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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLEffect_DEFINED
9 #define GrGLEffect_DEFINED
10 
11 #include "GrBackendEffectFactory.h"
12 #include "GrGLShaderBuilder.h"
13 #include "GrGLShaderVar.h"
14 #include "GrGLSL.h"
15 #include "GrEffectStage.h"
16 
17 class GrGLTexture;
18 
19 /** @file
20     This file contains specializations for OpenGL of the shader stages declared in
21     include/gpu/GrEffect.h. Objects of type GrGLEffect are responsible for emitting the
22     GLSL code that implements a GrEffect and for uploading uniforms at draw time. They also
23     must have a function:
24         static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&)
25     that is used to implement a program cache. When two GrEffects produce the same key this means
26     that their GrGLEffects would emit the same GLSL code.
27 
28     These objects are created by the factory object returned by the GrEffect::getFactory().
29 */
30 
31 class GrGLEffect {
32 
33 public:
34     typedef GrBackendEffectFactory::EffectKey EffectKey;
35 
36     enum {
37         kNoEffectKey = GrBackendEffectFactory::kNoEffectKey,
38         // the number of bits in EffectKey available to GenKey
39         kEffectKeyBits = GrBackendEffectFactory::kEffectKeyBits,
40     };
41 
42     typedef GrGLShaderBuilder::TextureSamplerArray TextureSamplerArray;
43 
44     GrGLEffect(const GrBackendEffectFactory&);
45 
46     virtual ~GrGLEffect();
47 
48     /** Called when the program stage should insert its code into the shaders. The code in each
49         shader will be in its own block ({}) and so locally scoped names will not collide across
50         stages.
51 
52         @param builder      Interface used to emit code in the shaders.
53         @param stage        The effect stage that generated this program stage.
54         @param key          The key that was computed by GenKey() from the generating GrEffect.
55                             Only the bits indicated by GrBackendEffectFactory::kEffectKeyBits are
56                             guaranteed to match the value produced by GenKey();
57         @param vertexCoords A vec2 in the VS that holds the position in local coords. This is either
58                             the pre-view-matrix vertex position or if explicit per-vertex texture
59                             coords are used with a stage then it is those coordinates. See
60                             GrVertexLayout.
61         @param outputColor  A predefined vec4 in the FS in which the stage should place its output
62                             color (or coverage).
63         @param inputColor   A vec4 that holds the input color to the stage in the FS. This may be
64                             NULL in which case the implied input is solid white (all ones).
65                             TODO: Better system for communicating optimization info (e.g. input
66                             color is solid white, trans black, known to be opaque, etc.) that allows
67                             the effect to communicate back similar known info about its output.
68         @param samplers     One entry for each GrTextureAccess of the GrEffect that generated the
69                             GrGLEffect. These can be passed to the builder to emit texture
70                             reads in the generated code.
71         */
72     virtual void emitCode(GrGLShaderBuilder* builder,
73                           const GrEffectStage& stage,
74                           EffectKey key,
75                           const char* vertexCoords,
76                           const char* outputColor,
77                           const char* inputColor,
78                           const TextureSamplerArray& samplers) = 0;
79 
80     /** A GrGLEffect instance can be reused with any GrEffect that produces the same stage
81         key; this function reads data from a stage and uploads any uniform variables required
82         by the shaders created in emitCode(). The GrEffect installed in the GrEffectStage is
83         guaranteed to be of the same type that created this GrGLEffect and to have an identical
84         EffectKey as the one that created this GrGLEffect. */
85     virtual void setData(const GrGLUniformManager&, const GrEffectStage&);
86 
name()87     const char* name() const { return fFactory.name(); }
88 
89     static EffectKey GenTextureKey(const GrEffectRef*, const GrGLCaps&);
90 
91    /**
92     * GrGLEffect subclasses get passed a GrEffectStage in their emitCode and setData functions.
93     * The GrGLEffect usually needs to cast the stage's effect to the GrEffect subclass that
94     * generated the GrGLEffect. This helper does just that.
95     */
96     template <typename T>
GetEffectFromStage(const GrEffectStage & effectStage)97     static const T& GetEffectFromStage(const GrEffectStage& effectStage) {
98         GrAssert(NULL != effectStage.getEffect());
99         return CastEffect<T>(*effectStage.getEffect());
100     }
101 
102    /**
103     * Extracts the GrEffect from a GrEffectRef and down-casts to a GrEffect subclass. Usually used
104     * in a GrGLEffect subclass's constructor (which takes const GrEffectRef&).
105     */
106     template <typename T>
CastEffect(const GrEffectRef & effectRef)107     static const T& CastEffect(const GrEffectRef& effectRef) {
108         GrAssert(NULL != effectRef.get());
109         return *static_cast<const T*>(effectRef.get());
110     }
111 
112 protected:
113     const GrBackendEffectFactory& fFactory;
114 };
115 
116 #endif
117