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1 /*
2  * Copyright 2012 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkBitmap.h"
9 #include "SkMagnifierImageFilter.h"
10 #include "SkColorPriv.h"
11 #include "SkFlattenableBuffers.h"
12 
13 ////////////////////////////////////////////////////////////////////////////////
14 #if SK_SUPPORT_GPU
15 #include "effects/GrSingleTextureEffect.h"
16 #include "gl/GrGLEffect.h"
17 #include "gl/GrGLEffectMatrix.h"
18 #include "gl/GrGLSL.h"
19 #include "gl/GrGLTexture.h"
20 #include "GrTBackendEffectFactory.h"
21 
22 class GrGLMagnifierEffect;
23 
24 class GrMagnifierEffect : public GrSingleTextureEffect {
25 
26 public:
Create(GrTexture * texture,float xOffset,float yOffset,float xZoom,float yZoom,float xInset,float yInset)27     static GrEffectRef* Create(GrTexture* texture,
28                                float xOffset,
29                                float yOffset,
30                                float xZoom,
31                                float yZoom,
32                                float xInset,
33                                float yInset) {
34         AutoEffectUnref effect(SkNEW_ARGS(GrMagnifierEffect, (texture,
35                                                               xOffset,
36                                                               yOffset,
37                                                               xZoom,
38                                                               yZoom,
39                                                               xInset,
40                                                               yInset)));
41         return CreateEffectRef(effect);
42     }
43 
~GrMagnifierEffect()44     virtual ~GrMagnifierEffect() {};
45 
Name()46     static const char* Name() { return "Magnifier"; }
47 
48     virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
49     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
50 
x_offset() const51     float x_offset() const { return fXOffset; }
y_offset() const52     float y_offset() const { return fYOffset; }
x_zoom() const53     float x_zoom() const { return fXZoom; }
y_zoom() const54     float y_zoom() const { return fYZoom; }
x_inset() const55     float x_inset() const { return fXInset; }
y_inset() const56     float y_inset() const { return fYInset; }
57 
58     typedef GrGLMagnifierEffect GLEffect;
59 
60 private:
GrMagnifierEffect(GrTexture * texture,float xOffset,float yOffset,float xZoom,float yZoom,float xInset,float yInset)61     GrMagnifierEffect(GrTexture* texture,
62                       float xOffset,
63                       float yOffset,
64                       float xZoom,
65                       float yZoom,
66                       float xInset,
67                       float yInset)
68         : GrSingleTextureEffect(texture, MakeDivByTextureWHMatrix(texture))
69         , fXOffset(xOffset)
70         , fYOffset(yOffset)
71         , fXZoom(xZoom)
72         , fYZoom(yZoom)
73         , fXInset(xInset)
74         , fYInset(yInset) {}
75 
76     virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
77 
78     GR_DECLARE_EFFECT_TEST;
79 
80     float fXOffset;
81     float fYOffset;
82     float fXZoom;
83     float fYZoom;
84     float fXInset;
85     float fYInset;
86 
87     typedef GrSingleTextureEffect INHERITED;
88 };
89 
90 // For brevity
91 typedef GrGLUniformManager::UniformHandle UniformHandle;
92 
93 class GrGLMagnifierEffect : public GrGLEffect {
94 public:
95     GrGLMagnifierEffect(const GrBackendEffectFactory& factory, const GrEffectRef& effect);
96 
97     virtual void emitCode(GrGLShaderBuilder*,
98                           const GrEffectStage&,
99                           EffectKey,
100                           const char* vertexCoords,
101                           const char* outputColor,
102                           const char* inputColor,
103                           const TextureSamplerArray&) SK_OVERRIDE;
104 
105     virtual void setData(const GrGLUniformManager& uman, const GrEffectStage& stage) SK_OVERRIDE;
106 
107     static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&);
108 
109 private:
110 
111     UniformHandle       fOffsetVar;
112     UniformHandle       fZoomVar;
113     UniformHandle       fInsetVar;
114 
115     GrGLEffectMatrix    fEffectMatrix;
116 
117     typedef GrGLEffect INHERITED;
118 };
119 
GrGLMagnifierEffect(const GrBackendEffectFactory & factory,const GrEffectRef &)120 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendEffectFactory& factory, const GrEffectRef&)
121     : INHERITED(factory)
122     , fOffsetVar(GrGLUniformManager::kInvalidUniformHandle)
123     , fZoomVar(GrGLUniformManager::kInvalidUniformHandle)
124     , fInsetVar(GrGLUniformManager::kInvalidUniformHandle) {
125 }
126 
emitCode(GrGLShaderBuilder * builder,const GrEffectStage &,EffectKey key,const char * vertexCoords,const char * outputColor,const char * inputColor,const TextureSamplerArray & samplers)127 void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder,
128                                    const GrEffectStage&,
129                                    EffectKey key,
130                                    const char* vertexCoords,
131                                    const char* outputColor,
