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1 /*
2  * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
3  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 #include "RenderObjectChildList.h"
29 
30 #include "AXObjectCache.h"
31 #include "ContentData.h"
32 #include "RenderBlock.h"
33 #include "RenderCounter.h"
34 #include "RenderImage.h"
35 #include "RenderImageResourceStyleImage.h"
36 #include "RenderInline.h"
37 #include "RenderLayer.h"
38 #include "RenderListItem.h"
39 #include "RenderQuote.h"
40 #include "RenderStyle.h"
41 #include "RenderTextFragment.h"
42 #include "RenderView.h"
43 
44 namespace WebCore {
45 
destroyLeftoverChildren()46 void RenderObjectChildList::destroyLeftoverChildren()
47 {
48     while (firstChild()) {
49         if (firstChild()->isListMarker() || (firstChild()->style()->styleType() == FIRST_LETTER && !firstChild()->isText()))
50             firstChild()->remove();  // List markers are owned by their enclosing list and so don't get destroyed by this container. Similarly, first letters are destroyed by their remaining text fragment.
51         else if (firstChild()->isRunIn() && firstChild()->node()) {
52             firstChild()->node()->setRenderer(0);
53             firstChild()->node()->setNeedsStyleRecalc();
54             firstChild()->destroy();
55         } else {
56             // Destroy any anonymous children remaining in the render tree, as well as implicit (shadow) DOM elements like those used in the engine-based text fields.
57             if (firstChild()->node())
58                 firstChild()->node()->setRenderer(0);
59             firstChild()->destroy();
60         }
61     }
62 }
63 
removeChildNode(RenderObject * owner,RenderObject * oldChild,bool fullRemove)64 RenderObject* RenderObjectChildList::removeChildNode(RenderObject* owner, RenderObject* oldChild, bool fullRemove)
65 {
66     ASSERT(oldChild->parent() == owner);
67 
68     // So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or
69     // that a positioned child got yanked).  We also repaint, so that the area exposed when the child
70     // disappears gets repainted properly.
71     if (!owner->documentBeingDestroyed() && fullRemove && oldChild->m_everHadLayout) {
72         oldChild->setNeedsLayoutAndPrefWidthsRecalc();
73         if (oldChild->isBody())
74             owner->view()->repaint();
75         else
76             oldChild->repaint();
77     }
78 
79     // If we have a line box wrapper, delete it.
80     if (oldChild->isBox())
81         toRenderBox(oldChild)->deleteLineBoxWrapper();
82 
83     if (!owner->documentBeingDestroyed() && fullRemove) {
84         // if we remove visible child from an invisible parent, we don't know the layer visibility any more
85         RenderLayer* layer = 0;
86         if (owner->style()->visibility() != VISIBLE && oldChild->style()->visibility() == VISIBLE && !oldChild->hasLayer()) {
87             layer = owner->enclosingLayer();
88             layer->dirtyVisibleContentStatus();
89         }
90 
91          // Keep our layer hierarchy updated.
92         if (oldChild->firstChild() || oldChild->hasLayer()) {
93             if (!layer)
94                 layer = owner->enclosingLayer();
95             oldChild->removeLayers(layer);
96         }
97 
98         if (oldChild->isListItem())
99             toRenderListItem(oldChild)->updateListMarkerNumbers();
100 
101         if (oldChild->isPositioned() && owner->childrenInline())
102             owner->dirtyLinesFromChangedChild(oldChild);
103 
104 #if ENABLE(SVG)
105         // Update cached boundaries in SVG renderers, if a child is removed.
106         owner->setNeedsBoundariesUpdate();
107 #endif
108     }
109 
110     // If oldChild is the start or end of the selection, then clear the selection to
111     // avoid problems of invalid pointers.
112     // FIXME: The SelectionController should be responsible for this when it
113     // is notified of DOM mutations.
