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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 // cl_main.c  -- client main loop
21 
22 #include "quakedef.h"
23 #include "winquake.h"
24 #ifdef _WIN32
25 #include "winsock.h"
26 #else
27 #include <netinet/in.h>
28 #endif
29 
30 
31 // we need to declare some mouse variables here, because the menu system
32 // references them even when on a unix system.
33 
34 qboolean	noclip_anglehack;		// remnant from old quake
35 
36 
37 cvar_t	rcon_password = CVAR3("rcon_password", "", false);
38 
39 cvar_t	rcon_address = CVAR2("rcon_address", "");
40 
41 cvar_t	cl_timeout = CVAR2("cl_timeout", "60");
42 
43 cvar_t	cl_shownet = CVAR2("cl_shownet","0");	// can be 0, 1, or 2
44 
45 cvar_t	cl_sbar		= CVAR3("cl_sbar", "0", true);
46 cvar_t	cl_hudswap	= CVAR3("cl_hudswap", "0", true);
47 cvar_t	cl_maxfps	= CVAR3("cl_maxfps", "0", true);
48 
49 cvar_t	lookspring = CVAR3("lookspring","0", true);
50 cvar_t	lookstrafe = CVAR3("lookstrafe","0", true);
51 cvar_t	sensitivity = CVAR3("sensitivity","3", true);
52 
53 cvar_t	m_pitch = CVAR3("m_pitch","0.022", true);
54 cvar_t	m_yaw = CVAR2("m_yaw","0.022");
55 cvar_t	m_forward = CVAR2("m_forward","1");
56 cvar_t	m_side = CVAR2("m_side","0.8");
57 
58 cvar_t	entlatency = CVAR2("entlatency", "20");
59 cvar_t	cl_predict_players = CVAR2("cl_predict_players", "1");
60 cvar_t	cl_predict_players2 = CVAR2("cl_predict_players2", "1");
61 cvar_t	cl_solid_players = CVAR2("cl_solid_players", "1");
62 
63 cvar_t  localid = CVAR2("localid", "");
64 
65 static qboolean allowremotecmd = true;
66 
67 //
68 // info mirrors
69 //
70 cvar_t	password = CVAR4("password", "", false, true);
71 cvar_t	spectator = CVAR4("spectator", "", false, true);
72 cvar_t	name = CVAR4("name","unnamed", true, true);
73 cvar_t	team = CVAR4("team","", true, true);
74 cvar_t	skin = CVAR4("skin","", true, true);
75 cvar_t	topcolor = CVAR4("topcolor","0", true, true);
76 cvar_t	bottomcolor = CVAR4("bottomcolor","0", true, true);
77 cvar_t	rate = CVAR4("rate","2500", true, true);
78 cvar_t	noaim = CVAR4("noaim","0", true, true);
79 cvar_t	msg = CVAR4("msg","1", true, true);
80 
81 extern cvar_t cl_hightrack;
82 
83 
84 client_static_t	cls;
85 client_state_t	cl;
86 
87 entity_state_t	cl_baselines[MAX_EDICTS];
88 efrag_t			cl_efrags[MAX_EFRAGS];
89 entity_t		cl_static_entities[MAX_STATIC_ENTITIES];
90 lightstyle_t	cl_lightstyle[MAX_LIGHTSTYLES];
91 dlight_t		cl_dlights[MAX_DLIGHTS];
92 
93 // refresh list
94 // this is double buffered so the last frame
95 // can be scanned for oldorigins of trailing objects
96 int				cl_numvisedicts, cl_oldnumvisedicts;
97 entity_t		*cl_visedicts, *cl_oldvisedicts;
98 entity_t		cl_visedicts_list[2][MAX_VISEDICTS];
99 
100 double			connect_time = -1;		// for connection retransmits
101 
102 quakeparms_t host_parms;
103 
104 qboolean	host_initialized;		// true if into command execution
105 qboolean	nomaster;
106 
107 double		host_frametime;
108 double		realtime;				// without any filtering or bounding
109 double		oldrealtime;			// last frame run
110 int			host_framecount;
111 
112 int			host_hunklevel;
113 
114 byte		*host_basepal;
115 byte		*host_colormap;
116 
117 netadr_t	master_adr;				// address of the master server
118 
119 cvar_t	host_speeds = CVAR2("host_speeds","0");			// set for running times
120 cvar_t	show_fps = CVAR2("show_fps","0");			// set for running times
121 cvar_t	developer = CVAR2("developer","0");
122 
123 int			fps_count;
124 
125 jmp_buf 	host_abort;
126 
127 void Master_Connect_f (void);
128 
129 float	server_version = 0;	// version of server we connected to
130 
131 char emodel_name[] =
132 	{ 'e' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
133 char pmodel_name[] =
134 	{ 'p' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
135 char prespawn_name[] =
136 	{ 'p'^0xff, 'r'^0xff, 'e'^0xff, 's'^0xff, 'p'^0xff, 'a'^0xff, 'w'^0xff, 'n'^0xff,
137 		' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '0'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
138 char modellist_name[] =
139 	{ 'm'^0xff, 'o'^0xff, 'd'^0xff, 'e'^0xff, 'l'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
140 		' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
141 char soundlist_name[] =
142 	{ 's'^0xff, 'o'^0xff, 'u'^0xff, 'n'^0xff, 'd'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
143 		' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
144 
145 /*
146 ==================
147 CL_Quit_f
148 ==================
149 */
CL_Quit_f(void)150 void CL_Quit_f (void)
151 {
152 	if (1 /* key_dest != key_console */ /* && cls.state != ca_dedicated */)
153 	{
154 		M_Menu_Quit_f ();
155 		return;
156 	}
157 	CL_Disconnect ();
158 	Sys_Quit ();
159 }
160 
161 /*
162 =======================
163 CL_Version_f
164 ======================
165 */
CL_Version_f(void)166 void CL_Version_f (void)
167 {
168 	Con_Printf ("Version %4.2f\n", VERSION);
169 	Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
170 }
171 
172 
173 /*
174 =======================
175 CL_SendConnectPacket
176 
177 called by CL_Connect_f and CL_CheckResend
178 ======================
179 */
CL_SendConnectPacket(void)180 void CL_SendConnectPacket (void)
181 {
182 	netadr_t	adr;
183 	char	data[2048];
184 	double t1, t2;
185 // JACK: Fixed bug where DNS lookups would cause two connects real fast
186 //       Now, adds lookup time to the connect time.
