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1 /*
2  * Copyright (C) 2009, 2011 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 
32 #include "config.h"
33 
34 #if ENABLE(WORKERS)
35 
36 #include "WorkerContextExecutionProxy.h"
37 
38 #include "DedicatedWorkerContext.h"
39 #include "Event.h"
40 #include "ScriptCallStack.h"
41 #include "SharedWorker.h"
42 #include "SharedWorkerContext.h"
43 #include "V8Binding.h"
44 #include "V8DOMMap.h"
45 #include "V8DedicatedWorkerContext.h"
46 #include "V8Proxy.h"
47 #include "V8SharedWorkerContext.h"
48 #include "Worker.h"
49 #include "WorkerContext.h"
50 #include "WorkerScriptController.h"
51 #include "WrapperTypeInfo.h"
52 #include <wtf/text/CString.h>
53 
54 namespace WebCore {
55 
reportFatalErrorInV8(const char * location,const char * message)56 static void reportFatalErrorInV8(const char* location, const char* message)
57 {
58     // FIXME: We temporarily deal with V8 internal error situations such as out-of-memory by crashing the worker.
59     CRASH();
60 }
61 
v8MessageHandler(v8::Handle<v8::Message> message,v8::Handle<v8::Value> data)62 static void v8MessageHandler(v8::Handle<v8::Message> message, v8::Handle<v8::Value> data)
63 {
64     static bool isReportingException = false;
65     // Exceptions that occur in error handler should be ignored since in that case
66     // WorkerContext::reportException will send the exception to the worker object.
67     if (isReportingException)
68         return;
69     isReportingException = true;
70 
71     // During the frame teardown, there may not be a valid context.
72     if (ScriptExecutionContext* context = getScriptExecutionContext()) {
73         String errorMessage = toWebCoreString(message->Get());
74         int lineNumber = message->GetLineNumber();
75         String sourceURL = toWebCoreString(message->GetScriptResourceName());
76         context->reportException(errorMessage, lineNumber, sourceURL, 0);
77     }
78 
79     isReportingException = false;
80 }
81 
WorkerContextExecutionProxy(WorkerContext * workerContext)82 WorkerContextExecutionProxy::WorkerContextExecutionProxy(WorkerContext* workerContext)
83     : m_workerContext(workerContext)
84     , m_recursion(0)
85 {
86     initV8IfNeeded();
87 }
88 
~WorkerContextExecutionProxy()89 WorkerContextExecutionProxy::~WorkerContextExecutionProxy()
90 {
91     dispose();
92 }
93 
dispose()94 void WorkerContextExecutionProxy::dispose()
95 {
96     // Detach all events from their JS wrappers.
97     for (size_t eventIndex = 0; eventIndex < m_events.size(); ++eventIndex) {
98         Event* event = m_events[eventIndex];
99         if (forgetV8EventObject(event))
100           event->deref();
101     }
102     m_events.clear();
103 
104     // Dispose the context.
105     if (!m_context.IsEmpty()) {
106         m_context.Dispose();
107         m_context.Clear();
108     }
109 }
110 
initV8IfNeeded()111 void WorkerContextExecutionProxy::initV8IfNeeded()
112 {
113     static bool v8Initialized = false;
114 
115     if (v8Initialized)
116         return;
117 
118     // Tell V8 not to call the default OOM handler, binding code will handle it.
119     v8::V8::IgnoreOutOfMemoryException();
120     v8::V8::SetFatalErrorHandler(reportFatalErrorInV8);
121 
122     v8::ResourceConstraints resource_constraints;
123     uint32_t here;
124     resource_constraints.set_stack_limit(&here - kWorkerMaxStackSize / sizeof(uint32_t*));
125     v8::SetResourceConstraints(&resource_constraints);
126 
127     v8Initialized = true;
128 }
129 
initContextIfNeeded()130 bool WorkerContextExecutionProxy::initContextIfNeeded()
131 {
132     // Bail out if the context has already been initialized.
133     if (!m_context.IsEmpty())
134         return true;
135 
136     // Setup the security handlers and message listener. This only has
137     // to be done once.
138     static bool isV8Initialized = false;
139     if (!isV8Initialized)
140         v8::V8::AddMessageListener(&v8MessageHandler);
141 
142     // Create a new environment
143     v8::Persistent<v8::ObjectTemplate> globalTemplate;
144     m_context = v8::Context::New(0, globalTemplate);
145     if (m_context.IsEmpty())
146         return false;
147 
148     // Starting from now, use local context only.
149     v8::Local<v8::Context> context = v8::Local<v8::Context>::New(m_context);
150 
151     v8::Context::Scope scope(context);
152 
153     // Set DebugId for the new context.
154     context->SetData(v8::String::New("worker"));
155 
156     // Create a new JS object and use it as the prototype for the shadow global object.
