1 /*
2 * Copyright 2012 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkBitmap.h"
9 #include "SkMagnifierImageFilter.h"
10 #include "SkColorPriv.h"
11 #include "SkFlattenableBuffers.h"
12
13 ////////////////////////////////////////////////////////////////////////////////
14 #if SK_SUPPORT_GPU
15 #include "effects/GrSingleTextureEffect.h"
16 #include "gl/GrGLEffect.h"
17 #include "gl/GrGLEffectMatrix.h"
18 #include "gl/GrGLSL.h"
19 #include "gl/GrGLTexture.h"
20 #include "GrTBackendEffectFactory.h"
21
22 class GrGLMagnifierEffect;
23
24 class GrMagnifierEffect : public GrSingleTextureEffect {
25
26 public:
Create(GrTexture * texture,float xOffset,float yOffset,float xZoom,float yZoom,float xInset,float yInset)27 static GrEffectRef* Create(GrTexture* texture,
28 float xOffset,
29 float yOffset,
30 float xZoom,
31 float yZoom,
32 float xInset,
33 float yInset) {
34 AutoEffectUnref effect(SkNEW_ARGS(GrMagnifierEffect, (texture,
35 xOffset,
36 yOffset,
37 xZoom,
38 yZoom,
39 xInset,
40 yInset)));
41 return CreateEffectRef(effect);
42 }
43
~GrMagnifierEffect()44 virtual ~GrMagnifierEffect() {};
45
Name()46 static const char* Name() { return "Magnifier"; }
47
48 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
49 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
50
x_offset() const51 float x_offset() const { return fXOffset; }
y_offset() const52 float y_offset() const { return fYOffset; }
x_zoom() const53 float x_zoom() const { return fXZoom; }
y_zoom() const54 float y_zoom() const { return fYZoom; }
x_inset() const55 float x_inset() const { return fXInset; }
y_inset() const56 float y_inset() const { return fYInset; }
57
58 typedef GrGLMagnifierEffect GLEffect;
59
60 private:
GrMagnifierEffect(GrTexture * texture,float xOffset,float yOffset,float xZoom,float yZoom,float xInset,float yInset)61 GrMagnifierEffect(GrTexture* texture,
62 float xOffset,
63 float yOffset,
64 float xZoom,
65 float yZoom,
66 float xInset,
67 float yInset)
68 : GrSingleTextureEffect(texture, MakeDivByTextureWHMatrix(texture))
69 , fXOffset(xOffset)
70 , fYOffset(yOffset)
71 , fXZoom(xZoom)
72 , fYZoom(yZoom)
73 , fXInset(xInset)
74 , fYInset(yInset) {}
75
76 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
77
78 GR_DECLARE_EFFECT_TEST;
79
80 float fXOffset;
81 float fYOffset;
82 float fXZoom;
83 float fYZoom;
84 float fXInset;
85 float fYInset;
86
87 typedef GrSingleTextureEffect INHERITED;
88 };
89
90 // For brevity
91 typedef GrGLUniformManager::UniformHandle UniformHandle;
92
93 class GrGLMagnifierEffect : public GrGLEffect {
94 public:
95 GrGLMagnifierEffect(const GrBackendEffectFactory& factory, const GrEffectRef& effect);
96
97 virtual void emitCode(GrGLShaderBuilder*,
98 const GrEffectStage&,
99 EffectKey,
100 const char* vertexCoords,
101 const char* outputColor,
102 const char* inputColor,
103 const TextureSamplerArray&) SK_OVERRIDE;
104
105 virtual void setData(const GrGLUniformManager& uman, const GrEffectStage& stage) SK_OVERRIDE;
106
107 static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&);
108
109 private:
110
111 UniformHandle fOffsetVar;
112 UniformHandle fZoomVar;
113 UniformHandle fInsetVar;
114
115 GrGLEffectMatrix fEffectMatrix;
116
117 typedef GrGLEffect INHERITED;
118 };
119
GrGLMagnifierEffect(const GrBackendEffectFactory & factory,const GrEffectRef &)120 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendEffectFactory& factory, const GrEffectRef&)
121 : INHERITED(factory)
122 , fOffsetVar(GrGLUniformManager::kInvalidUniformHandle)
123 , fZoomVar(GrGLUniformManager::kInvalidUniformHandle)
124 , fInsetVar(GrGLUniformManager::kInvalidUniformHandle) {
125 }
126
emitCode(GrGLShaderBuilder * builder,const GrEffectStage &,EffectKey key,const char * vertexCoords,const char * outputColor,const char * inputColor,const TextureSamplerArray & samplers)127 void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder,
128 const GrEffectStage&,
129 EffectKey key,
130 const char* vertexCoords,
131 const char* outputColor,
132 const char* inputColor,
133 const TextureSamplerArray& samplers) {
134 const char* coords;
135 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, vertexCoords, &coords);
136 fOffsetVar = builder->addUniform(
137 GrGLShaderBuilder::kFragment_ShaderType |
138 GrGLShaderBuilder::kVertex_ShaderType,