187 //		 Should I add it to realtime instead?!?!
188 
189 	if (cls.state != ca_disconnected)
190 		return;
191 
192 	t1 = Sys_DoubleTime ();
193 
194 	if (!NET_StringToAdr (cls.servername, &adr))
195 	{
196 		Con_Printf ("Bad server address\n");
197 		connect_time = -1;
198 		return;
199 	}
200 
201 	if (!NET_IsClientLegal(&adr))
202 	{
203 		Con_Printf ("Illegal server address\n");
204 		connect_time = -1;
205 		return;
206 	}
207 
208 	if (adr.port == 0)
209 		adr.port = BigShort (27500);
210 	t2 = Sys_DoubleTime ();
211 
212 	connect_time = realtime+t2-t1;	// for retransmit requests
213 
214 	cls.qport = Cvar_VariableValue("qport");
215 
216 	Info_SetValueForStarKey (cls.userinfo, "*ip", NET_AdrToString(adr), MAX_INFO_STRING);
217 
218 //	Con_Printf ("Connecting to %s...\n", cls.servername);
219 	sprintf (data, "%c%c%c%cconnect %i %i %i \"%s\"\n",
220 		255, 255, 255, 255,	PROTOCOL_VERSION, cls.qport, cls.challenge, cls.userinfo);
221 	NET_SendPacket (strlen(data), data, adr);
222 }
223 
224 /*
225 =================
226 CL_CheckForResend
227 
228 Resend a connect message if the last one has timed out
229 
230 =================
231 */
CL_CheckForResend(void)232 void CL_CheckForResend (void)
233 {
234 	netadr_t	adr;
235 	char	data[2048];
236 	double t1, t2;
237 
238 	if (connect_time == -1)
239 		return;
240 	if (cls.state != ca_disconnected)
241 		return;
242 	if (connect_time && realtime - connect_time < 5.0)
243 		return;
244 
245 	t1 = Sys_DoubleTime ();
246 	if (!NET_StringToAdr (cls.servername, &adr))
247 	{
248 		Con_Printf ("Bad server address\n");
249 		connect_time = -1;
250 		return;
251 	}
252 	if (!NET_IsClientLegal(&adr))
253 	{
254 		Con_Printf ("Illegal server address\n");
255 		connect_time = -1;
256 		return;
257 	}
258 
259 	if (adr.port == 0)
260 		adr.port = BigShort (27500);
261 	t2 = Sys_DoubleTime ();
262 
263 	connect_time = realtime+t2-t1;	// for retransmit requests
264 
265 	Con_Printf ("Connecting to %s...\n", cls.servername);
266 	sprintf (data, "%c%c%c%cgetchallenge\n", 255, 255, 255, 255);
267 	NET_SendPacket (strlen(data), data, adr);
268 }
269 
CL_BeginServerConnect(void)270 void CL_BeginServerConnect(void)
271 {
272 	connect_time = 0;
273 	CL_CheckForResend();
274 }
275 
276 /*
277 ================
278 CL_Connect_f
279 
280 ================
281 */
CL_Connect_f(void)282 void CL_Connect_f (void)
283 {
284 	char	*server;
285 
286 	if (Cmd_Argc() != 2)
287 	{
288 		Con_Printf ("usage: connect <server>\n");
289 		return;
290 	}
291 
292 	server = Cmd_Argv (1);
293 
294 	CL_Disconnect ();
295 
296 	strncpy (cls.servername, server, sizeof(cls.servername)-1);
297 	CL_BeginServerConnect();
298 }
299 
300 
301 /*
302 =====================
303 CL_Rcon_f
304 
305   Send the rest of the command line over as
306   an unconnected command.
307 =====================
308 */
CL_Rcon_f(void)309 void CL_Rcon_f (void)
310 {
311 	char	message[1024];
312 	int		i;
313 	netadr_t	to;
314 
315 	if (!rcon_password.string)
316 	{
317 		Con_Printf ("You must set 'rcon_password' before\n"
318 					"issuing an rcon command.\n");
319 		return;
320 	}
321 
322 	message[0] = 255;
323 	message[1] = 255;
324 	message[2] = 255;
325 	message[3] = 255;
326 	message[4] = 0;
327 
328 	strcat (message, "rcon ");
329 
330 	strcat (message, rcon_password.string);
331 	strcat (message, " ");
332 
333 	for (i=1 ; i<Cmd_Argc() ; i++)
334 	{
335 		strcat (message, Cmd_Argv(i));
336 		strcat (message, " ");
337 	}
338 
339 	if (cls.state >= ca_connected)
340 		to = cls.netchan.remote_address;
341 	else
342 	{
343 		if (!strlen(rcon_address.string))
344 		{
345 			Con_Printf ("You must either be connected,\n"
346 						"or set the 'rcon_address' cvar\n"
347 						"to issue rcon commands\n");
348 
349 			return;
350 		}
351 		NET_StringToAdr (rcon_address.string, &to);
352 	}
353 
354 	NET_SendPacket (strlen(message)+1, message
355 		, to);
356 }
357 
358 
359 /*
360 =====================
361 CL_ClearState
362 
363 =====================
364 */
CL_ClearState(void)365 void CL_ClearState (void)
366 {
367 	int			i;
368 
369 	S_StopAllSounds (true);
370 
371 	Con_DPrintf ("Clearing memory\n");
372 	D_FlushCaches ();
373 	Mod_ClearAll ();
374 	if (host_hunklevel)	// FIXME: check this...