114     if (!owner->documentBeingDestroyed() && oldChild->isSelectionBorder())
115         owner->view()->clearSelection();
116 
117     // remove the child
118     if (oldChild->previousSibling())
119         oldChild->previousSibling()->setNextSibling(oldChild->nextSibling());
120     if (oldChild->nextSibling())
121         oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling());
122 
123     if (firstChild() == oldChild)
124         setFirstChild(oldChild->nextSibling());
125     if (lastChild() == oldChild)
126         setLastChild(oldChild->previousSibling());
127 
128     oldChild->setPreviousSibling(0);
129     oldChild->setNextSibling(0);
130     oldChild->setParent(0);
131 
132     RenderCounter::rendererRemovedFromTree(oldChild);
133     RenderQuote::rendererRemovedFromTree(oldChild);
134 
135     if (AXObjectCache::accessibilityEnabled())
136         owner->document()->axObjectCache()->childrenChanged(owner);
137 
138     return oldChild;
139 }
140 
appendChildNode(RenderObject * owner,RenderObject * newChild,bool fullAppend)141 void RenderObjectChildList::appendChildNode(RenderObject* owner, RenderObject* newChild, bool fullAppend)
142 {
143     ASSERT(newChild->parent() == 0);
144     ASSERT(!owner->isBlockFlow() || (!newChild->isTableSection() && !newChild->isTableRow() && !newChild->isTableCell()));
145 
146     newChild->setParent(owner);
147     RenderObject* lChild = lastChild();
148 
149     if (lChild) {
150         newChild->setPreviousSibling(lChild);
151         lChild->setNextSibling(newChild);
152     } else
153         setFirstChild(newChild);
154 
155     setLastChild(newChild);
156 
157     if (fullAppend) {
158         // Keep our layer hierarchy updated.  Optimize for the common case where we don't have any children
159         // and don't have a layer attached to ourselves.
160         RenderLayer* layer = 0;
161         if (newChild->firstChild() || newChild->hasLayer()) {
162             layer = owner->enclosingLayer();
163             newChild->addLayers(layer, newChild);
164         }
165 
166         // if the new child is visible but this object was not, tell the layer it has some visible content
167         // that needs to be drawn and layer visibility optimization can't be used
168         if (owner->style()->visibility() != VISIBLE && newChild->style()->visibility() == VISIBLE && !newChild->hasLayer()) {
169             if (!layer)
170                 layer = owner->enclosingLayer();
171             if (layer)
172                 layer->setHasVisibleContent(true);
173         }
174 
175         if (newChild->isListItem())
176             toRenderListItem(newChild)->updateListMarkerNumbers();
177 
178         if (!newChild->isFloatingOrPositioned() && owner->childrenInline())
179             owner->dirtyLinesFromChangedChild(newChild);
180     }
181     RenderCounter::rendererSubtreeAttached(newChild);
182     RenderQuote::rendererSubtreeAttached(newChild);
183     newChild->setNeedsLayoutAndPrefWidthsRecalc(); // Goes up the containing block hierarchy.
184     if (!owner->normalChildNeedsLayout())
185         owner->setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child.
186 
187     if (AXObjectCache::accessibilityEnabled())
188         owner->document()->axObjectCache()->childrenChanged(owner);
189 }
190 
insertChildNode(RenderObject * owner,RenderObject * child,RenderObject * beforeChild,bool fullInsert)191 void RenderObjectChildList::insertChildNode(RenderObject* owner, RenderObject* child, RenderObject* beforeChild, bool fullInsert)
192 {
193     if (!beforeChild) {
194         appendChildNode(owner, child, fullInsert);
195         return;
196     }
197 
198     ASSERT(!child->parent());
199     while (beforeChild->parent() != owner && beforeChild->parent()->isAnonymousBlock())
200         beforeChild = beforeChild->parent();
201     ASSERT(beforeChild->parent() == owner);
202 
203     ASSERT(!owner->isBlockFlow() || (!child->isTableSection() && !child->isTableRow() && !child->isTableCell()));
204 
205     if (beforeChild == firstChild())
206         setFirstChild(child);
207 
208     RenderObject* prev = beforeChild->previousSibling();
209     child->setNextSibling(beforeChild);
210     beforeChild->setPreviousSibling(child);
211     if (prev)
212         prev->setNextSibling(child);
213     child->setPreviousSibling(prev);
214 
215     child->setParent(owner);
216 
217     if (fullInsert) {
218         // Keep our layer hierarchy updated.  Optimize for the common case where we don't have any children
219         // and don't have a layer attached to ourselves.
