/external/quake/quake/src/WinQuake/ |
D | r_edge.cpp | 304 surf_t *surf; in R_CleanupSpan() local 339 surf_t *surf, *surf2; in R_LeadingEdgeBackwards() local 416 void R_TrailingEdge (surf_t *surf, edge_t *edge) in R_TrailingEdge() 463 surf_t *surf, *surf2; in R_LeadingEdge() local 591 surf_t *surf; in R_GenerateSpans() local
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D | r_light.cpp | 73 msurface_t *surf; in R_MarkLights() local 148 msurface_t *surf; in RecursiveLightPoint() local
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D | gl_rlight.cpp | 196 msurface_t *surf; in R_MarkLights() local 277 msurface_t *surf; in RecursiveLightPoint() local
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D | d_edge.cpp | 83 void D_DrawSolidSurface (surf_t *surf, int color) in D_DrawSolidSurface()
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D | gl_rsurf.cpp | 68 void R_AddDynamicLights (msurface_t *surf) in R_AddDynamicLights() 138 void R_BuildLightMap (msurface_t *surf, byte *dest, int stride) in R_BuildLightMap() 1292 msurface_t *surf, **mark; in R_RecursiveWorldNode() local 1673 void GL_CreateSurfaceLightmap (msurface_t *surf) in GL_CreateSurfaceLightmap()
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D | r_edgea.s | 251 #define surf 4 // note this is loaded before any pushes macro
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D | r_surf.cpp | 63 msurface_t *surf; in R_AddDynamicLights() local 157 msurface_t *surf; in R_BuildLightMap() local
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D | r_bsp.cpp | 453 msurface_t *surf, **mark; in R_RecursiveWorldNode() local
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D | d_iface.h | 196 msurface_t *surf; // description for surface to generate member
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/external/quake/quake/src/QW/client/ |
D | r_edge.c | 304 surf_t *surf; in R_CleanupSpan() local 339 surf_t *surf, *surf2; in R_LeadingEdgeBackwards() local 416 void R_TrailingEdge (surf_t *surf, edge_t *edge) in R_TrailingEdge() 463 surf_t *surf, *surf2; in R_LeadingEdge() local 591 surf_t *surf; in R_GenerateSpans() local
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D | r_light.c | 73 msurface_t *surf; in R_MarkLights() local 148 msurface_t *surf; in RecursiveLightPoint() local
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D | gl_rlight.c | 193 msurface_t *surf; in R_MarkLights() local 274 msurface_t *surf; in RecursiveLightPoint() local
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D | gl_rsurf.c | 68 void R_AddDynamicLights (msurface_t *surf) in R_AddDynamicLights() 138 void R_BuildLightMap (msurface_t *surf, byte *dest, int stride) in R_BuildLightMap() 1222 msurface_t *surf, **mark; in R_RecursiveWorldNode() local 1598 void GL_CreateSurfaceLightmap (msurface_t *surf) in GL_CreateSurfaceLightmap()
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D | d_edge.c | 83 void D_DrawSolidSurface (surf_t *surf, int color) in D_DrawSolidSurface()
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D | r_edgea.s | 251 #define surf 4 // note this is loaded before any pushes macro
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D | r_surf.c | 63 msurface_t *surf; in R_AddDynamicLights() local 140 msurface_t *surf; in R_BuildLightMap() local
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D | r_bsp.c | 453 msurface_t *surf, **mark; in R_RecursiveWorldNode() local
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D | glquake2.h | 99 msurface_t *surf; // description for surface to generate member
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D | glquake.h | 145 msurface_t *surf; // description for surface to generate member
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D | d_iface.h | 195 msurface_t *surf; // description for surface to generate member
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/external/skia/gm/ |
D | image.cpp | 65 static void test_surface(SkCanvas* canvas, SkSurface* surf) { in test_surface()
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D | srcmode.cpp | 138 SkAutoTUnref<SkSurface> surf(compat_surface(canvas, this->getISize(), in onDraw() local
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/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/ |
D | Surface.cpp | 317 Surface* surf = reinterpret_cast<Surface*>(GetProp(hwnd, kSurfaceProperty)); in SurfaceWindowProc() local
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/external/dnsmasq/src/ |
D | util.c | 67 static void surf(void) in surf() function
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/external/qemu/android/skin/ |
D | surface.c | 58 SkinSurface* surf = *psurface; in skin_surface_unrefp() local
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