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1 
2 /*
3  *
4  * (C) Copyright IBM Corp. 1998-2012 - All Rights Reserved
5  *
6  */
7 
8 #ifndef __LEFONTINSTANCE_H
9 #define __LEFONTINSTANCE_H
10 
11 #include "LETypes.h"
12 /**
13  * \file
14  * \brief C++ API: Layout Engine Font Instance object
15  */
16 
17 U_NAMESPACE_BEGIN
18 
19 /**
20  * Instances of this class are used by <code>LEFontInstance::mapCharsToGlyphs</code> and
21  * <code>LEFontInstance::mapCharToGlyph</code> to adjust character codes before the character
22  * to glyph mapping process. Examples of this are filtering out control characters
23  * and character mirroring - replacing a character which has both a left and a right
24  * hand form with the opposite form.
25  *
26  * @stable ICU 3.2
27  */
28 class LECharMapper /* not : public UObject because this is an interface/mixin class */
29 {
30 public:
31     /**
32      * Destructor.
33      * @stable ICU 3.2
34      */
35     virtual ~LECharMapper();
36 
37     /**
38      * This method does the adjustments.
39      *
40      * @param ch - the input character
41      *
42      * @return the adjusted character
43      *
44      * @stable ICU 2.8
45      */
46     virtual LEUnicode32 mapChar(LEUnicode32 ch) const = 0;
47 };
48 
49 /**
50  * This is a forward reference to the class which holds the per-glyph
51  * storage.
52  *
53  * @stable ICU 3.0
54  */
55 class LEGlyphStorage;
56 
57 /**
58  * This is a virtual base class that serves as the interface between a LayoutEngine
59  * and the platform font environment. It allows a LayoutEngine to access font tables, do
60  * character to glyph mapping, and obtain metrics information without knowing any platform
61  * specific details. There are also a few utility methods for converting between points,
62  * pixels and funits. (font design units)
63  *
64  * An instance of an <code>LEFontInstance</code> represents a font at a particular point
65  * size. Each instance can represent either a single physical font, or a composite font.
66  * A composite font is a collection of physical fonts, each of which contains a subset of
67  * the characters contained in the composite font.
68  *
69  * Note: with the exception of <code>getSubFont</code>, the methods in this class only
70  * make sense for a physical font. If you have an <code>LEFontInstance</code> which
71  * represents a composite font you should only call the methods below which have
72  * an <code>LEGlyphID</code>, an <code>LEUnicode</code> or an <code>LEUnicode32</code>
73  * as one of the arguments because these can be used to select a particular subfont.
74  *
75  * Subclasses which implement composite fonts should supply an implementation of these
76  * methods with some default behavior such as returning constant values, or using the
77  * values from the first subfont.
78  *
79  * @stable ICU 3.0
80  */
81 class U_LAYOUT_API LEFontInstance : public UObject
82 {
83 public:
84 
85     /**
86      * This virtual destructor is here so that the subclass
87      * destructors can be invoked through the base class.
88      *
89      * @stable ICU 2.8
90      */
91     virtual ~LEFontInstance();
92 
93     /**
94      * Get a physical font which can render the given text. For composite fonts,
95      * if there is no single physical font which can render all of the text,
96      * return a physical font which can render an initial substring of the text,
97      * and set the <code>offset</code> parameter to the end of that substring.
98      *
99      * Internally, the LayoutEngine works with runs of text all in the same
100      * font and script, so it is best to call this method with text which is
101      * in a single script, passing the script code in as a hint. If you don't
102      * know the script of the text, you can use zero, which is the script code
103      * for characters used in more than one script.
104      *
105      * The default implementation of this method is intended for instances of
106      * <code>LEFontInstance</code> which represent a physical font. It returns
107      * <code>this</code> and indicates that the entire string can be rendered.
108      *
109      * This method will return a valid <code>LEFontInstance</code> unless you
110      * have passed illegal parameters, or an internal error has been encountered.
111      * For composite fonts, it may return the warning <code>LE_NO_SUBFONT_WARNING</code>
112      * to indicate that the returned font may not be able to render all of
113      * the text. Whenever a valid font is returned, the <code>offset</code> parameter
114      * will be advanced by at least one.
115      *
116      * Subclasses which implement composite fonts must override this method.
