1 /* 2 * Copyright (C) 2011 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef LoopBlinnSolidFillShader_h 27 #define LoopBlinnSolidFillShader_h 28 29 #include "LoopBlinnShader.h" 30 31 namespace WebCore { 32 33 class GraphicsContext3D; 34 35 class LoopBlinnSolidFillShader : public LoopBlinnShader { 36 public: 37 static PassOwnPtr<LoopBlinnSolidFillShader> create(GraphicsContext3D*, Region, AntialiasType); 38 39 // This assumes the vertices and klm coordinates are stored in the 40 // same, currently bound, buffer object, contiguously and at the 41 // specified offsets. 42 void use(unsigned vertexOffset, unsigned klmOffset, const AffineTransform&, const Color&); 43 44 private: 45 LoopBlinnSolidFillShader(GraphicsContext3D*, unsigned program); 46 47 int m_colorLocation; 48 }; 49 50 } // namespace WebCore 51 52 #endif // LoopBlinnSolidFillShader_h 53