157     WrapperTypeInfo* contextType = &V8DedicatedWorkerContext::info;
158 #if ENABLE(SHARED_WORKERS)
159     if (!m_workerContext->isDedicatedWorkerContext())
160         contextType = &V8SharedWorkerContext::info;
161 #endif
162     v8::Handle<v8::Function> workerContextConstructor = V8DOMWrapper::getConstructorForContext(contextType, context);
163     v8::Local<v8::Object> jsWorkerContext = SafeAllocation::newInstance(workerContextConstructor);
164     // Bail out if allocation failed.
165     if (jsWorkerContext.IsEmpty()) {
166         dispose();
167         return false;
168     }
169 
170     // Wrap the object.
171     V8DOMWrapper::setDOMWrapper(jsWorkerContext, contextType, m_workerContext);
172 
173     V8DOMWrapper::setJSWrapperForDOMObject(m_workerContext, v8::Persistent<v8::Object>::New(jsWorkerContext));
174     m_workerContext->ref();
175 
176     // Insert the object instance as the prototype of the shadow object.
177     v8::Handle<v8::Object> globalObject = v8::Handle<v8::Object>::Cast(m_context->Global()->GetPrototype());
178     globalObject->SetPrototype(jsWorkerContext);
179     return true;
180 }
181 
forgetV8EventObject(Event * event)182 bool WorkerContextExecutionProxy::forgetV8EventObject(Event* event)
183 {
184     if (getDOMObjectMap().contains(event)) {
185         getDOMObjectMap().forget(event);
186         return true;
187     }
188     return false;
189 }
190 
evaluate(const String & script,const String & fileName,const TextPosition0 & scriptStartPosition,WorkerContextExecutionState * state)191 ScriptValue WorkerContextExecutionProxy::evaluate(const String& script, const String& fileName, const TextPosition0& scriptStartPosition, WorkerContextExecutionState* state)
192 {
193     v8::HandleScope hs;
194 
195     if (!initContextIfNeeded())
196         return ScriptValue();
197 
198     v8::Context::Scope scope(m_context);
199 
200     v8::TryCatch exceptionCatcher;
201 
202     v8::Local<v8::String> scriptString = v8ExternalString(script);
203     v8::Handle<v8::Script> compiledScript = V8Proxy::compileScript(scriptString, fileName, scriptStartPosition);
204     v8::Local<v8::Value> result = runScript(compiledScript);
205 
206     if (!exceptionCatcher.CanContinue()) {
207         m_workerContext->script()->forbidExecution();
208         return ScriptValue();
209     }
210 
211     if (exceptionCatcher.HasCaught()) {
212         v8::Local<v8::Message> message = exceptionCatcher.Message();
213         state->hadException = true;
214         state->errorMessage = toWebCoreString(message->Get());
215         state->lineNumber = message->GetLineNumber();
216         state->sourceURL = toWebCoreString(message->GetScriptResourceName());
217         if (m_workerContext->sanitizeScriptError(state->errorMessage, state->lineNumber, state->sourceURL))
218             state->exception = V8Proxy::throwError(V8Proxy::GeneralError, state->errorMessage.utf8().data());
219         else
220             state->exception = ScriptValue(exceptionCatcher.Exception());
221 
222         exceptionCatcher.Reset();
223     } else
224         state->hadException = false;
225 
226     if (result.IsEmpty() || result->IsUndefined())
227         return ScriptValue();
228 
229     return ScriptValue(result);
230 }
231 
runScript(v8::Handle<v8::Script> script)232 v8::Local<v8::Value> WorkerContextExecutionProxy::runScript(v8::Handle<v8::Script> script)
233 {
234     if (script.IsEmpty())
235         return v8::Local<v8::Value>();
236 
237     // Compute the source string and prevent against infinite recursion.
238     if (m_recursion >= kMaxRecursionDepth) {
239         v8::Local<v8::String> code = v8ExternalString("throw RangeError('Recursion too deep')");
240         script = V8Proxy::compileScript(code, "", TextPosition0::minimumPosition());
241     }
242 
243     if (V8Proxy::handleOutOfMemory())
244         ASSERT(script.IsEmpty());
245 
246     if (script.IsEmpty())
247         return v8::Local<v8::Value>();
248 
249     // Run the script and keep track of the current recursion depth.
250     v8::Local<v8::Value> result;
251     {
252         m_recursion++;
253         result = script->Run();
254         m_recursion--;
255     }
256 
257     // Handle V8 internal error situation (Out-of-memory).
258     if (result.IsEmpty())
259         return v8::Local<v8::Value>();
260 
261     return result;
262 }
263 
trackEvent(Event * event)264 void WorkerContextExecutionProxy::trackEvent(Event* event)
265 {
266     m_events.append(event);
267 }
268 
269 } // namespace WebCore
270 
271 #endif // ENABLE(WORKERS)
272