139 kVec2f_GrSLType, "uOffset");
140 fZoomVar = builder->addUniform(
141 GrGLShaderBuilder::kFragment_ShaderType |
142 GrGLShaderBuilder::kVertex_ShaderType,
143 kVec2f_GrSLType, "uZoom");
144 fInsetVar = builder->addUniform(
145 GrGLShaderBuilder::kFragment_ShaderType |
146 GrGLShaderBuilder::kVertex_ShaderType,
147 kVec2f_GrSLType, "uInset");
148
149 SkString* code = &builder->fFSCode;
150
151 code->appendf("\t\tvec2 coord = %s;\n", coords);
152 code->appendf("\t\tvec2 zoom_coord = %s + %s / %s;\n",
153 builder->getUniformCStr(fOffsetVar),
154 coords,
155 builder->getUniformCStr(fZoomVar));
156
157 code->appendf("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
158
159 code->appendf("\t\tdelta = delta / %s;\n", builder->getUniformCStr(fInsetVar));
160
161 code->appendf("\t\tfloat weight = 0.0;\n");
162 code->appendf("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
163 code->appendf("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
164 code->appendf("\t\t\tfloat dist = length(delta);\n");
165 code->appendf("\t\t\tdist = max(2.0 - dist, 0.0);\n");
166 code->appendf("\t\t\tweight = min(dist * dist, 1.0);\n");
167 code->appendf("\t\t} else {\n");
168 code->appendf("\t\t\tvec2 delta_squared = delta * delta;\n");
169 code->appendf("\t\t\tweight = min(min(delta_squared.s, delta_squared.y), 1.0);\n");
170 code->appendf("\t\t}\n");
171
172 code->appendf("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
173 code->appendf("\t\tvec4 output_color = ");
174 builder->appendTextureLookup(code, samplers[0], "mix_coord");
175 code->append(";\n");
176
177 code->appendf("\t\t%s = output_color;", outputColor);
178 GrGLSLMulVarBy4f(code, 2, outputColor, inputColor);
179 }
180
setData(const GrGLUniformManager & uman,const GrEffectStage & stage)181 void GrGLMagnifierEffect::setData(const GrGLUniformManager& uman,
182 const GrEffectStage& stage) {
183 const GrMagnifierEffect& zoom = GetEffectFromStage<GrMagnifierEffect>(stage);
184 uman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset());
185 uman.set2f(fZoomVar, zoom.x_zoom(), zoom.y_zoom());
186 uman.set2f(fInsetVar, zoom.x_inset(), zoom.y_inset());
187 fEffectMatrix.setData(uman, zoom.getMatrix(), stage.getCoordChangeMatrix(), zoom.texture(0));
188 }
189
GenKey(const GrEffectStage & stage,const GrGLCaps &)190 GrGLEffect::EffectKey GrGLMagnifierEffect::GenKey(const GrEffectStage& stage, const GrGLCaps&) {
191 const GrMagnifierEffect& zoom = GetEffectFromStage<GrMagnifierEffect>(stage);
192 return GrGLEffectMatrix::GenKey(zoom.getMatrix(),
193 stage.getCoordChangeMatrix(),
194 zoom.texture(0));
195 }
196
197 /////////////////////////////////////////////////////////////////////
198
199 GR_DEFINE_EFFECT_TEST(GrMagnifierEffect);
200
TestCreate(SkRandom * random,GrContext * context,GrTexture ** textures)201 GrEffectRef* GrMagnifierEffect::TestCreate(SkRandom* random,
202 GrContext* context,
203 GrTexture** textures) {
204 const int kMaxWidth = 200;
205 const int kMaxHeight = 200;
206 const int kMaxInset = 20;
207 uint32_t width = random->nextULessThan(kMaxWidth);
208 uint32_t height = random->nextULessThan(kMaxHeight);
209 uint32_t x = random->nextULessThan(kMaxWidth - width);
210 uint32_t y = random->nextULessThan(kMaxHeight - height);
211 SkScalar inset = SkIntToScalar(random->nextULessThan(kMaxInset));
212
213 SkAutoTUnref<SkImageFilter> filter(
214 new SkMagnifierImageFilter(
215 SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
216 SkIntToScalar(width), SkIntToScalar(height)),
217 inset));
218 GrEffectRef* effect;
219 filter->asNewEffect(&effect, textures[0]);
220 GrAssert(NULL != effect);
221 return effect;
222 }
223
224 ///////////////////////////////////////////////////////////////////////////////
225
getFactory() const226 const GrBackendEffectFactory& GrMagnifierEffect::getFactory() const {
227 return GrTBackendEffectFactory<GrMagnifierEffect>::getInstance();
228 }
229
onIsEqual(const GrEffect & sBase) const230 bool GrMagnifierEffect::onIsEqual(const GrEffect& sBase) const {
231 const GrMagnifierEffect& s = CastEffect<GrMagnifierEffect>(sBase);
232 return (this->texture(0) == s.texture(0) &&
233 this->fXOffset == s.fXOffset &&
234 this->fYOffset == s.fYOffset &&
235 this->fXZoom == s.fXZoom &&
236 this->fYZoom == s.fYZoom &&
237 this->fXInset == s.fXInset &&
