• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #ifndef ReverbInputBuffer_h
30 #define ReverbInputBuffer_h
31 
32 #include "AudioArray.h"
33 
34 namespace WebCore {
35 
36 // ReverbInputBuffer is used to buffer input samples for deferred processing by the background threads.
37 class ReverbInputBuffer {
38 public:
39     ReverbInputBuffer(size_t length);
40 
41     // The realtime audio thread keeps writing samples here.
42     // The assumption is that the buffer's length is evenly divisible by numberOfFrames (for nearly all cases this will be fine).
43     // FIXME: remove numberOfFrames restriction...
44     void write(float* sourceP, size_t numberOfFrames);
45 
46     // Background threads can call this to check if there's anything to read...
writeIndex()47     size_t writeIndex() const { return m_writeIndex; }
48 
49     // The individual background threads read here (and hope that they can keep up with the buffer writing).
50     // readIndex is updated with the next readIndex to read from...
51     // The assumption is that the buffer's length is evenly divisible by numberOfFrames.
52     // FIXME: remove numberOfFrames restriction...
53     float* directReadFrom(int* readIndex, size_t numberOfFrames);
54 
55     void reset();
56 
57 private:
58     AudioFloatArray m_buffer;
59     size_t m_writeIndex;
60 };
61 
62 } // namespace WebCore
63 
64 #endif // ReverbInputBuffer_h
65