1 /*
2 * Copyright (C) 2007 Kevin Ollivier All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27 #include "Path.h"
28
29 #include "AffineTransform.h"
30 #include "FloatPoint.h"
31 #include "FloatRect.h"
32 #include "NotImplemented.h"
33 #include "PlatformString.h"
34 #include "StrokeStyleApplier.h"
35
36 #include <stdio.h>
37
38 #include <wx/defs.h>
39 #include <wx/graphics.h>
40
41 namespace WebCore {
42
getWxWindRuleForWindRule(WindRule rule)43 int getWxWindRuleForWindRule(WindRule rule)
44 {
45 if (rule == RULE_EVENODD)
46 return wxODDEVEN_RULE;
47
48 return wxWINDING_RULE;
49 }
50
Path()51 Path::Path()
52 {
53 m_path = 0;
54 // NB: This only supports the 'default' renderer as determined by wx on
55 // each platform. If an app uses a non-default renderer (e.g. Cairo on Win),
56 // there will be problems, but there's no way we can determine which
57 // renderer an app is using right now with wx API, so we will just handle
58 // the common case.
59 #if USE(WXGC)
60 wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer();
61 if (renderer) {
62 wxGraphicsPath path = renderer->CreatePath();
63 m_path = new wxGraphicsPath(path);
64 }
65 #endif
66 }
67
~Path()68 Path::~Path()
69 {
70 clear();
71 }
72
Path(const Path & path)73 Path::Path(const Path& path)
74 {
75 m_path = new wxGraphicsPath(*path.m_path);
76 }
77
contains(const FloatPoint & point,const WindRule rule) const78 bool Path::contains(const FloatPoint& point, const WindRule rule) const
79 {
80 #if USE(WXGC)
81 if (m_path) {
82 #if wxCHECK_VERSION(2,9,0)
83 return m_path->Contains(point.x(), point.y(), static_cast<wxPolygonFillMode>(getWxWindRuleForWindRule(rule)));
84 #else
85 return m_path->Contains(point.x(), point.y(), getWxWindRuleForWindRule(rule));
86 #endif
87 }
88 #endif
89 return false;
90 }
91
translate(const FloatSize &)92 void Path::translate(const FloatSize&)
93 {
94 notImplemented();
95 }
96
boundingRect() const97 FloatRect Path::boundingRect() const
98 {
99 #if USE(WXGC)
100 if (m_path) {
101 return m_path->GetBox();
102 }
103 #endif
104
105 return FloatRect();
106 }
107
strokeBoundingRect(StrokeStyleApplier * applier) const108 FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) const
109 {
110 notImplemented();
111 return FloatRect();
112 }
113
strokeContains(StrokeStyleApplier *,const FloatPoint &) const114 bool Path::strokeContains(StrokeStyleApplier*, const FloatPoint&) const
115 {
116 notImplemented();
117 return false;
118 }
119
operator =(const Path & path)120 Path& Path::operator=(const Path& path)
121 {
122 *m_path = *path.platformPath();
123 return *this;
124 }
125
clear()126 void Path::clear()
127 {
128 if (m_path)
129 delete m_path;
130
131 #if USE(WXGC)
132 wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer();
133 if (renderer) {
134 wxGraphicsPath path = renderer->CreatePath();
135 m_path = new wxGraphicsPath(path);
136 }
137 #endif
138 }
139
moveTo(const FloatPoint & point)140 void Path::moveTo(const FloatPoint& point)
141 {
142 #if USE(WXGC)
143 if (m_path)
144 m_path->MoveToPoint(point.x(), point.y());
145 #endif
146 }
147
addLineTo(const FloatPoint & point)148 void Path::addLineTo(const FloatPoint& point)
149 {
150 #if USE(WXGC)
151 if (m_path)
152 m_path->AddLineToPoint(point.x(), point.y());
153 #endif
154 }
155
addQuadCurveTo(const FloatPoint & control,const FloatPoint & end)156 void Path::addQuadCurveTo(const FloatPoint& control, const FloatPoint& end)
157 {
158 #if USE(WXGC)
159 if (m_path)
160 m_path->AddQuadCurveToPoint(control.x(), control.y(), end.x(), end.y());
161 #endif
162 }
163
addBezierCurveTo(const FloatPoint & control1,const FloatPoint & control2,const FloatPoint & end)164 void Path::addBezierCurveTo(const FloatPoint& control1, const FloatPoint& control2, const FloatPoint& end)
165 {
166 #if USE(WXGC)
167 if (m_path)
168 m_path->AddCurveToPoint(control1.x(), control1.y(), control2.x(), control2.y(), end.x(), end.y());
169 #endif
170 }
171
addArcTo(const FloatPoint & point1,const FloatPoint & point2,float radius)172 void Path::addArcTo(const FloatPoint& point1, const FloatPoint& point2, float radius)
173 {
174 #if USE(WXGC)
175 if (m_path)
176 m_path->AddArcToPoint(point1.x(), point1.y(), point2.x(), point2.y(), radius);
177 #endif
178 }
179
closeSubpath()180 void Path::closeSubpath()
181 {
182 #if USE(WXGC)
183 if (m_path)
184 m_path->CloseSubpath();
185 #endif
186 }
187
addArc(const FloatPoint & point,float radius,float startAngle,float endAngle,bool clockwise)188 void Path::addArc(const FloatPoint& point, float radius, float startAngle, float endAngle, bool clockwise)
189 {
190 #if USE(WXGC)
191 if (m_path)
192 m_path->AddArc(point.x(), point.y(), radius, startAngle, endAngle, clockwise);
193 #endif
194 }
195
addRect(const FloatRect & rect)196 void Path::addRect(const FloatRect& rect)
197 {
198 #if USE(WXGC)
199 if (m_path)
200 m_path->AddRectangle(rect.x(), rect.y(), rect.width(), rect.height());
201 #endif
202 }
203
addEllipse(const FloatRect & rect)204 void Path::addEllipse(const FloatRect& rect)
205 {
206 #if USE(WXGC)
207 if (m_path)
208 m_path->AddEllipse(rect.x(), rect.y(), rect.width(), rect.height());
209 #endif
210 }
211
transform(const AffineTransform & transform)212 void Path::transform(const AffineTransform& transform)
213 {
214 #if USE(WXGC)
215 if (m_path)
216 m_path->Transform(transform);
217 #endif
218 }
219
apply(void * info,PathApplierFunction function) const220 void Path::apply(void* info, PathApplierFunction function) const
221 {
222 notImplemented();
223 }
224
isEmpty() const225 bool Path::isEmpty() const
226 {
227 #if USE(WXGC)
228 if (m_path) {
229 wxDouble x, y, width, height;
230 m_path->GetBox(&x, &y, &width, &height);
231 return (width == 0 && height == 0);
232 }
233 #endif
234 return true;
235 }
236
hasCurrentPoint() const237 bool Path::hasCurrentPoint() const
238 {
239 return !isEmpty();
240 }
241
currentPoint() const242 FloatPoint Path::currentPoint() const
243 {
244 // FIXME: return current point of subpath.
245 float quietNaN = std::numeric_limits<float>::quiet_NaN();
246 return FloatPoint(quietNaN, quietNaN);
247 }
248
249 }
250