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Searched defs:usePointSampling (Results 1 – 4 of 4) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DTileTexture.cpp123 bool forceBlending, bool usePointSampling, in drawGL()
DTile.cpp224 bool forceBlending, bool usePointSampling, in drawGL()
DTileGrid.cpp327 bool usePointSampling = in drawGL() local
DShaderProgram.cpp905 bool ShaderProgram::usePointSampling(float tileScale, in usePointSampling() function in WebCore::ShaderProgram