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1 /*
2  * Copyright (c) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef SharedGraphicsContext3D_h
32 #define SharedGraphicsContext3D_h
33 
34 #include "GraphicsContext3D.h"
35 #include "GraphicsTypes.h"
36 #include "ImageSource.h"
37 #include "Texture.h"
38 
39 #include <wtf/HashMap.h>
40 #include <wtf/HashSet.h>
41 #include <wtf/OwnArrayPtr.h>
42 #include <wtf/OwnPtr.h>
43 #include <wtf/RefCounted.h>
44 #include <wtf/RefPtr.h>
45 
46 #if ENABLE(SKIA_GPU)
47 class GrContext;
48 #endif
49 
50 namespace WebCore {
51 
52 class AffineTransform;
53 class BicubicShader;
54 class Color;
55 class ConvolutionShader;
56 class DrawingBuffer;
57 class FloatRect;
58 class HostWindow;
59 class IntSize;
60 class LoopBlinnSolidFillShader;
61 class SolidFillShader;
62 class TexShader;
63 
64 typedef HashMap<NativeImagePtr, RefPtr<Texture> > TextureHashMap;
65 
66 class SharedGraphicsContext3D : public RefCounted<SharedGraphicsContext3D> {
67 public:
68     static PassRefPtr<SharedGraphicsContext3D> create(HostWindow*);
69     ~SharedGraphicsContext3D();
70 
71     // Functions that delegate directly to GraphicsContext3D, with caching
72     void makeContextCurrent();
73     void bindBuffer(GC3Denum target, Platform3DObject);
74     void bindFramebuffer(Platform3DObject framebuffer);
75     void bufferData(GC3Denum target, GC3Dsizeiptr, GC3Denum usage);
76     void bufferData(GC3Denum target, GC3Dsizeiptr, const void* data, GC3Denum usage);
77     void bufferSubData(GC3Denum target, GC3Dintptr offset, GC3Dsizeiptr, const void* data);
78     void setViewport(const IntSize&);
79     void scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height);
80     void enable(GC3Denum capacity);
81     void disable(GC3Denum capacity);
82     void clearColor(const Color&);
83     void clear(GC3Dbitfield mask);
84     void drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count);
85     GC3Denum getError();
86     void getIntegerv(GC3Denum pname, GC3Dint* value);
87     void flush();
88 
89     Platform3DObject createBuffer();
90     Platform3DObject createFramebuffer();
91     Platform3DObject createTexture();
92 
93     void deleteFramebuffer(Platform3DObject framebuffer);
94     void deleteTexture(Platform3DObject texture);
95 
96     void framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, Platform3DObject, GC3Dint level);
97     void texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param);
98     bool texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels);
99     void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels);
100 
101     void readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, void* data);
102 
103     bool paintsIntoCanvasBuffer() const;
104 
105     // Shared logic for canvas 2d
106     void applyCompositeOperator(CompositeOperator);
107     void enableStencil(bool enable);
108     void useQuadVertices();
109 
110     void useFillSolidProgram(const AffineTransform&, const Color&);
111     void useTextureProgram(const AffineTransform&, const AffineTransform&, float alpha);
112     void useBicubicProgram(const AffineTransform&, const AffineTransform&, const float coefficients[16], const float imageIncrement[2], float alpha);
113     void useConvolutionProgram(const AffineTransform&, const AffineTransform& texTransform, const float* kernel, int kernelWidth, float imageIncrement[2]);
114 
115     void setActiveTexture(GC3Denum textureUnit);
116     void bindTexture(GC3Denum target, Platform3DObject texture);
117 
118     bool supportsBGRA();
119 
120     // Creates a texture associated with the given image.  Is owned by this context's
121     // TextureHashMap.
122     Texture* createTexture(NativeImagePtr, Texture::Format, int width, int height);
123     Texture* getTexture(NativeImagePtr);
124 
125     // Multiple SharedGraphicsContext3D can exist in a single process (one per compositing context) and the same
126     // NativeImagePtr may be uploaded as a texture into all of them.  This function removes uploaded textures
127     // for a given NativeImagePtr in all contexts.
128     static void removeTexturesFor(NativeImagePtr);
129 
130     // Creates a texture that is not associated with any image.  The caller takes ownership of
131     // the texture.
132     PassRefPtr<Texture> createTexture(Texture::Format, int width, int height);
133 
graphicsContext3D()134     GraphicsContext3D* graphicsContext3D() const { return m_context.get(); }
135 
136     // Members for GPU-accelerated path rendering.
137     static bool useLoopBlinnForPathRendering();
138     void useLoopBlinnInteriorProgram(unsigned vertexOffset, const AffineTransform&, const Color&);
139     void useLoopBlinnExteriorProgram(unsigned vertexOffset, unsigned klmOffset, const AffineTransform&, const Color&);
140     DrawingBuffer* getOffscreenBuffer(unsigned index, const IntSize&);
141 
142 #if ENABLE(SKIA_GPU)
143     GrContext* grContext();
144 #endif
145 
146 private:
147     SharedGraphicsContext3D(PassRefPtr<GraphicsContext3D>, PassOwnPtr<SolidFillShader>, PassOwnPtr<TexShader>, PassOwnPtr<BicubicShader>, PassOwnArrayPtr<OwnPtr<ConvolutionShader> >);
148 
149     // Used to implement removeTexturesFor(), see the comment above.
150     static HashSet<SharedGraphicsContext3D*>* allContexts();
151     void removeTextureFor(NativeImagePtr);
152 
153     RefPtr<GraphicsContext3D> m_context;
154     bool m_bgraSupported;
155 
156     unsigned m_quadVertices;
157 
158     OwnPtr<SolidFillShader> m_solidFillShader;
159     OwnPtr<TexShader> m_texShader;
160     OwnPtr<BicubicShader> m_bicubicShader;
161     OwnArrayPtr<OwnPtr<ConvolutionShader> > m_convolutionShaders;
162 
163     TextureHashMap m_textures;
164 
165     // Members for GPU-accelerated path rendering.
166     // FIXME: support more kinds of fill types for paths.
167     OwnPtr<LoopBlinnSolidFillShader> m_loopBlinnInteriorShader;
168     OwnPtr<LoopBlinnSolidFillShader> m_loopBlinnExteriorShader;
169     bool m_oesStandardDerivativesSupported;
170 
171     WTF::Vector<RefPtr<DrawingBuffer> > m_offscreenBuffers;
172 
173 #if ENABLE(SKIA_GPU)
174     GrContext* m_grContext;
175 #endif
176 };
177 
178 const float cMaxSigma = 4.0f;
179 const int cMaxKernelWidth = 25;
180 
181 } // namespace WebCore
182 
183 #endif // SharedGraphicsContext3D_h
184