117      * Where it makes sense, they should use the script code as a hint to render
118      * characters from the COMMON script in the font which is used for the given
119      * script. For example, if the input text is a series of Arabic words separated
120      * by spaces, and the script code passed in is <code>arabScriptCode</code> you
121      * should return the font used for Arabic characters for all of the input text,
122      * including the spaces. If, on the other hand, the input text contains characters
123      * which cannot be rendered by the font used for Arabic characters, but which can
124      * be rendered by another font, you should return that font for those characters.
125      *
126      * @param chars   - the array of Unicode characters.
127      * @param offset  - a pointer to the starting offset in the text. On exit this
128      *                  will be set the the limit offset of the text which can be
129      *                  rendered using the returned font.
130      * @param limit   - the limit offset for the input text.
131      * @param script  - the script hint.
132      * @param success - set to an error code if the arguments are illegal, or no font
133      *                  can be returned for some reason. May also be set to
134      *                  <code>LE_NO_SUBFONT_WARNING</code> if the subfont which
135      *                  was returned cannot render all of the text.
136      *
137      * @return an <code>LEFontInstance</code> for the sub font which can render the characters, or
138      *         <code>NULL</code> if there is an error.
139      *
140      * @see LEScripts.h
141      *
142      * @stable ICU 3.2
143      */
144     virtual const LEFontInstance *getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit, le_int32 script, LEErrorCode &success) const;
145 
146     //
147     // Font file access
148     //
149 
150     /**
151      * This method reads a table from the font. Note that in general,
152      * it only makes sense to call this method on an <code>LEFontInstance</code>
153      * which represents a physical font - i.e. one which has been returned by
154      * <code>getSubFont()</code>. This is because each subfont in a composite font
155      * will have different tables, and there's no way to know which subfont to access.
156      *
157      * Subclasses which represent composite fonts should always return <code>NULL</code>.
158      *
159      * @param tableTag - the four byte table tag. (e.g. 'cmap')
160      *
161      * @return the address of the table in memory, or <code>NULL</code>
162      *         if the table doesn't exist.
163      *
164      * @stable ICU 2.8
165      */
166     virtual const void *getFontTable(LETag tableTag) const = 0;
167 
168     /**
169      * This method reads a table from the font. Note that in general,
170      * it only makes sense to call this method on an <code>LEFontInstance</code>
171      * which represents a physical font - i.e. one which has been returned by
172      * <code>getSubFont()</code>. This is because each subfont in a composite font
173      * will have different tables, and there's no way to know which subfont to access.
174      *
175      * Subclasses which represent composite fonts should always return <code>NULL</code>.
176      *
177      * This version sets a length, for range checking.
178      *
179      * @param tableTag - the four byte table tag. (e.g. 'cmap')
180      * @param length - ignored on entry, on exit will be the length of the table if known, or -1 if unknown.
181      * @return the address of the table in memory, or <code>NULL</code>
182      *         if the table doesn't exist.
183      * @internal
184      */
getFontTable(LETag tableTag,size_t & length)185     virtual const void* getFontTable(LETag tableTag, size_t &length) const { length=-1; return getFontTable(tableTag); }  /* -1 = unknown length */
186 
187     /**
188      * This method is used to determine if the font can
189      * render the given character. This can usually be done
190      * by looking the character up in the font's character
191      * to glyph mapping.
192      *
193      * The default implementation of this method will return
194      * <code>TRUE</code> if <code>mapCharToGlyph(ch)</code>
195      * returns a non-zero value.
196      *
197      * @param ch - the character to be tested
198      *
199      * @return <code>TRUE</code> if the font can render ch.
200      *
201      * @stable ICU 3.2
202      */
203     virtual le_bool canDisplay(LEUnicode32 ch) const;
204 
205     /**
206      * This method returns the number of design units in
207      * the font's EM square.
208      *
209      * @return the number of design units pre EM.
210      *
211      * @stable ICU 2.8
212      */
213     virtual le_int32 getUnitsPerEM() const = 0;
214 
215     /**
216      * This method maps an array of character codes to an array of glyph
217      * indices, using the font's character to glyph map.
218      *
219      * The default implementation iterates over all of the characters and calls
220      * <code>mapCharToGlyph(ch, mapper)</code> on each one. It also handles surrogate
221      * characters, storing the glyph ID for the high surrogate, and a deleted glyph (0xFFFF)
222      * for the low surrogate.
223      *
224      * Most sublcasses will not need to implement this method.