375 		Hunk_FreeToLowMark (host_hunklevel);
376 
377 	CL_ClearTEnts ();
378 
379 // wipe the entire cl structure
380 	memset (&cl, 0, sizeof(cl));
381 
382 	SZ_Clear (&cls.netchan.message);
383 
384 // clear other arrays
385 	memset (cl_efrags, 0, sizeof(cl_efrags));
386 	memset (cl_dlights, 0, sizeof(cl_dlights));
387 	memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
388 
389 //
390 // allocate the efrags and chain together into a free list
391 //
392 	cl.free_efrags = cl_efrags;
393 	for (i=0 ; i<MAX_EFRAGS-1 ; i++)
394 		cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
395 	cl.free_efrags[i].entnext = NULL;
396 }
397 
398 /*
399 =====================
400 CL_Disconnect
401 
402 Sends a disconnect message to the server
403 This is also called on Host_Error, so it shouldn't cause any errors
404 =====================
405 */
CL_Disconnect(void)406 void CL_Disconnect (void)
407 {
408 	char	final[10];
409 
410 	connect_time = -1;
411 
412 #ifdef _WIN32
413 	SetWindowText (mainwindow, "QuakeWorld: disconnected");
414 #endif
415 
416 // stop sounds (especially looping!)
417 	S_StopAllSounds (true);
418 
419 // if running a local server, shut it down
420 	if (cls.demoplayback)
421 		CL_StopPlayback ();
422 	else if (cls.state != ca_disconnected)
423 	{
424 		if (cls.demorecording)
425 			CL_Stop_f ();
426 
427 		final[0] = clc_stringcmd;
428 		strcpy (final+1, "drop");
429 		Netchan_Transmit (&cls.netchan, 6, (byte*) final);
430 		Netchan_Transmit (&cls.netchan, 6, (byte*) final);
431 		Netchan_Transmit (&cls.netchan, 6, (byte*) final);
432 
433 		cls.state = ca_disconnected;
434 
435 		cls.demoplayback = cls.demorecording = cls.timedemo = false;
436 	}
437 	Cam_Reset();
438 
439 	if (cls.download) {
440 		fclose(cls.download);
441 		cls.download = NULL;
442 	}
443 
444 	CL_StopUpload();
445 
446 }
447 
CL_Disconnect_f(void)448 void CL_Disconnect_f (void)
449 {
450 	CL_Disconnect ();
451 }
452 
453 /*
454 ====================
455 CL_User_f
456 
457 user <name or userid>
458 
459 Dump userdata / masterdata for a user
460 ====================
461 */
CL_User_f(void)462 void CL_User_f (void)
463 {
464 	int		uid;
465 	int		i;
466 
467 	if (Cmd_Argc() != 2)
468 	{
469 		Con_Printf ("Usage: user <username / userid>\n");
470 		return;
471 	}
472 
473 	uid = atoi(Cmd_Argv(1));
474 
475 	for (i=0 ; i<MAX_CLIENTS ; i++)
476 	{
477 		if (!cl.players[i].name[0])
478 			continue;
479 		if (cl.players[i].userid == uid
480 		|| !strcmp(cl.players[i].name, Cmd_Argv(1)) )
481 		{
482 			Info_Print (cl.players[i].userinfo);
483 			return;
484 		}
485 	}
486 	Con_Printf ("User not in server.\n");
487 }
488 
489 /*
490 ====================
491 CL_Users_f
492 
493 Dump userids for all current players
494 ====================
495 */
CL_Users_f(void)496 void CL_Users_f (void)
497 {
498 	int		i;
499 	int		c;
500 
501 	c = 0;
502 	Con_Printf ("userid frags name\n");
503 	Con_Printf ("------ ----- ----\n");
504 	for (i=0 ; i<MAX_CLIENTS ; i++)
505 	{
506 		if (cl.players[i].name[0])
507 		{
508 			Con_Printf ("%6i %4i %s\n", cl.players[i].userid, cl.players[i].frags, cl.players[i].name);
509 			c++;
510 		}
511 	}
512 
513 	Con_Printf ("%i total users\n", c);
514 }
515 
CL_Color_f(void)516 void CL_Color_f (void)
517 {
518 	// just for quake compatability...
519 	int		top, bottom;
520 	char	num[16];
521 
522 	if (Cmd_Argc() == 1)
523 	{
524 		Con_Printf ("\"color\" is \"%s %s\"\n",
525 			Info_ValueForKey (cls.userinfo, "topcolor"),
526 			Info_ValueForKey (cls.userinfo, "bottomcolor") );
527 		Con_Printf ("color <0-13> [0-13]\n");
528 		return;
529 	}
530 
531 	if (Cmd_Argc() == 2)
532 		top = bottom = atoi(Cmd_Argv(1));
533 	else
534 	{
535 		top = atoi(Cmd_Argv(1));
536 		bottom = atoi(Cmd_Argv(2));
537 	}
538 
539 	top &= 15;
540 	if (top > 13)
541 		top = 13;
542 	bottom &= 15;
543 	if (bottom > 13)
544 		bottom = 13;
545 
546 	sprintf (num, "%i", top);
547 	Cvar_Set ("topcolor", num);
548 	sprintf (num, "%i", bottom);
549 	Cvar_Set ("bottomcolor", num);
550 }
551 
552 /*
553 ==================
554 CL_FullServerinfo_f
555 
556 Sent by server when serverinfo changes
557 ==================
558 */
CL_FullServerinfo_f(void)559 void CL_FullServerinfo_f (void)
560 {
561 	char *p;
562 	float v;
563 
564 	if (Cmd_Argc() != 2)
565 	{
566 		Con_Printf ("usage: fullserverinfo <complete info string>\n");
567 		return;
568 	}
569 
570 	strcpy (cl.serverinfo, Cmd_Argv(1));
571 
572 	if ((p = Info_ValueForKey(cl.serverinfo, "*vesion")) && *p) {
573 		v = Q_atof(p);
574 		if (v) {
575 			if (!server_version)
576 				Con_Printf("Version %1.2f Server\n", v);
577 			server_version = v;
578 		}
579 	}
580 }
581 
582 /*
583 ==================
584 CL_FullInfo_f
585 
586 Allow clients to change userinfo
587 ==================
588 Casey was here :)
589 */
CL_FullInfo_f(void)590 void CL_FullInfo_f (void)
591 {
592 	char	key[512];
593 	char	value[512];
594 	char	*o;
595 	char	*s;
596 
597 	if (Cmd_Argc() != 2)
598 	{
599 		Con_Printf ("fullinfo <complete info string>\n");
