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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #ifndef AudioResamplerKernel_h
26 #define AudioResamplerKernel_h
27 
28 #include "AudioArray.h"
29 
30 namespace WebCore {
31 
32 class AudioResampler;
33 
34 // AudioResamplerKernel does resampling on a single mono channel.
35 // It uses a simple linear interpolation for good performance.
36 
37 class AudioResamplerKernel {
38 public:
39     AudioResamplerKernel(AudioResampler*);
40 
41     // getSourcePointer() should be called each time before process() is called.
42     // Given a number of frames to process (for subsequent call to process()), it returns a pointer and numberOfSourceFramesNeeded
43     // where sample data should be copied. This sample data provides the input to the resampler when process() is called.
44     // framesToProcess must be less than or equal to MaxFramesToProcess.
45     float* getSourcePointer(size_t framesToProcess, size_t* numberOfSourceFramesNeeded);
46 
47     // process() resamples framesToProcess frames from the source into destination.
48     // Each call to process() must be preceded by a call to getSourcePointer() so that source input may be supplied.
49     // framesToProcess must be less than or equal to MaxFramesToProcess.
50     void process(float* destination, size_t framesToProcess);
51 
52     // Resets the processing state.
53     void reset();
54 
55     static const size_t MaxFramesToProcess;
56 
57 private:
58     double rate() const;
59 
60     AudioResampler* m_resampler;
61     AudioFloatArray m_sourceBuffer;
62 
63     // This is a (floating point) read index on the input stream.
64     double m_virtualReadIndex;
65 
66     // We need to have continuity from one call of process() to the next.
67     // m_lastValues stores the last two sample values from the last call to process().
68     // m_fillIndex represents how many buffered samples we have which can be as many as 2.
69     // For the first call to process() (or after reset()) there will be no buffered samples.
70     float m_lastValues[2];
71     unsigned m_fillIndex;
72 };
73 
74 } // namespace WebCore
75 
76 #endif // AudioResamplerKernel_h
77