220         RenderLayer* layer = 0;
221         if (child->firstChild() || child->hasLayer()) {
222             layer = owner->enclosingLayer();
223             child->addLayers(layer, child);
224         }
225 
226         // if the new child is visible but this object was not, tell the layer it has some visible content
227         // that needs to be drawn and layer visibility optimization can't be used
228         if (owner->style()->visibility() != VISIBLE && child->style()->visibility() == VISIBLE && !child->hasLayer()) {
229             if (!layer)
230                 layer = owner->enclosingLayer();
231             if (layer)
232                 layer->setHasVisibleContent(true);
233         }
234 
235         if (child->isListItem())
236             toRenderListItem(child)->updateListMarkerNumbers();
237 
238         if (!child->isFloating() && owner->childrenInline())
239             owner->dirtyLinesFromChangedChild(child);
240     }
241 
242     RenderCounter::rendererSubtreeAttached(child);
243     RenderQuote::rendererSubtreeAttached(child);
244     child->setNeedsLayoutAndPrefWidthsRecalc();
245     if (!owner->normalChildNeedsLayout())
246         owner->setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child.
247 
248     if (AXObjectCache::accessibilityEnabled())
249         owner->document()->axObjectCache()->childrenChanged(owner);
250 }
251 
findBeforeAfterParent(RenderObject * object)252 static RenderObject* findBeforeAfterParent(RenderObject* object)
253 {
254     // Only table parts need to search for the :before or :after parent
255     if (!(object->isTable() || object->isTableSection() || object->isTableRow()))
256         return object;
257 
258     RenderObject* beforeAfterParent = object;
259     while (beforeAfterParent && !(beforeAfterParent->isText() || beforeAfterParent->isImage()))
260         beforeAfterParent = beforeAfterParent->firstChild();
261     return beforeAfterParent ? beforeAfterParent->parent() : 0;
262 }
263 
beforePseudoElementRenderer(const RenderObject * owner) const264 RenderObject* RenderObjectChildList::beforePseudoElementRenderer(const RenderObject* owner) const
265 {
266     // An anonymous (generated) inline run-in that has PseudoId BEFORE must come from a grandparent.
267     // Therefore we should skip these generated run-ins when checking our immediate children.
268     // If we don't find our :before child immediately, then we should check if we own a
269     // generated inline run-in in the next level of children.
270     RenderObject* first = const_cast<RenderObject*>(owner);
271     do {
272         first = first->firstChild();
273         // Skip list markers and generated run-ins.
274         while (first && (first->isListMarker() || (first->isRenderInline() && first->isRunIn())))
275             first = first->nextInPreOrderAfterChildren(owner);
276     } while (first && first->isAnonymous() && first->style()->styleType() == NOPSEUDO);
277 
278     if (!first)
279         return 0;
280 
281     if (first->style()->styleType() == BEFORE)
282         return first;
283 
284     // Check for a possible generated run-in, using run-in positioning rules.
285     first = owner->firstChild();
286     if (!first->isRenderBlock())
287         return 0;
288 
289     first = first->firstChild();
290     // We still need to skip any list markers that could exist before the run-in.