600 		return;
601 	}
602 
603 	s = Cmd_Argv(1);
604 	if (*s == '\\')
605 		s++;
606 	while (*s)
607 	{
608 		o = key;
609 		while (*s && *s != '\\')
610 			*o++ = *s++;
611 		*o = 0;
612 
613 		if (!*s)
614 		{
615 			Con_Printf ("MISSING VALUE\n");
616 			return;
617 		}
618 
619 		o = value;
620 		s++;
621 		while (*s && *s != '\\')
622 			*o++ = *s++;
623 		*o = 0;
624 
625 		if (*s)
626 			s++;
627 
628 		if (!strcasecmp(key, pmodel_name) || !strcasecmp(key, emodel_name))
629 			continue;
630 
631 		Info_SetValueForKey (cls.userinfo, key, value, MAX_INFO_STRING);
632 	}
633 }
634 
635 /*
636 ==================
637 CL_SetInfo_f
638 
639 Allow clients to change userinfo
640 ==================
641 */
CL_SetInfo_f(void)642 void CL_SetInfo_f (void)
643 {
644 	if (Cmd_Argc() == 1)
645 	{
646 		Info_Print (cls.userinfo);
647 		return;
648 	}
649 	if (Cmd_Argc() != 3)
650 	{
651 		Con_Printf ("usage: setinfo [ <key> <value> ]\n");
652 		return;
653 	}
654 	if (!stricmp(Cmd_Argv(1), pmodel_name) || !strcmp(Cmd_Argv(1), emodel_name))
655 		return;
656 
657 	Info_SetValueForKey (cls.userinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_INFO_STRING);
658 	if (cls.state >= ca_connected)
659 		Cmd_ForwardToServer ();
660 }
661 
662 /*
663 ====================
664 CL_Packet_f
665 
666 packet <destination> <contents>
667 
668 Contents allows \n escape character
669 ====================
670 */
CL_Packet_f(void)671 void CL_Packet_f (void)
672 {
673 	char	send[2048];
674 	int		i, l;
675 	char	*in, *out;
676 	netadr_t	adr;
677 
678 	if (Cmd_Argc() != 3)
679 	{
680 		Con_Printf ("packet <destination> <contents>\n");
681 		return;
682 	}
683 
684 	if (!NET_StringToAdr (Cmd_Argv(1), &adr))
685 	{
686 		Con_Printf ("Bad address\n");
687 		return;
688 	}
689 
690 	in = Cmd_Argv(2);
691 	out = send+4;
692 	send[0] = send[1] = send[2] = send[3] = 0xff;
693 
694 	l = strlen (in);
695 	for (i=0 ; i<l ; i++)
696 	{
697 		if (in[i] == '\\' && in[i+1] == 'n')
698 		{
699 			*out++ = '\n';
700 			i++;
701 		}
702 		else
703 			*out++ = in[i];
704 	}
705 	*out = 0;
706 
707 	NET_SendPacket (out-send, send, adr);
708 }
709 
710 
711 /*
712 =====================
713 CL_NextDemo
714 
715 Called to play the next demo in the demo loop
716 =====================
717 */
CL_NextDemo(void)718 void CL_NextDemo (void)
719 {
720 	char	str[1024];
721 
722 	if (cls.demonum == -1)
723 		return;		// don't play demos
724 
725 	if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
726 	{
727 		cls.demonum = 0;
728 		if (!cls.demos[cls.demonum][0])
729 		{
730 //			Con_Printf ("No demos listed with startdemos\n");
731 			cls.demonum = -1;
732 			return;
733 		}
734 	}
735 
736 	sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]);
737 	Cbuf_InsertText (str);
738 	cls.demonum++;
739 }
740 
741 
742 /*
743 =================
744 CL_Changing_f
745 
746 Just sent as a hint to the client that they should
747 drop to full console
748 =================
749 */
CL_Changing_f(void)750 void CL_Changing_f (void)
751 {
752 	if (cls.download)  // don't change when downloading
753 		return;
754 
755 	S_StopAllSounds (true);
756 	cl.intermission = 0;
757 	cls.state = ca_connected;	// not active anymore, but not disconnected
758 	Con_Printf ("\nChanging map...\n");
759 }
760 
761 
762 /*
763 =================
764 CL_Reconnect_f
765 
766 The server is changing levels
767 =================
768 */
CL_Reconnect_f(void)769 void CL_Reconnect_f (void)
770 {
771 	if (cls.download)  // don't change when downloading
772 		return;
773 
774 	S_StopAllSounds (true);
775 
776 	if (cls.state == ca_connected) {
777 		Con_Printf ("reconnecting...\n");
778 		MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
779 		MSG_WriteString (&cls.netchan.message, "new");
780 		return;
781 	}
782 
783 	if (!*cls.servername) {
784 		Con_Printf("No server to reconnect to...\n");
785 		return;
786 	}
787 
788 	CL_Disconnect();
789 	CL_BeginServerConnect();
790 }
791 
792 /*
793 =================
794 CL_ConnectionlessPacket
795 
796 Responses to broadcasts, etc
797 =================
798 */
CL_ConnectionlessPacket(void)799 void CL_ConnectionlessPacket (void)
800 {
801 	char	*s;
802 	int		c;
803 
804     MSG_BeginReading ();
805     MSG_ReadLong ();        // skip the -1
806 
807 	c = MSG_ReadByte ();
808 	if (!cls.demoplayback)
809 		Con_Printf ("%s: ", NET_AdrToString (net_from));
810 //	Con_DPrintf ("%s", net_message.data + 5);
811 	if (c == S2C_CONNECTION)
812 	{
813 		Con_Printf ("connection\n");
814 		if (cls.state >= ca_connected)
815 		{
816 			if (!cls.demoplayback)
817 				Con_Printf ("Dup connect received.  Ignored.\n");
818 			return;
819 		}
820 		Netchan_Setup (&cls.netchan, net_from, cls.qport);
821 		MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
822 		MSG_WriteString (&cls.netchan.message, "new");
823 		cls.state = ca_connected;
824 		Con_Printf ("Connected.\n");
825 		allowremotecmd = false; // localid required now for remote cmds
826 		return;
