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Searched defs:zNear (Results 1 – 9 of 9) sorted by relevance

/external/quake/quake/src/QW/client/
Dgl_rmain.c910 float zNear, float zFar ) in MYgluPerspective()
926 GLdouble zNear, GLdouble zFar ) in MYgluPerspective()
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef()
200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex()
281 float top, float zNear, float zFar) { in glFrustumf()
288 int zNear, int zFar) { in glFrustumx()
511 float zNear, float zFar) { in glOrthof()
518 int zNear, int zFar) { in glOrthox()
/external/quake/quake/src/WinQuake/
Dgl_rmain.cpp1009 float zNear, float zFar ) in MYgluPerspective()
1025 GLdouble zNear, GLdouble zFar ) in MYgluPerspective()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DContext.h192 float zNear; member
DContext.cpp414 void Context::setDepthRange(float zNear, float zFar) in setDepthRange()
1636 float zNear = clamp01(mState.zNear); in applyRenderTarget() local
DlibGLESv2.cpp1598 void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DGraphicsContext3DOpenGL.cpp587 void GraphicsContext3D::depthRange(GC3Dclampf zNear, GC3Dclampf zFar) in depthRange()
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp861 void GraphicsContext3D::depthRange(GC3Dclampf zNear, GC3Dclampf zFar) in depthRange()
/external/webkit/Source/WebCore/html/canvas/
DWebGLRenderingContext.cpp1297 void WebGLRenderingContext::depthRange(GC3Dfloat zNear, GC3Dfloat zFar) in depthRange()