291     while (first && first->isListMarker())
292         first = first->nextSibling();
293     if (first && first->style()->styleType() == BEFORE && first->isRenderInline() && first->isRunIn())
294         return first;
295 
296     return 0;
297 }
298 
afterPseudoElementRenderer(const RenderObject * owner) const299 RenderObject* RenderObjectChildList::afterPseudoElementRenderer(const RenderObject* owner) const
300 {
301     RenderObject* last = const_cast<RenderObject*>(owner);
302     do {
303         last = last->lastChild();
304     } while (last && last->isAnonymous() && last->style()->styleType() == NOPSEUDO && !last->isListMarker());
305     if (last && last->style()->styleType() != AFTER)
306         return 0;
307     return last;
308 }
309 
updateBeforeAfterContent(RenderObject * owner,PseudoId type,const RenderObject * styledObject)310 void RenderObjectChildList::updateBeforeAfterContent(RenderObject* owner, PseudoId type, const RenderObject* styledObject)
311 {
312     // Double check that the document did in fact use generated content rules.  Otherwise we should not have been called.
313     ASSERT(owner->document()->usesBeforeAfterRules());
314 
315     // In CSS2, before/after pseudo-content cannot nest.  Check this first.
316     if (owner->style()->styleType() == BEFORE || owner->style()->styleType() == AFTER)
317         return;
318 
319     if (!styledObject)
320         styledObject = owner;
321 
322     RenderStyle* pseudoElementStyle = styledObject->getCachedPseudoStyle(type);
323     RenderObject* child;
324     switch (type) {
325     case BEFORE:
326         child = beforePseudoElementRenderer(owner);
327         break;
328     case AFTER:
329         child = afterPseudoElementRenderer(owner);
330         break;
331     default:
332         ASSERT_NOT_REACHED();
333         return;
334     }
335 
336     // Whether or not we currently have generated content attached.
337     bool oldContentPresent = child;
338 
339     // Whether or not we now want generated content.
340     bool newContentWanted = pseudoElementStyle && pseudoElementStyle->display() != NONE;
341 
342     // For <q><p/></q>, if this object is the inline continuation of the <q>, we only want to generate
343     // :after content and not :before content.
344     if (newContentWanted && type == BEFORE && owner->isElementContinuation())
345         newContentWanted = false;
346 
347     // Similarly, if we're the beginning of a <q>, and there's an inline continuation for our object,
348     // then we don't generate the :after content.
349     if (newContentWanted && type == AFTER && owner->virtualContinuation())
350         newContentWanted = false;
351 
352     // If we don't want generated content any longer, or if we have generated content, but it's no longer
353     // identical to the new content data we want to build render objects for, then we nuke all
354     // of the old generated content.
355     if (oldContentPresent && (!newContentWanted || Node::diff(child->style(), pseudoElementStyle) == Node::Detach)) {
356         // Nuke the child.
357         if (child->style()->styleType() == type) {
358             oldContentPresent = false;
359             child->destroy();
360             child = (type == BEFORE) ? owner->virtualChildren()->firstChild() : owner->virtualChildren()->lastChild();
361         }
362     }
363 
364     // If we have no pseudo-element style or if the pseudo-element style's display type is NONE, then we
365     // have no generated content and can now return.
366     if (!newContentWanted)
367         return;
368 
369     if (owner->isRenderInline() && !pseudoElementStyle->isDisplayInlineType() && pseudoElementStyle->floating() == FNONE &&
370         !(pseudoElementStyle->position() == AbsolutePosition || pseudoElementStyle->position() == FixedPosition))
371         // According to the CSS2 spec (the end of section 12.1), the only allowed
372         // display values for the pseudo style are NONE and INLINE for inline flows.
373         // FIXME: CSS2.1 lifted this restriction, but block display types will crash.
374         // For now we at least relax the restriction to allow all inline types like inline-block
375         // and inline-table.
376         pseudoElementStyle->setDisplay(INLINE);
377 
378     if (oldContentPresent) {
379         if (child && child->style()->styleType() == type) {
380             // We have generated content present still.  We want to walk this content and update our
381             // style information with the new pseudo-element style.
382             child->setStyle(pseudoElementStyle);
383 
384             RenderObject* beforeAfterParent = findBeforeAfterParent(child);
385             if (!beforeAfterParent)
386                 return;
387 
388             // Note that if we ever support additional types of generated content (which should be way off
389             // in the future), this code will need to be patched.
