1 /*
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27 #include "config.h"
28 #include "RenderObjectChildList.h"
29
30 #include "AXObjectCache.h"
31 #include "ContentData.h"
32 #include "RenderBlock.h"
33 #include "RenderCounter.h"
34 #include "RenderImage.h"
35 #include "RenderImageResourceStyleImage.h"
36 #include "RenderInline.h"
37 #include "RenderLayer.h"
38 #include "RenderListItem.h"
39 #include "RenderQuote.h"
40 #include "RenderStyle.h"
41 #include "RenderTextFragment.h"
42 #include "RenderView.h"
43
44 namespace WebCore {
45
destroyLeftoverChildren()46 void RenderObjectChildList::destroyLeftoverChildren()
47 {
48 while (firstChild()) {
49 if (firstChild()->isListMarker() || (firstChild()->style()->styleType() == FIRST_LETTER && !firstChild()->isText()))
50 firstChild()->remove(); // List markers are owned by their enclosing list and so don't get destroyed by this container. Similarly, first letters are destroyed by their remaining text fragment.
51 else if (firstChild()->isRunIn() && firstChild()->node()) {
52 firstChild()->node()->setRenderer(0);
53 firstChild()->node()->setNeedsStyleRecalc();
54 firstChild()->destroy();
55 } else {
56 // Destroy any anonymous children remaining in the render tree, as well as implicit (shadow) DOM elements like those used in the engine-based text fields.
57 if (firstChild()->node())
58 firstChild()->node()->setRenderer(0);
59 firstChild()->destroy();
60 }
61 }
62 }
63
removeChildNode(RenderObject * owner,RenderObject * oldChild,bool fullRemove)64 RenderObject* RenderObjectChildList::removeChildNode(RenderObject* owner, RenderObject* oldChild, bool fullRemove)
65 {
66 ASSERT(oldChild->parent() == owner);
67
68 // So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or
69 // that a positioned child got yanked). We also repaint, so that the area exposed when the child
70 // disappears gets repainted properly.
71 if (!owner->documentBeingDestroyed() && fullRemove && oldChild->m_everHadLayout) {
72 oldChild->setNeedsLayoutAndPrefWidthsRecalc();
73 if (oldChild->isBody())
74 owner->view()->repaint();
75 else
76 oldChild->repaint();
77 }
78
79 // If we have a line box wrapper, delete it.
80 if (oldChild->isBox())
81 toRenderBox(oldChild)->deleteLineBoxWrapper();
82
83 if (!owner->documentBeingDestroyed() && fullRemove) {
84 // if we remove visible child from an invisible parent, we don't know the layer visibility any more
85 RenderLayer* layer = 0;
86 if (owner->style()->visibility() != VISIBLE && oldChild->style()->visibility() == VISIBLE && !oldChild->hasLayer()) {
87 layer = owner->enclosingLayer();
88 layer->dirtyVisibleContentStatus();
89 }
90
91 // Keep our layer hierarchy updated.
92 if (oldChild->firstChild() || oldChild->hasLayer()) {
93 if (!layer)
94 layer = owner->enclosingLayer();
95 oldChild->removeLayers(layer);
96 }
97
98 if (oldChild->isListItem())
99 toRenderListItem(oldChild)->updateListMarkerNumbers();
100
101 if (oldChild->isPositioned() && owner->childrenInline())
102 owner->dirtyLinesFromChangedChild(oldChild);
103
104 #if ENABLE(SVG)
105 // Update cached boundaries in SVG renderers, if a child is removed.
106 owner->setNeedsBoundariesUpdate();
107 #endif
108 }
109
110 // If oldChild is the start or end of the selection, then clear the selection to
111 // avoid problems of invalid pointers.
112 // FIXME: The SelectionController should be responsible for this when it
113 // is notified of DOM mutations.