132                                    const char* inputColor,
133                                    const TextureSamplerArray& samplers) {
134     const char* coords;
135     fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, vertexCoords, &coords);
136     fOffsetVar = builder->addUniform(
137         GrGLShaderBuilder::kFragment_ShaderType |
138         GrGLShaderBuilder::kVertex_ShaderType,
139         kVec2f_GrSLType, "uOffset");
140     fZoomVar = builder->addUniform(
141         GrGLShaderBuilder::kFragment_ShaderType |
142         GrGLShaderBuilder::kVertex_ShaderType,
143         kVec2f_GrSLType, "uZoom");
144     fInsetVar = builder->addUniform(
145         GrGLShaderBuilder::kFragment_ShaderType |
146         GrGLShaderBuilder::kVertex_ShaderType,
147         kVec2f_GrSLType, "uInset");
148 
149     SkString* code = &builder->fFSCode;
150 
151     code->appendf("\t\tvec2 coord = %s;\n", coords);
152     code->appendf("\t\tvec2 zoom_coord = %s + %s / %s;\n",
153                   builder->getUniformCStr(fOffsetVar),
154                   coords,
155                   builder->getUniformCStr(fZoomVar));
156 
157     code->appendf("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
158 
159     code->appendf("\t\tdelta = delta / %s;\n", builder->getUniformCStr(fInsetVar));
160 
161     code->appendf("\t\tfloat weight = 0.0;\n");
162     code->appendf("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
163     code->appendf("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
164     code->appendf("\t\t\tfloat dist = length(delta);\n");
165     code->appendf("\t\t\tdist = max(2.0 - dist, 0.0);\n");
166     code->appendf("\t\t\tweight = min(dist * dist, 1.0);\n");
167     code->appendf("\t\t} else {\n");
168     code->appendf("\t\t\tvec2 delta_squared = delta * delta;\n");
169     code->appendf("\t\t\tweight = min(min(delta_squared.s, delta_squared.y), 1.0);\n");
170     code->appendf("\t\t}\n");
171 
172     code->appendf("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
173     code->appendf("\t\tvec4 output_color = ");
174     builder->appendTextureLookup(code, samplers[0], "mix_coord");
175     code->append(";\n");
176 
177     code->appendf("\t\t%s = output_color;", outputColor);
178     GrGLSLMulVarBy4f(code, 2, outputColor, inputColor);
179 }
180 
setData(const GrGLUniformManager & uman,const GrEffectStage & stage)181 void GrGLMagnifierEffect::setData(const GrGLUniformManager& uman,
182                                   const GrEffectStage& stage) {
183     const GrMagnifierEffect& zoom = GetEffectFromStage<GrMagnifierEffect>(stage);
184     uman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset());
185     uman.set2f(fZoomVar, zoom.x_zoom(), zoom.y_zoom());
186     uman.set2f(fInsetVar, zoom.x_inset(), zoom.y_inset());
187     fEffectMatrix.setData(uman, zoom.getMatrix(), stage.getCoordChangeMatrix(), zoom.texture(0));
188 }
189 
GenKey(const GrEffectStage & stage,const GrGLCaps &)190 GrGLEffect::EffectKey GrGLMagnifierEffect::GenKey(const GrEffectStage& stage, const GrGLCaps&) {
191     const GrMagnifierEffect& zoom = GetEffectFromStage<GrMagnifierEffect>(stage);
192     return GrGLEffectMatrix::GenKey(zoom.getMatrix(),
193                                     stage.getCoordChangeMatrix(),
194                                     zoom.texture(0));
195 }
196 
197 /////////////////////////////////////////////////////////////////////
198 
199 GR_DEFINE_EFFECT_TEST(GrMagnifierEffect);
200 
TestCreate(SkRandom * random,GrContext * context,GrTexture ** textures)201 GrEffectRef* GrMagnifierEffect::TestCreate(SkRandom* random,
202                                            GrContext* context,
203                                            GrTexture** textures) {
204     const int kMaxWidth = 200;
205     const int kMaxHeight = 200;
206     const int kMaxInset = 20;
207     uint32_t width = random->nextULessThan(kMaxWidth);
208     uint32_t height = random->nextULessThan(kMaxHeight);
209     uint32_t x = random->nextULessThan(kMaxWidth - width);
210     uint32_t y = random->nextULessThan(kMaxHeight - height);
211     SkScalar inset = SkIntToScalar(random->nextULessThan(kMaxInset));
212 
213     SkAutoTUnref<SkImageFilter> filter(
214             new SkMagnifierImageFilter(
215                 SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
216                                  SkIntToScalar(width), SkIntToScalar(height)),
217                 inset));
218     GrEffectRef* effect;
219     filter->asNewEffect(&effect, textures[0]);
220     GrAssert(NULL != effect);
221     return effect;
222 }
223 
224 ///////////////////////////////////////////////////////////////////////////////
225 
getFactory() const226 const GrBackendEffectFactory& GrMagnifierEffect::getFactory() const {
227     return GrTBackendEffectFactory<GrMagnifierEffect>::getInstance();
228 }
229 
onIsEqual(const GrEffect & sBase) const230 bool GrMagnifierEffect::onIsEqual(const GrEffect& sBase) const {
231     const GrMagnifierEffect& s = CastEffect<GrMagnifierEffect>(sBase);
232     return (this->texture(0) == s.texture(0) &&
233             this->fXOffset == s.fXOffset &&
234             this->fYOffset == s.fYOffset &&
235             this->fXZoom == s.fXZoom &&
236             this->fYZoom == s.fYZoom &&
237             this->fXInset == s.fXInset &&