827 	}
828 	// remote command from gui front end
829 	if (c == A2C_CLIENT_COMMAND)
830 	{
831 		char	cmdtext[2048];
832 
833 		Con_Printf ("client command\n");
834 
835 		if ((*(unsigned *)net_from.ip != *(unsigned *)net_local_adr.ip
836 			&& *(unsigned *)net_from.ip != htonl(INADDR_LOOPBACK)) )
837 		{
838 			Con_Printf ("Command packet from remote host.  Ignored.\n");
839 			return;
840 		}
841 #ifdef _WIN32
842 		ShowWindow (mainwindow, SW_RESTORE);
843 		SetForegroundWindow (mainwindow);
844 #endif
845 		s = MSG_ReadString ();
846 
847 		strncpy(cmdtext, s, sizeof(cmdtext) - 1);
848 		cmdtext[sizeof(cmdtext) - 1] = 0;
849 
850 		s = MSG_ReadString ();
851 
852 		while (*s && isspace(*s))
853 			s++;
854 		while (*s && isspace(s[strlen(s) - 1]))
855 			s[strlen(s) - 1] = 0;
856 
857 		if (!allowremotecmd && (!*localid.string || strcmp(localid.string, s))) {
858 			if (!*localid.string) {
859 				Con_Printf("===========================\n");
860 				Con_Printf("Command packet received from local host, but no "
861 					"localid has been set.  You may need to upgrade your server "
862 					"browser.\n");
863 				Con_Printf("===========================\n");
864 				return;
865 			}
866 			Con_Printf("===========================\n");
867 			Con_Printf("Invalid localid on command packet received from local host. "
868 				"\n|%s| != |%s|\n"
869 				"You may need to reload your server browser and QuakeWorld.\n",
870 				s, localid.string);
871 			Con_Printf("===========================\n");
872 			Cvar_Set("localid", "");
873 			return;
874 		}
875 
876 		Cbuf_AddText (cmdtext);
877 		allowremotecmd = false;
878 		return;
879 	}
880 	// print command from somewhere
881 	if (c == A2C_PRINT)
882 	{
883 		Con_Printf ("print\n");
884 
885 		s = MSG_ReadString ();
886 		Con_Print (s);
887 		return;
888 	}
889 
890 	// ping from somewhere
891 	if (c == A2A_PING)
892 	{
893 		char	data[6];
894 
895 		Con_Printf ("ping\n");
896 
897 		data[0] = 0xff;
898 		data[1] = 0xff;
899 		data[2] = 0xff;
900 		data[3] = 0xff;
901 		data[4] = A2A_ACK;
902 		data[5] = 0;
903 
904 		NET_SendPacket (6, &data, net_from);
905 		return;
906 	}
907 
908 	if (c == S2C_CHALLENGE) {
909 		Con_Printf ("challenge\n");
910 
911 		s = MSG_ReadString ();
912 		cls.challenge = atoi(s);
913 		CL_SendConnectPacket ();
914 		return;
915 	}
916 
917 #if 0
918 	if (c == svc_disconnect) {
919 		Con_Printf ("disconnect\n");
920 
921 		Host_EndGame ("Server disconnected");
922 		return;
923 	}
924 #endif
925 
926 	Con_Printf ("unknown:  %c\n", c);
927 }
928 
929 
930 /*
931 =================
932 CL_ReadPackets
933 =================
934 */
CL_ReadPackets(void)935 void CL_ReadPackets (void)
936 {
937 //	while (NET_GetPacket ())
938 	while (CL_GetMessage())
939 	{
940 		//
941 		// remote command packet
942 		//
943 		if (*(int *)net_message.data == -1)
944 		{
945 			CL_ConnectionlessPacket ();
946 			continue;
947 		}
948 
949 		if (net_message.cursize < 8)
950 		{
951 			Con_Printf ("%s: Runt packet\n",NET_AdrToString(net_from));
952 			continue;
953 		}
954 
955 		//
956 		// packet from server
957 		//
958 		if (!cls.demoplayback &&
959 			!NET_CompareAdr (net_from, cls.netchan.remote_address))
960 		{
961 			Con_DPrintf ("%s:sequenced packet without connection\n"
962 				,NET_AdrToString(net_from));
963 			continue;
964 		}
965 		if (!Netchan_Process(&cls.netchan))
966 			continue;		// wasn't accepted for some reason
967 		CL_ParseServerMessage ();
968 
969 //		if (cls.demoplayback && cls.state >= ca_active && !CL_DemoBehind())
970 //			return;
971 	}
972 
973 	//
974 	// check timeout
975 	//
976 	if (cls.state >= ca_connected
977 	 && realtime - cls.netchan.last_received > cl_timeout.value)
978 	{
979 		Con_Printf ("\nServer connection timed out.\n");
980 		CL_Disconnect ();
981 		return;
982 	}
983 
984 }
985 
986 //=============================================================================
987 
988 /*
989 =====================
990 CL_Download_f
991 =====================
992 */
CL_Download_f(void)993 void CL_Download_f (void)
994 {
995 	char *p, *q;
996 
997 	if (cls.state == ca_disconnected)
998 	{
999 		Con_Printf ("Must be connected.\n");
1000 		return;
1001 	}
1002 
1003 	if (Cmd_Argc() != 2)
1004 	{
1005 		Con_Printf ("Usage: download <datafile>\n");
1006 		return;
1007 	}
1008 
1009 	sprintf (cls.downloadname, "%s/%s", com_gamedir, Cmd_Argv(1));
1010 
1011 	p = cls.downloadname;
1012 	for (;;) {
1013 		if ((q = strchr(p, '/')) != NULL) {
1014 			*q = 0;
1015 			Sys_mkdir(cls.downloadname);
1016 			*q = '/';
1017 			p = q + 1;
1018 		} else
1019 			break;
1020 	}
1021 
1022 	strcpy(cls.downloadtempname, cls.downloadname);
1023 	cls.download = fopen (cls.downloadname, "wb");
1024 	cls.downloadtype = dl_single;
1025 
1026 	MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
1027 	SZ_Print (&cls.netchan.message, va("download %s\n",Cmd_Argv(1)));
1028 }
1029 
1030 #ifdef _WINDOWS
1031 #include <windows.h>
1032 /*
1033 =================
