Searched refs:progress (Results 1 – 2 of 2) sorted by relevance
59 progress(0), in ScreenRecoveryUI()159 float p = progressScopeStart + progress * progressScopeSize; in draw_progress_locked()309 if (p > progress) { in progress_loop()310 progress = p; in progress_loop()448 progress = 0; in SetProgressType()460 progress = 0; in ShowProgress()470 if (progressBarType == DETERMINATE && fraction > progress) { in SetProgress()474 if ((int) (progress * scale) != (int) (fraction * scale)) { in SetProgress()475 progress = fraction; in SetProgress()
71 float progressScopeStart, progressScopeSize, progress; variable