238             this->fYInset == s.fYInset);
239 }
240 
getConstantColorComponents(GrColor * color,uint32_t * validFlags) const241 void GrMagnifierEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
242     this->updateConstantColorComponentsForModulation(color, validFlags);
243 }
244 
245 #endif
246 
247 ////////////////////////////////////////////////////////////////////////////////
SkMagnifierImageFilter(SkFlattenableReadBuffer & buffer)248 SkMagnifierImageFilter::SkMagnifierImageFilter(SkFlattenableReadBuffer& buffer)
249   : INHERITED(buffer) {
250     float x = buffer.readScalar();
251     float y = buffer.readScalar();
252     float width = buffer.readScalar();
253     float height = buffer.readScalar();
254     fSrcRect = SkRect::MakeXYWH(x, y, width, height);
255     fInset = buffer.readScalar();
256 }
257 
258 // FIXME:  implement single-input semantics
SkMagnifierImageFilter(SkRect srcRect,SkScalar inset)259 SkMagnifierImageFilter::SkMagnifierImageFilter(SkRect srcRect, SkScalar inset)
260     : INHERITED(0), fSrcRect(srcRect), fInset(inset) {
261     SkASSERT(srcRect.x() >= 0 && srcRect.y() >= 0 && inset >= 0);
262 }
263 
asNewEffect(GrEffectRef ** effect,GrTexture * texture) const264 bool SkMagnifierImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* texture) const {
265 #if SK_SUPPORT_GPU
266     if (effect) {
267       *effect = GrMagnifierEffect::Create(texture,
268                                           fSrcRect.x() / texture->width(),
269                                           fSrcRect.y() / texture->height(),
270                                           texture->width() / fSrcRect.width(),
271                                           texture->height() / fSrcRect.height(),
272                                           fInset / texture->width(),
273                                           fInset / texture->height());
274     }
275     return true;
276 #else
277     return false;
278 #endif
279 }
280 
flatten(SkFlattenableWriteBuffer & buffer) const281 void SkMagnifierImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
282     this->INHERITED::flatten(buffer);
283     buffer.writeScalar(fSrcRect.x());
284     buffer.writeScalar(fSrcRect.y());
285     buffer.writeScalar(fSrcRect.width());
286     buffer.writeScalar(fSrcRect.height());
287     buffer.writeScalar(fInset);
288 }
289 
onFilterImage(Proxy *,const SkBitmap & src,const SkMatrix &,SkBitmap * dst,SkIPoint * offset)290 bool SkMagnifierImageFilter::onFilterImage(Proxy*, const SkBitmap& src,
291                                            const SkMatrix&, SkBitmap* dst,
292                                            SkIPoint* offset) {
293     SkASSERT(src.config() == SkBitmap::kARGB_8888_Config);
294     SkASSERT(fSrcRect.width() < src.width());
295     SkASSERT(fSrcRect.height() < src.height());
296 
297     if (src.config() != SkBitmap::kARGB_8888_Config) {
298       return false;
299     }
300 
301     SkAutoLockPixels alp(src);
302     SkASSERT(src.getPixels());
303     if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
304       return false;
305     }
306 
307     SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
308 
309     SkScalar inv_x_zoom = fSrcRect.width() / src.width();
310     SkScalar inv_y_zoom = fSrcRect.height() / src.height();
311 
312     dst->setConfig(src.config(), src.width(), src.height());
313     dst->allocPixels();
314     SkColor* sptr = src.getAddr32(0, 0);
315     SkColor* dptr = dst->getAddr32(0, 0);
316     int width = src.width(), height = src.height();
317     for (int y = 0; y < height; ++y) {
318         for (int x = 0; x < width; ++x) {
319             SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset;
320             SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset;
321             SkScalar weight = 0;
322 
323             static const SkScalar kScalar2 = SkScalar(2);
324 
325             // To create a smooth curve at the corners, we need to work on
326             // a square twice the size of the inset.
327             if (x_dist < kScalar2 && y_dist < kScalar2) {
328                 x_dist = kScalar2 - x_dist;
329                 y_dist = kScalar2 - y_dist;
330 
331                 SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
332                                              SkScalarSquare(y_dist));
333                 dist = SkMaxScalar(kScalar2 - dist, 0);
334                 weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
335             } else {
336                 SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
337                                               SkScalarSquare(y_dist));
338                 weight = SkMinScalar(sqDist, SK_Scalar1);
339             }
340 
341             SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) +
342                            (SK_Scalar1 - weight) * x;
343             SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) +
344                            (SK_Scalar1 - weight) * y;
345 
346             int x_val = SkMin32(SkScalarFloorToInt(x_interp), width - 1);
347             int y_val = SkMin32(SkScalarFloorToInt(y_interp), height - 1);
348 
349             *dptr = sptr[y_val * width + x_val];
350             dptr++;
351         }
352     }
353     return true;
354 }
355