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1 /*
2  * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
3  * Copyright (C) 2006 Apple Computer Inc.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Library General Public
7  * License as published by the Free Software Foundation; either
8  * version 2 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Library General Public License for more details.
14  *
15  * You should have received a copy of the GNU Library General Public License
16  * along with this library; see the file COPYING.LIB.  If not, write to
17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18  * Boston, MA 02110-1301, USA.
19  */
20 
21 #ifndef RenderSVGInline_h
22 #define RenderSVGInline_h
23 
24 #if ENABLE(SVG)
25 #include "RenderInline.h"
26 
27 #include "SVGRenderSupport.h"
28 
29 namespace WebCore {
30 
31 class RenderSVGInline : public RenderInline {
32 public:
33     explicit RenderSVGInline(Node*);
34 
renderName()35     virtual const char* renderName() const { return "RenderSVGInline"; }
requiresLayer()36     virtual bool requiresLayer() const { return false; }
isSVGInline()37     virtual bool isSVGInline() const { return true; }
38 
39     // Chapter 10.4 of the SVG Specification say that we should use the
40     // object bounding box of the parent text element.
41     // We search for the root text element and take its bounding box.
42     // It is also necessary to take the stroke and repaint rect of
43     // this element, since we need it for filters.
44     virtual FloatRect objectBoundingBox() const;
45     virtual FloatRect strokeBoundingBox() const;
46     virtual FloatRect repaintRectInLocalCoordinates() const;
47 
48     virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
49     virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
50     virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
51     virtual void absoluteQuads(Vector<FloatQuad>&);
52 
53 private:
54     virtual InlineFlowBox* createInlineFlowBox();
55 
56     virtual void destroy();
57     virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
58     virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
59     virtual void updateFromElement();
60 };
61 
62 }
63 
64 #endif // ENABLE(SVG)
65 #endif // !RenderSVGTSpan_H
66