225      *
226      * @param chars - the character array
227      * @param offset - the index of the first character
228      * @param count - the number of characters
229      * @param reverse - if <code>TRUE</code>, store the glyph indices in reverse order.
230      * @param mapper - the character mapper.
231      * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours.
232      * @param glyphStorage - the object which contains the output glyph array
233      *
234      * @see LECharMapper
235      *
236      * @stable ICU 3.6
237      */
238     virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, const LECharMapper *mapper, le_bool filterZeroWidth, LEGlyphStorage &glyphStorage) const;
239 
240     /**
241      * This method maps a single character to a glyph index, using the
242      * font's character to glyph map. The default implementation of this
243      * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
244      *
245      * @param ch - the character
246      * @param mapper - the character mapper
247      * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours.
248      *
249      * @return the glyph index
250      *
251      * @see LECharMapper
252      *
253      * @stable ICU 3.6
254      */
255     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper, le_bool filterZeroWidth) const;
256 
257     /**
258      * This method maps a single character to a glyph index, using the
259      * font's character to glyph map. The default implementation of this
260      * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
261      *
262      * @param ch - the character
263      * @param mapper - the character mapper
264      *
265      * @return the glyph index
266      *
267      * @see LECharMapper
268      *
269      * @stable ICU 3.2
270      */
271     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper) const;
272 
273     /**
274      * This method maps a single character to a glyph index, using the
275      * font's character to glyph map. There is no default implementation
276      * of this method because it requires information about the platform
277      * font implementation.
278      *
279      * @param ch - the character
280      *
281      * @return the glyph index
282      *
283      * @stable ICU 3.2
284      */
285     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch) const = 0;
286 
287     //
288     // Metrics
289     //
290 
291     /**
292      * This method gets the X and Y advance of a particular glyph, in pixels.
293      *
294      * @param glyph - the glyph index
295      * @param advance - the X and Y pixel values will be stored here
296      *
297      * @stable ICU 3.2
298      */
299     virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const = 0;
300 
301     /**
302      * This method gets the hinted X and Y pixel coordinates of a particular
303      * point in the outline of the given glyph.
304      *
305      * @param glyph - the glyph index
306      * @param pointNumber - the number of the point
307      * @param point - the point's X and Y pixel values will be stored here
308      *
309      * @return <code>TRUE</code> if the point coordinates could be stored.
310      *
311      * @stable ICU 2.8
312      */
313     virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const = 0;
314 
315     /**
316      * This method returns the width of the font's EM square
317      * in pixels.
318      *
319      * @return the pixel width of the EM square
320      *
321      * @stable ICU 2.8
322      */
323     virtual float getXPixelsPerEm() const = 0;
324 
325     /**
326      * This method returns the height of the font's EM square
327      * in pixels.
328      *
329      * @return the pixel height of the EM square
330      *
331      * @stable ICU 2.8
332      */
333     virtual float getYPixelsPerEm() const = 0;
334 
335     /**
336      * This method converts font design units in the
337      * X direction to points.
338      *
339      * @param xUnits - design units in the X direction
340      *
341      * @return points in the X direction
342      *
343      * @stable ICU 3.2
344      */
345     virtual float xUnitsToPoints(float xUnits) const;
346 
347     /**
348      * This method converts font design units in the
349      * Y direction to points.
350      *
351      * @param yUnits - design units in the Y direction
352      *
353      * @return points in the Y direction
354      *
355      * @stable ICU 3.2
356      */
357     virtual float yUnitsToPoints(float yUnits) const;
358 
359     /**
360      * This method converts font design units to points.
361      *
362      * @param units - X and Y design units
363      * @param points - set to X and Y points
364      *
365      * @stable ICU 3.2
366      */
367     virtual void unitsToPoints(LEPoint &units, LEPoint &points) const;
368 
369     /**
370      * This method converts pixels in the
371      * X direction to font design units.
372      *
373      * @param xPixels - pixels in the X direction
374      *
375      * @return font design units in the X direction
376      *
377      * @stable ICU 3.2
378      */
379     virtual float xPixelsToUnits(float xPixels) const;
380 
381     /**
382      * This method converts pixels in the
383      * Y direction to font design units.
384      *
385      * @param yPixels - pixels in the Y direction
386      *
387      * @return font design units in the Y direction
388      *
389      * @stable ICU 3.2
390      */
391     virtual float yPixelsToUnits(float yPixels) const;
392 
393     /**
394      * This method converts pixels to font design units.
