Searched defs:spline (Results 1 – 6 of 6) sorted by relevance
/external/eigen/unsupported/test/ |
D | splines.cpp | 95 Spline3d spline = spline3d(); in eval_spline3d() local 132 Spline3d spline = spline3d(); in eval_spline3d_onbrks() local 159 Spline2d spline = closed_spline2d(); in eval_closed_spline2d() local 210 const Spline2d spline = SplineFitting<Spline2d>::Interpolate(points,3); in check_global_interpolation2d() local 222 const Spline2d spline = SplineFitting<Spline2d>::Interpolate(points,3,chord_lengths); in check_global_interpolation2d() local
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
D | Curve.java | 51 private Spline spline; field in Curve 77 public Curve(Spline spline, int nbSubSegments) { in Curve()
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/external/eigen/unsupported/Eigen/src/Splines/ |
D | Spline.h | 67 Spline(const Spline<Scalar, Dimension, OtherDegree>& spline) : in Spline() 277 …void derivativesImpl(const SplineType& spline, typename SplineType::Scalar u, DenseIndex order, De… in derivativesImpl() 339 …void basisFunctionDerivativesImpl(const SplineType& spline, typename SplineType::Scalar u, DenseIn… in basisFunctionDerivativesImpl()
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/ |
D | ShaderUtils.java | 133 public static final float spline(float x, final float[] knot) { in spline() method in ShaderUtils 172 public static final float[] spline(final float x, final float[][] knots) { in spline() method in ShaderUtils
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/ |
D | CurvesHelper.java | 240 Spline spline = new Spline(SplineType.Bezier, controlPoints, 0, false); in loadBezierCurve() local 560 Spline spline = new Spline(SplineType.Bezier, controlPoints, 0, false); in loadTaperObject() local
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/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/ |
D | MotionPath.java | 62 private Spline spline = new Spline(); field in MotionPath
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