Searched defs:transformState (Results 1 – 4 of 4) sorted by relevance
/external/webkit/Source/WebCore/rendering/svg/ |
D | SVGRenderSupport.cpp | 72 …rBoxModelObject* repaintContainer, bool fixed , bool useTransforms, TransformState& transformState) in mapLocalToContainer()
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/external/webkit/Source/WebCore/rendering/ |
D | RenderLayer.cpp | 2948 static double computeZOffset(const HitTestingTransformState& transformState) in scrollTo() 2966 RefPtr<HitTestingTransformState> transformState; in scrollTo() local 2993 …Layer* hitLayer, bool canDepthSort, double* zOffset, const HitTestingTransformState* transformStat… in scrollTo() 3027 … const HitTestingTransformState* transformState, double* zOffset) in scrollTo() 3234 const HitTestingTransformState* transformState, in scrollTo() 3270 … IntRect& hitTestRect, const IntPoint& hitTestPoint, const HitTestingTransformState* transformStat… in scrollTo() 3287 … IntRect& hitTestRect, const IntPoint& hitTestPoint, const HitTestingTransformState* transformStat… in scrollTo()
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D | RenderObject.cpp | 1848 TransformState transformState(TransformState::ApplyTransformDirection, localPoint); in localToAbsolute() local 1857 TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint); in absoluteToLocal() local 1940 …TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().cen… in localToContainerQuad() local
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D | RenderBlock.cpp | 2774 TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint()); in selectionGapRectsForRepaint() local
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