1034 CL_Minimize_f
1035 =================
1036 */
CL_Windows_f(void)1037 void CL_Windows_f (void) {
1038 //	if (modestate == MS_WINDOWED)
1039 //		ShowWindow(mainwindow, SW_MINIMIZE);
1040 //	else
1041 		SendMessage(mainwindow, WM_SYSKEYUP, VK_TAB, 1 | (0x0F << 16) | (1<<29));
1042 }
1043 #endif
1044 
1045 /*
1046 =================
1047 CL_Init
1048 =================
1049 */
CL_Init(void)1050 void CL_Init (void)
1051 {
1052 	extern	cvar_t		baseskin;
1053 	extern	cvar_t		noskins;
1054 	char st[80];
1055 
1056 	cls.state = ca_disconnected;
1057 
1058 	Info_SetValueForKey (cls.userinfo, "name", "unnamed", MAX_INFO_STRING);
1059 	Info_SetValueForKey (cls.userinfo, "topcolor", "0", MAX_INFO_STRING);
1060 	Info_SetValueForKey (cls.userinfo, "bottomcolor", "0", MAX_INFO_STRING);
1061 	Info_SetValueForKey (cls.userinfo, "rate", "2500", MAX_INFO_STRING);
1062 	Info_SetValueForKey (cls.userinfo, "msg", "1", MAX_INFO_STRING);
1063 	sprintf (st, "%4.2f-%04d", VERSION, build_number());
1064 	Info_SetValueForStarKey (cls.userinfo, "*ver", st, MAX_INFO_STRING);
1065 
1066 	CL_InitInput ();
1067 	CL_InitTEnts ();
1068 	CL_InitPrediction ();
1069 	CL_InitCam ();
1070 	Pmove_Init ();
1071 
1072 //
1073 // register our commands
1074 //
1075 	Cvar_RegisterVariable (&show_fps);
1076 	Cvar_RegisterVariable (&host_speeds);
1077 	Cvar_RegisterVariable (&developer);
1078 
1079 	Cvar_RegisterVariable (&cl_warncmd);
1080 	Cvar_RegisterVariable (&cl_upspeed);
1081 	Cvar_RegisterVariable (&cl_forwardspeed);
1082 	Cvar_RegisterVariable (&cl_backspeed);
1083 	Cvar_RegisterVariable (&cl_sidespeed);
1084 	Cvar_RegisterVariable (&cl_movespeedkey);
1085 	Cvar_RegisterVariable (&cl_yawspeed);
1086 	Cvar_RegisterVariable (&cl_pitchspeed);
1087 	Cvar_RegisterVariable (&cl_anglespeedkey);
1088 	Cvar_RegisterVariable (&cl_shownet);
1089 	Cvar_RegisterVariable (&cl_sbar);
1090 	Cvar_RegisterVariable (&cl_hudswap);
1091 	Cvar_RegisterVariable (&cl_maxfps);
1092 	Cvar_RegisterVariable (&cl_timeout);
1093 	Cvar_RegisterVariable (&lookspring);
1094 	Cvar_RegisterVariable (&lookstrafe);
1095 	Cvar_RegisterVariable (&sensitivity);
1096 
1097 	Cvar_RegisterVariable (&m_pitch);
1098 	Cvar_RegisterVariable (&m_yaw);
1099 	Cvar_RegisterVariable (&m_forward);
1100 	Cvar_RegisterVariable (&m_side);
1101 
1102 	Cvar_RegisterVariable (&rcon_password);
1103 	Cvar_RegisterVariable (&rcon_address);
1104 
1105 	Cvar_RegisterVariable (&entlatency);
1106 	Cvar_RegisterVariable (&cl_predict_players2);
1107 	Cvar_RegisterVariable (&cl_predict_players);
1108 	Cvar_RegisterVariable (&cl_solid_players);
1109 
1110 	Cvar_RegisterVariable (&localid);
1111 
1112 	Cvar_RegisterVariable (&baseskin);
1113 	Cvar_RegisterVariable (&noskins);
1114 
1115 	//
1116 	// info mirrors
1117 	//
1118 	Cvar_RegisterVariable (&name);
1119 	Cvar_RegisterVariable (&password);
1120 	Cvar_RegisterVariable (&spectator);
1121 	Cvar_RegisterVariable (&skin);
1122 	Cvar_RegisterVariable (&team);
1123 	Cvar_RegisterVariable (&topcolor);
1124 	Cvar_RegisterVariable (&bottomcolor);
1125 	Cvar_RegisterVariable (&rate);
1126 	Cvar_RegisterVariable (&msg);
1127 	Cvar_RegisterVariable (&noaim);
1128 
1129 
1130 	Cmd_AddCommand ("version", CL_Version_f);
1131 
1132 	Cmd_AddCommand ("changing", CL_Changing_f);
1133 	Cmd_AddCommand ("disconnect", CL_Disconnect_f);
1134 	Cmd_AddCommand ("record", CL_Record_f);
1135 	Cmd_AddCommand ("rerecord", CL_ReRecord_f);
1136 	Cmd_AddCommand ("stop", CL_Stop_f);
1137 	Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
1138 	Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
1139 
1140 	Cmd_AddCommand ("skins", Skin_Skins_f);
1141 	Cmd_AddCommand ("allskins", Skin_AllSkins_f);
1142 
1143 	Cmd_AddCommand ("quit", CL_Quit_f);
1144 
1145 	Cmd_AddCommand ("connect", CL_Connect_f);
1146 	Cmd_AddCommand ("reconnect", CL_Reconnect_f);
1147 
1148 	Cmd_AddCommand ("rcon", CL_Rcon_f);
1149 	Cmd_AddCommand ("packet", CL_Packet_f);
1150 	Cmd_AddCommand ("user", CL_User_f);
1151 	Cmd_AddCommand ("users", CL_Users_f);
1152 
1153 	Cmd_AddCommand ("setinfo", CL_SetInfo_f);
1154 	Cmd_AddCommand ("fullinfo", CL_FullInfo_f);
1155 	Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f);
1156 
1157 	Cmd_AddCommand ("color", CL_Color_f);
1158 	Cmd_AddCommand ("download", CL_Download_f);
1159 
1160 	Cmd_AddCommand ("nextul", CL_NextUpload);
1161 	Cmd_AddCommand ("stopul", CL_StopUpload);
1162 
1163 //
1164 // forward to server commands
1165 //
1166 	Cmd_AddCommand ("kill", NULL);
1167 	Cmd_AddCommand ("pause", NULL);
1168 	Cmd_AddCommand ("say", NULL);
1169 	Cmd_AddCommand ("say_team", NULL);
1170 	Cmd_AddCommand ("serverinfo", NULL);
1171 
1172 //
1173 //  Windows commands
1174 //
1175 #ifdef _WINDOWS
1176 	Cmd_AddCommand ("windows", CL_Windows_f);
1177 #endif
1178 }
1179 
1180 
1181 /*
1182 ================
1183 Host_EndGame
1184 
1185 Call this to drop to a console without exiting the qwcl
1186 ================
1187 */
Host_EndGame(char * message,...)1188 void Host_EndGame (char *message, ...)
