuilder();
1775         }
1776 
flush()1777         @Override public void flush() {
1778             flushBuilder();
1779         }
1780 
write(char[] buf, int offset, int count)1781         @Override public void write(char[] buf, int offset, int count) {
1782             for(int i = 0; i < count; i++) {
1783                 char c = buf[offset + i];
1784                 if ( c == '\n') {
1785                     flushBuilder();
1786                 }
1787                 else {
1788                     mBuilder.append(c);
1789                 }
1790             }
1791         }
1792 
flushBuilder()1793         private void flushBuilder() {
1794             if (mBuilder.length() > 0) {
1795                 Log.v("GLSurfaceView", mBuilder.toString());
1796                 mBuilder.delete(0, mBuilder.length());
1797             }
1798         }
1799 
1800         private StringBuilder mBuilder = new StringBuilder();
1801     }
1802 
1803 
checkRenderThreadState()1804     private void checkRenderThreadState() {
1805         if (mGLThread != null) {
1806             throw new IllegalStateException(
1807                     "setRenderer has already been called for this instance.");
1808         }
1809     }
1810 
1811     private static class GLThreadManager {
1812         private static String TAG = "GLThreadManager";
1813 
threadExiting(GLThread thread)1814         public synchronized void threadExiting(GLThread thread) {
1815             if (LOG_THREADS) {
1816                 Log.i("GLThread", "exiting tid=" +  thread.getId());
1817             }
1818             thread.mExited = true;
1819             if (mEglOwner == thread) {
1820                 mEglOwner = null;
1821             }
1822             notifyAll();
1823         }
1824 
1825         /*
1826          * Tries once to acquire the right to use an EGL
1827          * context. Does not block. Requires that we are already
1828          * in the sGLThreadManager monitor when this is called.
1829          *
1830          * @return true if the right to use an EGL context was acquired.
1831          */
tryAcquireEglContextLocked(GLThread thread)1832         public boolean tryAcquireEglContextLocked(GLThread thread) {
1833             if (mEglOwner == thread || mEglOwner == null) {
1834                 mEglOwner = thread;
1835                 notifyAll();
1836                 return true;
1837             }
1838             checkGLESVersion();
1839             if (mMultipleGLESContextsAllowed) {
1840                 return true;
1841             }
1842             // Notify the owning thread that it should release the context.
1843             // TODO: implement a fairness policy. Currently
1844             // if the owning thread is drawing continuously it will just
1845             // reacquire the EGL context.
1846             if (mEglOwner != null) {
1847                 mEglOwner.requestReleaseEglContextLocked();
1848             }
1849             return false;
1850         }
1851 
1852         /*
1853          * Releases the EGL context. Requires that we are already in the
1854          * sGLThreadManager monitor when this is called.
1855          */
releaseEglContextLocked(GLThread thread)1856         public void releaseEglContextLocked(GLThread thread) {
1857             if (mEglOwner == thread) {
1858                 mEglOwner = null;
1859             }
1860             notifyAll();
1861         }
1862 
shouldReleaseEGLContextWhenPausing()1863         public synchronized boolean shouldReleaseEGLContextWhenPausing() {
1864             // Release the EGL context when pausing even if
1865             // the hardware supports multiple EGL contexts.
1866             // Otherwise the device could run out of EGL contexts.
1867             return mLimitedGLESContexts;
1868         }
1869 
shouldTerminateEGLWhenPausing()1870         public synchronized boolean shouldTerminateEGLWhenPausing() {
1871             checkGLESVersion();
1872             return !mMultipleGLESContextsAllowed;
1873         }
1874 
checkGLDriver(GL10 gl)1875         public synchronized void checkGLDriver(GL10 gl) {
1876             if (! mGLESDriverCheckComplete) {
1877                 checkGLESVersion();
1878                 String renderer = gl.glGetString(GL10.GL_RENDERER);
1879                 if (mGLESVersion < kGLES_20) {
1880                     mMultipleGLESContextsAllowed =
1881                         ! renderer.startsWith(kMSM7K_RENDERER_PREFIX);
1882                     notifyAll();
1883                 }
1884                 mLimitedGLESContexts = !mMultipleGLESContextsAllowed;
1885                 if (LOG_SURFACE) {
1886                     Log.w(TAG, "checkGLDriver renderer = \"" + renderer + "\" multipleContextsAllowed = "
1887                         + mMultipleGLESContextsAllowed
1888                         + " mLimitedGLESContexts = " + mLimitedGLESContexts);
1889                 }
1890                 mGLESDriverCheckComplete = true;
1891             }
1892         }
1893 
checkGLESVersion()1894         private void checkGLESVersion() {
1895             if (! mGLESVersionCheckComplete) {
1896                 mGLESVersion = SystemProperties.getInt(
1897                         "ro.opengles.version",
1898                         ConfigurationInfo.GL_ES_VERSION_UNDEFINED);
1899                 if (mGLESVersion >= kGLES_20) {
1900                     mMultipleGLESContextsAllowed = true;
1901                 }
1902                 if (LOG_SURFACE) {
1903                     Log.w(TAG, "checkGLESVersion mGLESVersion =" +
1904                             " " + mGLESVersion + " mMultipleGLESContextsAllowed = " + mMultipleGLESContextsAllowed);
1905                 }
1906                 mGLESVersionCheckComplete = true;
1907             }
1908         }
1909 
1910         /**
1911          * This check was required for some pre-Android-3.0 hardware. Android 3.0 provides
1912          * support for hardware-accelerated views, therefore multiple EGL contexts are
1913          * supported on all Android 3.0+ EGL drivers.
1914          */
1915         private boolean mGLESVersionCheckComplete;
1916         private int mGLESVersion;
1917         private boolean mGLESDriverCheckComplete;
1918         private boolean mMultipleGLESContextsAllowed;
1919         private boolean mLimitedGLESContexts;
1920         private static final int kGLES_20 = 0x20000;
1921         private static final String kMSM7K_RENDERER_PREFIX =
1922             "Q3Dimension MSM7500 ";
1923         private GLThread mEglOwner;
1924     }
1925 
1926     private static final GLThreadManager sGLThreadManager = new GLThreadManager();
1927 
1928     private final WeakReference<GLSurfaceView> mThisWeakRef =
1929             new WeakReference<GLSurfaceView>(this);
1930     private GLThread mGLThread;
1931     private Renderer mRenderer;
1932     private boolean mDetached;
1933     private EGLConfigChooser mEGLConfigChooser;
1934     private EGLContextFactory mEGLContextFactory;
1935     private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
1936     private GLWrapper mGLWrapper;
1937     private int mDebugFlags;
1938     private int mEGLContextClientVersion;
1939     private boolean mPreserveEGLContextOnPause;
1940 }
1941