• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2010 University of Szeged
3  * Copyright (C) 2010 Zoltan Herczeg
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #ifndef FELighting_h
28 #define FELighting_h
29 
30 #if ENABLE(FILTERS)
31 #include "Color.h"
32 #include "Filter.h"
33 #include "FilterEffect.h"
34 #include "LightSource.h"
35 #include <wtf/ByteArray.h>
36 #include <wtf/Platform.h>
37 
38 // Common base class for FEDiffuseLighting and FESpecularLighting
39 
40 namespace WebCore {
41 
42 class FELighting : public FilterEffect {
43 public:
44     virtual void apply();
45 
determineAbsolutePaintRect()46     virtual void determineAbsolutePaintRect() { setAbsolutePaintRect(enclosingIntRect(maxEffectRect())); }
47 
48 protected:
49     enum LightingType {
50         DiffuseLighting,
51         SpecularLighting
52     };
53 
54     struct LightingData {
55         // This structure contains only read-only (SMP safe) data
56         ByteArray* pixels;
57         float surfaceScale;
58         int widthMultipliedByPixelSize;
59         int widthDecreasedByOne;
60         int heightDecreasedByOne;
61 
62         inline void topLeft(int offset, IntPoint& normalVector);
63         inline void topRow(int offset, IntPoint& normalVector);
64         inline void topRight(int offset, IntPoint& normalVector);
65         inline void leftColumn(int offset, IntPoint& normalVector);
66         inline void interior(int offset, IntPoint& normalVector);
67         inline void rightColumn(int offset, IntPoint& normalVector);
68         inline void bottomLeft(int offset, IntPoint& normalVector);
69         inline void bottomRow(int offset, IntPoint& normalVector);
70         inline void bottomRight(int offset, IntPoint& normalVector);
71     };
72 
73     FELighting(Filter*, LightingType, const Color&, float, float, float, float, float, float, PassRefPtr<LightSource>);
74 
75     bool drawLighting(ByteArray*, int, int);
76     inline void inlineSetPixel(int offset, LightingData&, LightSource::PaintingData&,
77                                int lightX, int lightY, float factorX, float factorY, IntPoint& normalVector);
78 
79     // Not worth to inline every occurence of setPixel.
80     void setPixel(int offset, LightingData&, LightSource::PaintingData&,
81                   int lightX, int lightY, float factorX, float factorY, IntPoint& normalVector);
82 
83 #if CPU(ARM_NEON) && COMPILER(GCC)
84     void drawInteriorPixels(LightingData&, LightSource::PaintingData&);
85 #endif
86 
87     LightingType m_lightingType;
88     RefPtr<LightSource> m_lightSource;
89 
90     Color m_lightingColor;
91     float m_surfaceScale;
92     float m_diffuseConstant;
93     float m_specularConstant;
94     float m_specularExponent;
95     float m_kernelUnitLengthX;
96     float m_kernelUnitLengthY;
97 };
98 
99 } // namespace WebCore
100 
101 #endif // ENABLE(FILTERS)
102 
103 #endif // FELighting_h
104