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1 //
2 // Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #include "GLSLANG/ShaderLang.h"
8 #include "compiler/intermediate.h"
9 
10 class TInfoSinkBase;
11 
12 struct TLoopInfo {
13     struct TIndex {
14         int id;  // symbol id.
15     } index;
16 };
17 typedef TVector<TLoopInfo> TLoopStack;
18 
19 // Traverses intermediate tree to ensure that the shader does not exceed the
20 // minimum functionality mandated in GLSL 1.0 spec, Appendix A.
21 class ValidateLimitations : public TIntermTraverser {
22 public:
23     ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
24 
numErrors()25     int numErrors() const { return mNumErrors; }
26 
27     virtual void visitSymbol(TIntermSymbol*);
28     virtual void visitConstantUnion(TIntermConstantUnion*);
29     virtual bool visitBinary(Visit, TIntermBinary*);
30     virtual bool visitUnary(Visit, TIntermUnary*);
31     virtual bool visitSelection(Visit, TIntermSelection*);
32     virtual bool visitAggregate(Visit, TIntermAggregate*);
33     virtual bool visitLoop(Visit, TIntermLoop*);
34     virtual bool visitBranch(Visit, TIntermBranch*);
35 
36 private:
37     void error(TSourceLoc loc, const char *reason, const char* token);
38 
39     bool withinLoopBody() const;
40     bool isLoopIndex(const TIntermSymbol* symbol) const;
41     bool validateLoopType(TIntermLoop* node);
42     bool validateForLoopHeader(TIntermLoop* node, TLoopInfo* info);
43     bool validateForLoopInit(TIntermLoop* node, TLoopInfo* info);
44     bool validateForLoopCond(TIntermLoop* node, TLoopInfo* info);
45     bool validateForLoopExpr(TIntermLoop* node, TLoopInfo* info);
46     // Returns true if none of the loop indices is used as the argument to
47     // the given function out or inout parameter.
48     bool validateFunctionCall(TIntermAggregate* node);
49     bool validateOperation(TIntermOperator* node, TIntermNode* operand);
50 
51     // Returns true if indexing does not exceed the minimum functionality
52     // mandated in GLSL 1.0 spec, Appendix A, Section 5.
53     bool isConstExpr(TIntermNode* node);
54     bool isConstIndexExpr(TIntermNode* node);
55     bool validateIndexing(TIntermBinary* node);
56 
57     ShShaderType mShaderType;
58     TInfoSinkBase& mSink;
59     int mNumErrors;
60     TLoopStack mLoopStack;
61 };
62 
63