390             for (RenderObject* genChild = beforeAfterParent->firstChild(); genChild; genChild = genChild->nextSibling()) {
391                 if (genChild->isText())
392                     // Generated text content is a child whose style also needs to be set to the pseudo-element style.
393                     genChild->setStyle(pseudoElementStyle);
394                 else if (genChild->isImage()) {
395                     // Images get an empty style that inherits from the pseudo.
396                     RefPtr<RenderStyle> style = RenderStyle::create();
397                     style->inheritFrom(pseudoElementStyle);
398                     genChild->setStyle(style.release());
399                 } else {
400                     // RenderListItem may insert a list marker here. We do not need to care about this case.
401                     // Otherwise, genChild must be a first-letter container. updateFirstLetter() will take care of it.
402                     ASSERT(genChild->isListMarker() || genChild->style()->styleType() == FIRST_LETTER);
403                 }
404             }
405         }
406         return; // We've updated the generated content. That's all we needed to do.
407     }
408 
409     RenderObject* insertBefore = (type == BEFORE) ? owner->virtualChildren()->firstChild() : 0;
410 
411     // Generated content consists of a single container that houses multiple children (specified
412     // by the content property).  This generated content container gets the pseudo-element style set on it.
413     RenderObject* generatedContentContainer = 0;
414 
415     // Walk our list of generated content and create render objects for each.
416     for (const ContentData* content = pseudoElementStyle->contentData(); content; content = content->next()) {
417         RenderObject* renderer = 0;
418         switch (content->type()) {
419             case CONTENT_NONE:
420                 break;
421             case CONTENT_TEXT:
422                 renderer = new (owner->renderArena()) RenderTextFragment(owner->document() /* anonymous object */, content->text());
423                 renderer->setStyle(pseudoElementStyle);
424                 break;
425             case CONTENT_OBJECT: {
426                 RenderImage* image = new (owner->renderArena()) RenderImage(owner->document()); // anonymous object
427                 RefPtr<RenderStyle> style = RenderStyle::create();
428                 style->inheritFrom(pseudoElementStyle);
429                 image->setStyle(style.release());
430                 if (StyleImage* styleImage = content->image())
431                     image->setImageResource(RenderImageResourceStyleImage::create(styleImage));
432                 else
433                     image->setImageResource(RenderImageResource::create());
434                 renderer = image;
435                 break;
436             }
437         case CONTENT_COUNTER:
438             renderer = new (owner->renderArena()) RenderCounter(owner->document(), *content->counter());
439             renderer->setStyle(pseudoElementStyle);
440             break;
441         case CONTENT_QUOTE:
442             renderer = new (owner->renderArena()) RenderQuote(owner->document(), content->quote());
443             renderer->setStyle(pseudoElementStyle);
444             break;
445         }
446 
447         if (renderer) {
448             if (!generatedContentContainer) {
449                 // Make a generated box that might be any display type now that we are able to drill down into children
450                 // to find the original content properly.
451                 generatedContentContainer = RenderObject::createObject(owner->document(), pseudoElementStyle);
452                 ASSERT(styledObject->node()); // The styled object cannot be anonymous or else it could not have ':before' or ':after' pseudo elements.
453                 generatedContentContainer->setNode(styledObject->node()); // This allows access to the generatingNode.
454                 generatedContentContainer->setStyle(pseudoElementStyle);
455                 if (!owner->isChildAllowed(generatedContentContainer, pseudoElementStyle)) {
456                     // The generated content container is not allowed here -> abort.
457                     generatedContentContainer->destroy();
458                     renderer->destroy();
459                     return;
460                 }
461                 owner->addChild(generatedContentContainer, insertBefore);
462             }
463             if (generatedContentContainer->isChildAllowed(renderer, pseudoElementStyle))
464                 generatedContentContainer->addChild(renderer);
465             else
466                 renderer->destroy();
467         }
468     }
469 }
470 
471 } // namespace WebCore
472