238 this->fYInset == s.fYInset);
239 }
240
getConstantColorComponents(GrColor * color,uint32_t * validFlags) const241 void GrMagnifierEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
242 this->updateConstantColorComponentsForModulation(color, validFlags);
243 }
244
245 #endif
246
247 ////////////////////////////////////////////////////////////////////////////////
SkMagnifierImageFilter(SkFlattenableReadBuffer & buffer)248 SkMagnifierImageFilter::SkMagnifierImageFilter(SkFlattenableReadBuffer& buffer)
249 : INHERITED(buffer) {
250 float x = buffer.readScalar();
251 float y = buffer.readScalar();
252 float width = buffer.readScalar();
253 float height = buffer.readScalar();
254 fSrcRect = SkRect::MakeXYWH(x, y, width, height);
255 fInset = buffer.readScalar();
256 }
257
258 // FIXME: implement single-input semantics
SkMagnifierImageFilter(SkRect srcRect,SkScalar inset)259 SkMagnifierImageFilter::SkMagnifierImageFilter(SkRect srcRect, SkScalar inset)
260 : INHERITED(0), fSrcRect(srcRect), fInset(inset) {
261 SkASSERT(srcRect.x() >= 0 && srcRect.y() >= 0 && inset >= 0);
262 }
263
asNewEffect(GrEffectRef ** effect,GrTexture * texture) const264 bool SkMagnifierImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* texture) const {
265 #if SK_SUPPORT_GPU
266 if (effect) {
267 *effect = GrMagnifierEffect::Create(texture,
268 fSrcRect.x() / texture->width(),
269 fSrcRect.y() / texture->height(),
270 texture->width() / fSrcRect.width(),
271 texture->height() / fSrcRect.height(),
272 fInset / texture->width(),
273 fInset / texture->height());
274 }
275 return true;
276 #else
277 return false;
278 #endif
279 }
280
flatten(SkFlattenableWriteBuffer & buffer) const281 void SkMagnifierImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
282 this->INHERITED::flatten(buffer);
283 buffer.writeScalar(fSrcRect.x());
284 buffer.writeScalar(fSrcRect.y());
285 buffer.writeScalar(fSrcRect.width());
286 buffer.writeScalar(fSrcRect.height());
287 buffer.writeScalar(fInset);
288 }
289
onFilterImage(Proxy *,const SkBitmap & src,const SkMatrix &,SkBitmap * dst,SkIPoint * offset)290 bool SkMagnifierImageFilter::onFilterImage(Proxy*, const SkBitmap& src,
291 const SkMatrix&, SkBitmap* dst,
292 SkIPoint* offset) {
293 SkASSERT(src.config() == SkBitmap::kARGB_8888_Config);
294 SkASSERT(fSrcRect.width() < src.width());
295 SkASSERT(fSrcRect.height() < src.height());
296
297 if (src.config() != SkBitmap::kARGB_8888_Config) {
298 return false;
299 }
300
301 SkAutoLockPixels alp(src);
302 SkASSERT(src.getPixels());
303 if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
304 return false;
305 }
306
307 SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
308
309 SkScalar inv_x_zoom = fSrcRect.width() / src.width();
310 SkScalar inv_y_zoom = fSrcRect.height() / src.height();
311
312 dst->setConfig(src.config(), src.width(), src.height());
313 dst->allocPixels();
314 SkColor* sptr = src.getAddr32(0, 0);
315 SkColor* dptr = dst->getAddr32(0, 0);
316 int width = src.width(), height = src.height();
317 for (int y = 0; y < height; ++y) {
318 for (int x = 0; x < width; ++x) {
319 SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset;
320 SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset;
321 SkScalar weight = 0;
322
323 static const SkScalar kScalar2 = SkScalar(2);
324
325 // To create a smooth curve at the corners, we need to work on
326 // a square twice the size of the inset.
327 if (x_dist < kScalar2 && y_dist < kScalar2) {
328 x_dist = kScalar2 - x_dist;
329 y_dist = kScalar2 - y_dist;
330
331 SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
332 SkScalarSquare(y_dist));
333 dist = SkMaxScalar(kScalar2 - dist, 0);
334 weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
335 } else {
336 SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
337 SkScalarSquare(y_dist));
338 weight = SkMinScalar(sqDist, SK_Scalar1);
339 }
340
341 SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) +
342 (SK_Scalar1 - weight) * x;
343 SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) +
344 (SK_Scalar1 - weight) * y;
345
346 int x_val = SkMin32(SkScalarFloorToInt(x_interp), width - 1);
347 int y_val = SkMin32(SkScalarFloorToInt(y_interp), height - 1);
348
349 *dptr = sptr[y_val * width + x_val];
350 dptr++;
351 }
352 }
353 return true;
354 }
355