• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2011 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef ProgramBinding_h
27 #define ProgramBinding_h
28 
29 #if USE(ACCELERATED_COMPOSITING)
30 
31 #include "PlatformString.h"
32 
33 namespace WebCore {
34 
35 class GraphicsContext3D;
36 
37 class ProgramBindingBase {
38 public:
39     explicit ProgramBindingBase(GraphicsContext3D*);
40     ~ProgramBindingBase();
41 
42     bool init(const String& vertexShader, const String& fragmentShader);
43 
program()44     unsigned program() const { return m_program; }
initialized()45     bool initialized() const { return m_initialized; }
46 
47 protected:
48 
49     unsigned loadShader(unsigned type, const String& shaderSource);
50     unsigned createShaderProgram(const String& vertexShaderSource, const String& fragmentShaderSource);
51 
52     GraphicsContext3D* m_context;
53     unsigned m_program;
54     bool m_initialized;
55 };
56 
57 template<class VertexShader, class FragmentShader>
58 class ProgramBinding : public ProgramBindingBase {
59 public:
ProgramBinding(GraphicsContext3D * context)60     explicit ProgramBinding(GraphicsContext3D* context)
61         : ProgramBindingBase(context)
62     {
63         if (!ProgramBindingBase::init(m_vertexShader.getShaderString(), m_fragmentShader.getShaderString()))
64             return;
65         if (!m_vertexShader.init(m_context, m_program))
66             return;
67         if (!m_fragmentShader.init(m_context, m_program))
68             return;
69         m_initialized = true;
70     }
71 
vertexShader()72     const VertexShader& vertexShader() const { return m_vertexShader; }
fragmentShader()73     const FragmentShader& fragmentShader() const { return m_fragmentShader; }
74 
75 private:
76 
77     VertexShader m_vertexShader;
78     FragmentShader m_fragmentShader;
79 };
80 
81 } // namespace WebCore
82 
83 #endif // USE(ACCELERATED_COMPOSITING)
84 
85 #endif
86