1 /* 2 * Copyright (C) 2011 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef OESVertexArrayObject_h 27 #define OESVertexArrayObject_h 28 29 #include "ExceptionCode.h" 30 #include "GraphicsTypes3D.h" 31 #include "WebGLExtension.h" 32 #include "WebGLVertexArrayObjectOES.h" 33 34 #include <wtf/PassRefPtr.h> 35 #include <wtf/RefCounted.h> 36 #include <wtf/UnusedParam.h> 37 38 namespace WebCore { 39 40 class WebGLRenderingContext; 41 class WebGLVertexArrayObjectOES; 42 43 class OESVertexArrayObject : public WebGLExtension { 44 public: 45 static PassRefPtr<OESVertexArrayObject> create(WebGLRenderingContext*); 46 47 virtual ~OESVertexArrayObject(); 48 virtual ExtensionName getName() const; 49 50 PassRefPtr<WebGLVertexArrayObjectOES> createVertexArrayOES(); 51 void deleteVertexArrayOES(WebGLVertexArrayObjectOES*); 52 GC3Dboolean isVertexArrayOES(WebGLVertexArrayObjectOES*); 53 void bindVertexArrayOES(WebGLVertexArrayObjectOES*, ExceptionCode&); 54 55 private: 56 OESVertexArrayObject(WebGLRenderingContext*); 57 58 WebGLRenderingContext* m_context; 59 }; 60 61 } // namespace WebCore 62 63 #endif // OESVertexArrayObject_h 64