114 if (!owner->documentBeingDestroyed() && oldChild->isSelectionBorder())
115 owner->view()->clearSelection();
116
117 // remove the child
118 if (oldChild->previousSibling())
119 oldChild->previousSibling()->setNextSibling(oldChild->nextSibling());
120 if (oldChild->nextSibling())
121 oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling());
122
123 if (firstChild() == oldChild)
124 setFirstChild(oldChild->nextSibling());
125 if (lastChild() == oldChild)
126 setLastChild(oldChild->previousSibling());
127
128 oldChild->setPreviousSibling(0);
129 oldChild->setNextSibling(0);
130 oldChild->setParent(0);
131
132 RenderCounter::rendererRemovedFromTree(oldChild);
133 RenderQuote::rendererRemovedFromTree(oldChild);
134
135 if (AXObjectCache::accessibilityEnabled())
136 owner->document()->axObjectCache()->childrenChanged(owner);
137
138 return oldChild;
139 }
140
appendChildNode(RenderObject * owner,RenderObject * newChild,bool fullAppend)141 void RenderObjectChildList::appendChildNode(RenderObject* owner, RenderObject* newChild, bool fullAppend)
142 {
143 ASSERT(newChild->parent() == 0);
144 ASSERT(!owner->isBlockFlow() || (!newChild->isTableSection() && !newChild->isTableRow() && !newChild->isTableCell()));
145
146 newChild->setParent(owner);
147 RenderObject* lChild = lastChild();
148
149 if (lChild) {
150 newChild->setPreviousSibling(lChild);
151 lChild->setNextSibling(newChild);
152 } else
153 setFirstChild(newChild);
154
155 setLastChild(newChild);
156
157 if (fullAppend) {
158 // Keep our layer hierarchy updated. Optimize for the common case where we don't have any children
159 // and don't have a layer attached to ourselves.
160 RenderLayer* layer = 0;
161 if (newChild->firstChild() || newChild->hasLayer()) {
162 layer = owner->enclosingLayer();
163 newChild->addLayers(layer, newChild);
164 }
165
166 // if the new child is visible but this object was not, tell the layer it has some visible content
167 // that needs to be drawn and layer visibility optimization can't be used
168 if (owner->style()->visibility() != VISIBLE && newChild->style()->visibility() == VISIBLE && !newChild->hasLayer()) {
169 if (!layer)
170 layer = owner->enclosingLayer();
171 if (layer)
172 layer->setHasVisibleContent(true);
173 }
174
175 if (newChild->isListItem())
176 toRenderListItem(newChild)->updateListMarkerNumbers();
177
178 if (!newChild->isFloatingOrPositioned() && owner->childrenInline())
179 owner->dirtyLinesFromChangedChild(newChild);
180 }
181 RenderCounter::rendererSubtreeAttached(newChild);
182 RenderQuote::rendererSubtreeAttached(newChild);
183 newChild->setNeedsLayoutAndPrefWidthsRecalc(); // Goes up the containing block hierarchy.
184 if (!owner->normalChildNeedsLayout())
185 owner->setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child.
186
187 if (AXObjectCache::accessibilityEnabled())
188 owner->document()->axObjectCache()->childrenChanged(owner);
189 }
190
insertChildNode(RenderObject * owner,RenderObject * child,RenderObject * beforeChild,bool fullInsert)191 void RenderObjectChildList::insertChildNode(RenderObject* owner, RenderObject* child, RenderObject* beforeChild, bool fullInsert)
192 {
193 if (!beforeChild) {
194 appendChildNode(owner, child, fullInsert);
195 return;
196 }
197
198 ASSERT(!child->parent());
199 while (beforeChild->parent() != owner && beforeChild->parent()->isAnonymousBlock())
200 beforeChild = beforeChild->parent();
201 ASSERT(beforeChild->parent() == owner);
202
203 ASSERT(!owner->isBlockFlow() || (!child->isTableSection() && !child->isTableRow() && !child->isTableCell()));
204
205 if (beforeChild == firstChild())
206 setFirstChild(child);
207
208 RenderObject* prev = beforeChild->previousSibling();
209 child->setNextSibling(beforeChild);
210 beforeChild->setPreviousSibling(child);
211 if (prev)
212 prev->setNextSibling(child);
213 child->setPreviousSibling(prev);
214
215 child->setParent(owner);
216
217 if (fullInsert) {
218 // Keep our layer hierarchy updated. Optimize for the common case where we don't have any children
219 // and don't have a layer attached to ourselves.