1189 {
1190 	va_list		argptr;
1191 	char		string[1024];
1192 
1193 	va_start (argptr,message);
1194 	vsprintf (string,message,argptr);
1195 	va_end (argptr);
1196 	Con_Printf ("\n===========================\n");
1197 	Con_Printf ("Host_EndGame: %s\n",string);
1198 	Con_Printf ("===========================\n\n");
1199 
1200 	CL_Disconnect ();
1201 
1202 	longjmp (host_abort, 1);
1203 }
1204 
1205 /*
1206 ================
1207 Host_Error
1208 
1209 This shuts down the client and exits qwcl
1210 ================
1211 */
Host_Error(char * error,...)1212 void Host_Error (char *error, ...)
1213 {
1214 	va_list		argptr;
1215 	char		string[1024];
1216 	static	qboolean inerror = false;
1217 
1218 	if (inerror)
1219 		Sys_Error ("Host_Error: recursively entered");
1220 	inerror = true;
1221 
1222 	va_start (argptr,error);
1223 	vsprintf (string,error,argptr);
1224 	va_end (argptr);
1225 	Con_Printf ("Host_Error: %s\n",string);
1226 
1227 	CL_Disconnect ();
1228 	cls.demonum = -1;
1229 
1230 	inerror = false;
1231 
1232 // FIXME
1233 	Sys_Error ("Host_Error: %s\n",string);
1234 }
1235 
1236 
1237 /*
1238 ===============
1239 Host_WriteConfiguration
1240 
1241 Writes key bindings and archived cvars to config.cfg
1242 ===============
1243 */
Host_WriteConfiguration(void)1244 void Host_WriteConfiguration (void)
1245 {
1246 	FILE	*f;
1247 
1248 	if (host_initialized)
1249 	{
1250 		f = fopen (va("%s/config.cfg",com_gamedir), "w");
1251 		if (!f)
1252 		{
1253 			Con_Printf ("Couldn't write config.cfg.\n");
1254 			return;
1255 		}
1256 
1257 		Key_WriteBindings (f);
1258 		Cvar_WriteVariables (f);
1259 
1260 		fclose (f);
1261 	}
1262 }
1263 
1264 
1265 //============================================================================
1266 
1267 #if 0
1268 /*
1269 ==================
1270 Host_SimulationTime
1271 
1272 This determines if enough time has passed to run a simulation frame
1273 ==================
1274 */
1275 qboolean Host_SimulationTime(float time)
1276 {
1277 	float fps;
1278 
1279 	if (oldrealtime > realtime)
1280 		oldrealtime = 0;
1281 
1282 	if (cl_maxfps.value)
1283 		fps = max(30.0, min(cl_maxfps.value, 72.0));
1284 	else
1285 		fps = max(30.0, min(rate.value/80.0, 72.0));
1286 
1287 	if (!cls.timedemo && (realtime + time) - oldrealtime < 1.0/fps)
1288 		return false;			// framerate is too high
1289 	return true;
1290 }
1291 #endif
1292 
1293 
1294 /*
1295 ==================
1296 Host_Frame
1297 
1298 Runs all active servers
1299 ==================
1300 */
1301 int		nopacketcount;
Host_Frame(float time)1302 void Host_Frame (float time)
1303 {
1304 	static double		time1 = 0;
1305 	static double		time2 = 0;
1306 	static double		time3 = 0;
1307 	int			pass1, pass2, pass3;
1308 	float fps;
1309 	if (setjmp (host_abort) )
1310 		return;			// something bad happened, or the server disconnected
1311 
1312 	// decide the simulation time
1313 	realtime += time;
1314 	if (oldrealtime > realtime)
1315 		oldrealtime = 0;
1316 
1317 	if (cl_maxfps.value)
1318 		fps = max(30.0, min(cl_maxfps.value, 72.0));
1319 	else
1320 		fps = max(30.0, min(rate.value/80.0, 72.0));
1321 
1322 	if (!cls.timedemo && realtime - oldrealtime < 1.0/fps)
1323 		return;			// framerate is too high
1324 
1325 	host_frametime = realtime - oldrealtime;
1326 	oldrealtime = realtime;
1327 	if (host_frametime > 0.2)
1328 		host_frametime = 0.2;
1329 
1330 	// get new key events
1331 	Sys_SendKeyEvents ();
1332 
1333 	// allow mice or other external controllers to add commands
1334 	IN_Commands ();
1335 
1336 	// process console commands
1337 	Cbuf_Execute ();
1338 
1339 	// fetch results from server
1340 	CL_ReadPackets ();
1341 
1342 	// send intentions now
1343 	// resend a connection request if necessary
1344 	if (cls.state == ca_disconnected) {
1345 		CL_CheckForResend ();
1346 	} else
1347 		CL_SendCmd ();
1348 
1349 	// Set up prediction for other players
1350 	CL_SetUpPlayerPrediction(false);
1351 
1352 	// do client side motion prediction
1353 	CL_PredictMove ();
1354 
1355 	// Set up prediction for other players
1356 	CL_SetUpPlayerPrediction(true);
1357 
1358 	// build a refresh entity list
1359 	CL_EmitEntities ();
1360 
1361 	// update video
1362 	if (host_speeds.value)
1363 		time1 = Sys_DoubleTime ();
1364 
1365 	SCR_UpdateScreen ();
1366 
1367 	if (host_speeds.value)
1368 		time2 = Sys_DoubleTime ();
1369 
1370 	// update audio
