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1 /*
2  * Copyright (C) 2011 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef OESVertexArrayObject_h
27 #define OESVertexArrayObject_h
28 
29 #include "ExceptionCode.h"
30 #include "GraphicsTypes3D.h"
31 #include "WebGLExtension.h"
32 #include "WebGLVertexArrayObjectOES.h"
33 
34 #include <wtf/PassRefPtr.h>
35 #include <wtf/RefCounted.h>
36 #include <wtf/UnusedParam.h>
37 
38 namespace WebCore {
39 
40 class WebGLRenderingContext;
41 class WebGLVertexArrayObjectOES;
42 
43 class OESVertexArrayObject : public WebGLExtension {
44 public:
45     static PassRefPtr<OESVertexArrayObject> create(WebGLRenderingContext*);
46 
47     virtual ~OESVertexArrayObject();
48     virtual ExtensionName getName() const;
49 
50     PassRefPtr<WebGLVertexArrayObjectOES> createVertexArrayOES();
51     void deleteVertexArrayOES(WebGLVertexArrayObjectOES*);
52     GC3Dboolean isVertexArrayOES(WebGLVertexArrayObjectOES*);
53     void bindVertexArrayOES(WebGLVertexArrayObjectOES*, ExceptionCode&);
54 
55 private:
56     OESVertexArrayObject(WebGLRenderingContext*);
57 
58     WebGLRenderingContext* m_context;
59 };
60 
61 } // namespace WebCore
62 
63 #endif // OESVertexArrayObject_h
64