220 RenderLayer* layer = 0;
221 if (child->firstChild() || child->hasLayer()) {
222 layer = owner->enclosingLayer();
223 child->addLayers(layer, child);
224 }
225
226 // if the new child is visible but this object was not, tell the layer it has some visible content
227 // that needs to be drawn and layer visibility optimization can't be used
228 if (owner->style()->visibility() != VISIBLE && child->style()->visibility() == VISIBLE && !child->hasLayer()) {
229 if (!layer)
230 layer = owner->enclosingLayer();
231 if (layer)
232 layer->setHasVisibleContent(true);
233 }
234
235 if (child->isListItem())
236 toRenderListItem(child)->updateListMarkerNumbers();
237
238 if (!child->isFloating() && owner->childrenInline())
239 owner->dirtyLinesFromChangedChild(child);
240 }
241
242 RenderCounter::rendererSubtreeAttached(child);
243 RenderQuote::rendererSubtreeAttached(child);
244 child->setNeedsLayoutAndPrefWidthsRecalc();
245 if (!owner->normalChildNeedsLayout())
246 owner->setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child.
247
248 if (AXObjectCache::accessibilityEnabled())
249 owner->document()->axObjectCache()->childrenChanged(owner);
250 }
251
findBeforeAfterParent(RenderObject * object)252 static RenderObject* findBeforeAfterParent(RenderObject* object)
253 {
254 // Only table parts need to search for the :before or :after parent
255 if (!(object->isTable() || object->isTableSection() || object->isTableRow()))
256 return object;
257
258 RenderObject* beforeAfterParent = object;
259 while (beforeAfterParent && !(beforeAfterParent->isText() || beforeAfterParent->isImage()))
260 beforeAfterParent = beforeAfterParent->firstChild();
261 return beforeAfterParent ? beforeAfterParent->parent() : 0;
262 }
263
beforePseudoElementRenderer(const RenderObject * owner) const264 RenderObject* RenderObjectChildList::beforePseudoElementRenderer(const RenderObject* owner) const
265 {
266 // An anonymous (generated) inline run-in that has PseudoId BEFORE must come from a grandparent.
267 // Therefore we should skip these generated run-ins when checking our immediate children.
268 // If we don't find our :before child immediately, then we should check if we own a
269 // generated inline run-in in the next level of children.
270 RenderObject* first = const_cast<RenderObject*>(owner);
271 do {
272 first = first->firstChild();
273 // Skip list markers and generated run-ins.
274 while (first && (first->isListMarker() || (first->isRenderInline() && first->isRunIn())))
275 first = first->nextInPreOrderAfterChildren(owner);
276 } while (first && first->isAnonymous() && first->style()->styleType() == NOPSEUDO);
277
278 if (!first)
279 return 0;
280
281 if (first->style()->styleType() == BEFORE)
282 return first;
283
284 // Check for a possible generated run-in, using run-in positioning rules.
285 first = owner->firstChild();
286 if (!first->isRenderBlock())
287 return 0;
288
289 first = first->firstChild();
290 // We still need to skip any list markers that could exist before the run-in.