395      *
396      * @param pixels - X and Y pixel
397      * @param units - set to X and Y font design units
398      *
399      * @stable ICU 3.2
400      */
401     virtual void pixelsToUnits(LEPoint &pixels, LEPoint &units) const;
402 
403     /**
404      * Get the X scale factor from the font's transform. The default
405      * implementation of <code>transformFunits()</code> will call this method.
406      *
407      * @return the X scale factor.
408      *
409      *
410      * @see transformFunits
411      *
412      * @stable ICU 3.2
413      */
414     virtual float getScaleFactorX() const = 0;
415 
416     /**
417      * Get the Y scale factor from the font's transform. The default
418      * implementation of <code>transformFunits()</code> will call this method.
419      *
420      * @return the Yscale factor.
421      *
422      * @see transformFunits
423      *
424      * @stable ICU 3.2
425      */
426     virtual float getScaleFactorY() const = 0;
427 
428     /**
429      * This method transforms an X, Y point in font design units to a
430      * pixel coordinate, applying the font's transform. The default
431      * implementation of this method calls <code>getScaleFactorX()</code>
432      * and <code>getScaleFactorY()</code>.
433      *
434      * @param xFunits - the X coordinate in font design units
435      * @param yFunits - the Y coordinate in font design units
436      * @param pixels - the tranformed co-ordinate in pixels
437      *
438      * @see getScaleFactorX
439      * @see getScaleFactorY
440      *
441      * @stable ICU 3.2
442      */
443     virtual void transformFunits(float xFunits, float yFunits, LEPoint &pixels) const;
444 
445     /**
446      * This is a convenience method used to convert
447      * values in a 16.16 fixed point format to floating point.
448      *
449      * @param fixed - the fixed point value
450      *
451      * @return the floating point value
452      *
453      * @stable ICU 2.8
454      */
455     static inline float fixedToFloat(le_int32 fixed);
456 
457     /**
458      * This is a convenience method used to convert
459      * floating point values to 16.16 fixed point format.
460      *
461      * @param theFloat - the floating point value
462      *
463      * @return the fixed point value
464      *
465      * @stable ICU 2.8
466      */
467     static inline le_int32 floatToFixed(float theFloat);
468 
469     //
470     // These methods won't ever be called by the LayoutEngine,
471     // but are useful for clients of <code>LEFontInstance</code> who
472     // need to render text.
473     //
474 
475     /**
476      * Get the font's ascent.
477      *
478      * @return the font's ascent, in points. This value
479      * will always be positive.
480      *
481      * @stable ICU 3.2
482      */
483     virtual le_int32 getAscent() const = 0;
484 
485     /**
486      * Get the font's descent.
487      *
488      * @return the font's descent, in points. This value
489      * will always be positive.
490      *
491      * @stable ICU 3.2
492      */
493     virtual le_int32 getDescent() const = 0;
494 
495     /**
496      * Get the font's leading.
497      *
498      * @return the font's leading, in points. This value
499      * will always be positive.
500      *
501      * @stable ICU 3.2
502      */
503     virtual le_int32 getLeading() const = 0;
504 
505     /**
506      * Get the line height required to display text in
507      * this font. The default implementation of this method
508      * returns the sum of the ascent, descent, and leading.
509      *
510      * @return the line height, in points. This vaule will
511      * always be positive.
512      *
513      * @stable ICU 3.2
514      */
515     virtual le_int32 getLineHeight() const;
516 
517     /**
518      * ICU "poor man's RTTI", returns a UClassID for the actual class.
519      *
520      * @stable ICU 3.2
521      */
522     virtual UClassID getDynamicClassID() const;
523 
524     /**
525      * ICU "poor man's RTTI", returns a UClassID for this class.
526      *
527      * @stable ICU 3.2
528      */
529     static UClassID getStaticClassID();
530 
531 };
532 
fixedToFloat(le_int32 fixed)533 inline float LEFontInstance::fixedToFloat(le_int32 fixed)
534 {
535     return (float) (fixed / 65536.0);
536 }
537 
floatToFixed(float theFloat)538 inline le_int32 LEFontInstance::floatToFixed(float theFloat)
539 {
540     return (le_int32) (theFloat * 65536.0);
541 }
542 
543 U_NAMESPACE_END
544 #endif
545 
546 
547