1 /* 2 * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz> 3 * Copyright (C) 2006 Apple Computer Inc. 4 * 5 * This library is free software; you can redistribute it and/or 6 * modify it under the terms of the GNU Library General Public 7 * License as published by the Free Software Foundation; either 8 * version 2 of the License, or (at your option) any later version. 9 * 10 * This library is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 * Library General Public License for more details. 14 * 15 * You should have received a copy of the GNU Library General Public License 16 * along with this library; see the file COPYING.LIB. If not, write to 17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 18 * Boston, MA 02110-1301, USA. 19 */ 20 21 #ifndef RenderSVGInline_h 22 #define RenderSVGInline_h 23 24 #if ENABLE(SVG) 25 #include "RenderInline.h" 26 27 #include "SVGRenderSupport.h" 28 29 namespace WebCore { 30 31 class RenderSVGInline : public RenderInline { 32 public: 33 explicit RenderSVGInline(Node*); 34 renderName()35 virtual const char* renderName() const { return "RenderSVGInline"; } requiresLayer()36 virtual bool requiresLayer() const { return false; } isSVGInline()37 virtual bool isSVGInline() const { return true; } 38 39 // Chapter 10.4 of the SVG Specification say that we should use the 40 // object bounding box of the parent text element. 41 // We search for the root text element and take its bounding box. 42 // It is also necessary to take the stroke and repaint rect of 43 // this element, since we need it for filters. 44 virtual FloatRect objectBoundingBox() const; 45 virtual FloatRect strokeBoundingBox() const; 46 virtual FloatRect repaintRectInLocalCoordinates() const; 47 48 virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer); 49 virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false); 50 virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const; 51 virtual void absoluteQuads(Vector<FloatQuad>&); 52 53 private: 54 virtual InlineFlowBox* createInlineFlowBox(); 55 56 virtual void destroy(); 57 virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle); 58 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); 59 virtual void updateFromElement(); 60 }; 61 62 } 63 64 #endif // ENABLE(SVG) 65 #endif // !RenderSVGTSpan_H 66