291 while (first && first->isListMarker())
292 first = first->nextSibling();
293 if (first && first->style()->styleType() == BEFORE && first->isRenderInline() && first->isRunIn())
294 return first;
295
296 return 0;
297 }
298
afterPseudoElementRenderer(const RenderObject * owner) const299 RenderObject* RenderObjectChildList::afterPseudoElementRenderer(const RenderObject* owner) const
300 {
301 RenderObject* last = const_cast<RenderObject*>(owner);
302 do {
303 last = last->lastChild();
304 } while (last && last->isAnonymous() && last->style()->styleType() == NOPSEUDO && !last->isListMarker());
305 if (last && last->style()->styleType() != AFTER)
306 return 0;
307 return last;
308 }
309
updateBeforeAfterContent(RenderObject * owner,PseudoId type,const RenderObject * styledObject)310 void RenderObjectChildList::updateBeforeAfterContent(RenderObject* owner, PseudoId type, const RenderObject* styledObject)
311 {
312 // Double check that the document did in fact use generated content rules. Otherwise we should not have been called.
313 ASSERT(owner->document()->usesBeforeAfterRules());
314
315 // In CSS2, before/after pseudo-content cannot nest. Check this first.
316 if (owner->style()->styleType() == BEFORE || owner->style()->styleType() == AFTER)
317 return;
318
319 if (!styledObject)
320 styledObject = owner;
321
322 RenderStyle* pseudoElementStyle = styledObject->getCachedPseudoStyle(type);
323 RenderObject* child;
324 switch (type) {
325 case BEFORE:
326 child = beforePseudoElementRenderer(owner);
327 break;
328 case AFTER:
329 child = afterPseudoElementRenderer(owner);
330 break;
331 default:
332 ASSERT_NOT_REACHED();
333 return;
334 }
335
336 // Whether or not we currently have generated content attached.
337 bool oldContentPresent = child;
338
339 // Whether or not we now want generated content.
340 bool newContentWanted = pseudoElementStyle && pseudoElementStyle->display() != NONE;
341
342 // For <q><p/></q>, if this object is the inline continuation of the <q>, we only want to generate
343 // :after content and not :before content.
344 if (newContentWanted && type == BEFORE && owner->isElementContinuation())
345 newContentWanted = false;
346
347 // Similarly, if we're the beginning of a <q>, and there's an inline continuation for our object,
348 // then we don't generate the :after content.
349 if (newContentWanted && type == AFTER && owner->virtualContinuation())
350 newContentWanted = false;
351
352 // If we don't want generated content any longer, or if we have generated content, but it's no longer
353 // identical to the new content data we want to build render objects for, then we nuke all
354 // of the old generated content.
355 if (oldContentPresent && (!newContentWanted || Node::diff(child->style(), pseudoElementStyle) == Node::Detach)) {
356 // Nuke the child.
357 if (child->style()->styleType() == type) {
358 oldContentPresent = false;
359 child->destroy();
360 child = (type == BEFORE) ? owner->virtualChildren()->firstChild() : owner->virtualChildren()->lastChild();
361 }
362 }
363
364 // If we have no pseudo-element style or if the pseudo-element style's display type is NONE, then we
365 // have no generated content and can now return.
366 if (!newContentWanted)
367 return;
368
369 if (owner->isRenderInline() && !pseudoElementStyle->isDisplayInlineType() && pseudoElementStyle->floating() == FNONE &&
370 !(pseudoElementStyle->position() == AbsolutePosition || pseudoElementStyle->position() == FixedPosition))
371 // According to the CSS2 spec (the end of section 12.1), the only allowed
372 // display values for the pseudo style are NONE and INLINE for inline flows.
373 // FIXME: CSS2.1 lifted this restriction, but block display types will crash.
374 // For now we at least relax the restriction to allow all inline types like inline-block
375 // and inline-table.
376 pseudoElementStyle->setDisplay(INLINE);
377
378 if (oldContentPresent) {
379 if (child && child->style()->styleType() == type) {
380 // We have generated content present still. We want to walk this content and update our
381 // style information with the new pseudo-element style.
382 child->setStyle(pseudoElementStyle);
383
384 RenderObject* beforeAfterParent = findBeforeAfterParent(child);
385 if (!beforeAfterParent)
386 return;
387
388 // Note that if we ever support additional types of generated content (which should be way off
389 // in the future), this code will need to be patched.
