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Searched defs:surf (Results 1 – 25 of 27) sorted by relevance

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/external/quake/quake/src/WinQuake/
Dr_edge.cpp304 surf_t *surf; in R_CleanupSpan() local
339 surf_t *surf, *surf2; in R_LeadingEdgeBackwards() local
416 void R_TrailingEdge (surf_t *surf, edge_t *edge) in R_TrailingEdge()
463 surf_t *surf, *surf2; in R_LeadingEdge() local
591 surf_t *surf; in R_GenerateSpans() local
Dr_light.cpp73 msurface_t *surf; in R_MarkLights() local
148 msurface_t *surf; in RecursiveLightPoint() local
Dgl_rlight.cpp196 msurface_t *surf; in R_MarkLights() local
277 msurface_t *surf; in RecursiveLightPoint() local
Dd_edge.cpp83 void D_DrawSolidSurface (surf_t *surf, int color) in D_DrawSolidSurface()
Dgl_rsurf.cpp68 void R_AddDynamicLights (msurface_t *surf) in R_AddDynamicLights()
138 void R_BuildLightMap (msurface_t *surf, byte *dest, int stride) in R_BuildLightMap()
1292 msurface_t *surf, **mark; in R_RecursiveWorldNode() local
1673 void GL_CreateSurfaceLightmap (msurface_t *surf) in GL_CreateSurfaceLightmap()
Dr_edgea.s251 #define surf 4 // note this is loaded before any pushes macro
Dr_surf.cpp63 msurface_t *surf; in R_AddDynamicLights() local
157 msurface_t *surf; in R_BuildLightMap() local
Dr_bsp.cpp453 msurface_t *surf, **mark; in R_RecursiveWorldNode() local
Dd_iface.h196 msurface_t *surf; // description for surface to generate member
/external/quake/quake/src/QW/client/
Dr_edge.c304 surf_t *surf; in R_CleanupSpan() local
339 surf_t *surf, *surf2; in R_LeadingEdgeBackwards() local
416 void R_TrailingEdge (surf_t *surf, edge_t *edge) in R_TrailingEdge()
463 surf_t *surf, *surf2; in R_LeadingEdge() local
591 surf_t *surf; in R_GenerateSpans() local
Dr_light.c73 msurface_t *surf; in R_MarkLights() local
148 msurface_t *surf; in RecursiveLightPoint() local
Dgl_rlight.c193 msurface_t *surf; in R_MarkLights() local
274 msurface_t *surf; in RecursiveLightPoint() local
Dgl_rsurf.c68 void R_AddDynamicLights (msurface_t *surf) in R_AddDynamicLights()
138 void R_BuildLightMap (msurface_t *surf, byte *dest, int stride) in R_BuildLightMap()
1222 msurface_t *surf, **mark; in R_RecursiveWorldNode() local
1598 void GL_CreateSurfaceLightmap (msurface_t *surf) in GL_CreateSurfaceLightmap()
Dd_edge.c83 void D_DrawSolidSurface (surf_t *surf, int color) in D_DrawSolidSurface()
Dr_edgea.s251 #define surf 4 // note this is loaded before any pushes macro
Dr_surf.c63 msurface_t *surf; in R_AddDynamicLights() local
140 msurface_t *surf; in R_BuildLightMap() local
Dr_bsp.c453 msurface_t *surf, **mark; in R_RecursiveWorldNode() local
Dglquake2.h99 msurface_t *surf; // description for surface to generate member
Dglquake.h145 msurface_t *surf; // description for surface to generate member
Dd_iface.h195 msurface_t *surf; // description for surface to generate member
/external/skia/gm/
Dimage.cpp65 static void test_surface(SkCanvas* canvas, SkSurface* surf) { in test_surface()
Dsrcmode.cpp138 SkAutoTUnref<SkSurface> surf(compat_surface(canvas, this->getISize(), in onDraw() local
/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
DSurface.cpp317 Surface* surf = reinterpret_cast<Surface*>(GetProp(hwnd, kSurfaceProperty)); in SurfaceWindowProc() local
/external/dnsmasq/src/
Dutil.c67 static void surf(void) in surf() function
/external/qemu/android/skin/
Dsurface.c58 SkinSurface* surf = *psurface; in skin_surface_unrefp() local

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