1371 	if (cls.state == ca_active)
1372 	{
1373 		S_Update (r_origin, vpn, vright, vup);
1374 		CL_DecayLights ();
1375 	}
1376 	else
1377 		S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
1378 
1379 	CDAudio_Update();
1380 
1381 	if (host_speeds.value)
1382 	{
1383 		pass1 = (time1 - time3)*1000;
1384 		time3 = Sys_DoubleTime ();
1385 		pass2 = (time2 - time1)*1000;
1386 		pass3 = (time3 - time2)*1000;
1387 		Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
1388 					pass1+pass2+pass3, pass1, pass2, pass3);
1389 	}
1390 
1391 	host_framecount++;
1392 	fps_count++;
1393 }
1394 
simple_crypt(char * buf,int len)1395 static void simple_crypt(char *buf, int len)
1396 {
1397 	while (len--)
1398 		*buf++ ^= 0xff;
1399 }
1400 
Host_FixupModelNames(void)1401 void Host_FixupModelNames(void)
1402 {
1403 	simple_crypt(emodel_name, sizeof(emodel_name) - 1);
1404 	simple_crypt(pmodel_name, sizeof(pmodel_name) - 1);
1405 	simple_crypt(prespawn_name,  sizeof(prespawn_name)  - 1);
1406 	simple_crypt(modellist_name, sizeof(modellist_name) - 1);
1407 	simple_crypt(soundlist_name, sizeof(soundlist_name) - 1);
1408 }
1409 
1410 //============================================================================
1411 
1412 /*
1413 ====================
1414 Host_Init
1415 ====================
1416 */
Host_Init(quakeparms_t * parms)1417 void Host_Init (quakeparms_t *parms)
1418 {
1419 	COM_InitArgv (parms->argc, parms->argv);
1420 	COM_AddParm ("-game");
1421 	COM_AddParm ("qw");
1422 
1423 	Sys_mkdir("qw");
1424 
1425 	if (COM_CheckParm ("-minmemory"))
1426 		parms->memsize = MINIMUM_MEMORY;
1427 
1428 	host_parms = *parms;
1429 
1430 	if (parms->memsize < MINIMUM_MEMORY)
1431 		Sys_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000);
1432 
1433 	Memory_Init (parms->membase, parms->memsize);
1434 	Cbuf_Init ();
1435 	Cmd_Init ();
1436 	V_Init ();
1437 
1438 	COM_Init ();
1439 
1440 	Host_FixupModelNames();
1441 
1442 	NET_Init (PORT_CLIENT);
1443 	Netchan_Init ();
1444 
1445 	W_LoadWadFile ("gfx.wad");
1446 	Key_Init ();
1447 	Con_Init ();
1448 	M_Init ();
1449 	Mod_Init ();
1450 
1451 //	Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
1452 	Con_Printf ("%4.1f megs RAM used.\n",parms->memsize/ (1024*1024.0));
1453 
1454 	R_InitTextures ();
1455 
1456 	host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
1457 	if (!host_basepal)
1458 		Sys_Error ("Couldn't load gfx/palette.lmp");
1459 	host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
1460 	if (!host_colormap)
1461 		Sys_Error ("Couldn't load gfx/colormap.lmp");
1462 #ifdef __linux__
1463 	IN_Init ();
1464 	CDAudio_Init ();
1465 	VID_Init (host_basepal);
1466 	Draw_Init ();
1467 	SCR_Init ();
1468 	R_Init ();
1469 
1470 //	S_Init ();		// S_Init is now done as part of VID. Sigh.
1471 
1472 	cls.state = ca_disconnected;
1473 	Sbar_Init ();
1474 	CL_Init ();
1475 #else
1476 	VID_Init (host_basepal);
1477 	Draw_Init ();
1478 	SCR_Init ();
1479 	R_Init ();
1480 //	S_Init ();		// S_Init is now done as part of VID. Sigh.
1481 #ifdef GLQUAKE
1482 	S_Init();
1483 #endif
1484 
1485 	cls.state = ca_disconnected;
1486 	CDAudio_Init ();
1487 	Sbar_Init ();
1488 	CL_Init ();
1489 	IN_Init ();
1490 #endif
1491 
1492 	Cbuf_InsertText ("exec quake.rc\n");
1493 	Cbuf_AddText ("echo Type connect <internet address> or use GameSpy to connect to a game.\n");
1494 	Cbuf_AddText ("cl_warncmd 1\n");
1495 
1496 	Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
1497 	host_hunklevel = Hunk_LowMark ();
1498 
1499 	host_initialized = true;
1500 
1501 	Con_Printf ("\nClient Version %4.2f (Build %04d)\n\n", VERSION, build_number());
1502 
1503 	Con_Printf ("������� QuakeWorld Initialized �������\n");
1504 }
1505 
1506 
1507 /*
1508 ===============
1509 Host_Shutdown
1510 
1511 FIXME: this is a callback from Sys_Quit and Sys_Error.  It would be better
1512 to run quit through here before the final handoff to the sys code.
1513 ===============
1514 */
Host_Shutdown(void)1515 void Host_Shutdown(void)
1516 {
1517 	static qboolean isdown = false;
1518 
1519 	if (isdown)
1520 	{
1521 		printf ("recursive shutdown\n");
1522 		return;
1523 	}
1524 	isdown = true;
1525 
1526 	Host_WriteConfiguration ();
1527 
1528 	CDAudio_Shutdown ();
1529 	NET_Shutdown ();
1530 	S_Shutdown();
1531 	IN_Shutdown ();
1532 	if (host_basepal)
1533 		VID_Shutdown();
1534 }
1535 
1536