390 for (RenderObject* genChild = beforeAfterParent->firstChild(); genChild; genChild = genChild->nextSibling()) {
391 if (genChild->isText())
392 // Generated text content is a child whose style also needs to be set to the pseudo-element style.
393 genChild->setStyle(pseudoElementStyle);
394 else if (genChild->isImage()) {
395 // Images get an empty style that inherits from the pseudo.
396 RefPtr<RenderStyle> style = RenderStyle::create();
397 style->inheritFrom(pseudoElementStyle);
398 genChild->setStyle(style.release());
399 } else {
400 // RenderListItem may insert a list marker here. We do not need to care about this case.
401 // Otherwise, genChild must be a first-letter container. updateFirstLetter() will take care of it.
402 ASSERT(genChild->isListMarker() || genChild->style()->styleType() == FIRST_LETTER);
403 }
404 }
405 }
406 return; // We've updated the generated content. That's all we needed to do.
407 }
408
409 RenderObject* insertBefore = (type == BEFORE) ? owner->virtualChildren()->firstChild() : 0;
410
411 // Generated content consists of a single container that houses multiple children (specified
412 // by the content property). This generated content container gets the pseudo-element style set on it.
413 RenderObject* generatedContentContainer = 0;
414
415 // Walk our list of generated content and create render objects for each.
416 for (const ContentData* content = pseudoElementStyle->contentData(); content; content = content->next()) {
417 RenderObject* renderer = 0;
418 switch (content->type()) {
419 case CONTENT_NONE:
420 break;
421 case CONTENT_TEXT:
422 renderer = new (owner->renderArena()) RenderTextFragment(owner->document() /* anonymous object */, content->text());
423 renderer->setStyle(pseudoElementStyle);
424 break;
425 case CONTENT_OBJECT: {
426 RenderImage* image = new (owner->renderArena()) RenderImage(owner->document()); // anonymous object
427 RefPtr<RenderStyle> style = RenderStyle::create();
428 style->inheritFrom(pseudoElementStyle);
429 image->setStyle(style.release());
430 if (StyleImage* styleImage = content->image())
431 image->setImageResource(RenderImageResourceStyleImage::create(styleImage));
432 else
433 image->setImageResource(RenderImageResource::create());
434 renderer = image;
435 break;
436 }
437 case CONTENT_COUNTER:
438 renderer = new (owner->renderArena()) RenderCounter(owner->document(), *content->counter());
439 renderer->setStyle(pseudoElementStyle);
440 break;
441 case CONTENT_QUOTE:
442 renderer = new (owner->renderArena()) RenderQuote(owner->document(), content->quote());
443 renderer->setStyle(pseudoElementStyle);
444 break;
445 }
446
447 if (renderer) {
448 if (!generatedContentContainer) {
449 // Make a generated box that might be any display type now that we are able to drill down into children
450 // to find the original content properly.
451 generatedContentContainer = RenderObject::createObject(owner->document(), pseudoElementStyle);
452 ASSERT(styledObject->node()); // The styled object cannot be anonymous or else it could not have ':before' or ':after' pseudo elements.
453 generatedContentContainer->setNode(styledObject->node()); // This allows access to the generatingNode.
454 generatedContentContainer->setStyle(pseudoElementStyle);
455 if (!owner->isChildAllowed(generatedContentContainer, pseudoElementStyle)) {
456 // The generated content container is not allowed here -> abort.
457 generatedContentContainer->destroy();
458 renderer->destroy();
459 return;
460 }
461 owner->addChild(generatedContentContainer, insertBefore);
462 }
463 if (generatedContentContainer->isChildAllowed(renderer, pseudoElementStyle))
464 generatedContentContainer->addChild(renderer);
465 else
466 renderer->destroy();
467 }
468 }
469 }
470
471 } // namespace WebCore
472