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Searched refs:P_SCRATCH_3 (Results 1 – 2 of 2) sorted by relevance

/dalvik/vm/compiler/codegen/x86/
DLowerInvoke.cpp528 #define P_SCRATCH_3 PhysicalReg_EDX macro
601 #undef P_SCRATCH_3
611 #define P_SCRATCH_3 PhysicalReg_EAX macro
702 #undef P_SCRATCH_3
715 #define P_SCRATCH_3 PhysicalReg_EAX macro
779 get_self_pointer(P_SCRATCH_3, true); in common_invokeArgsDone()
781 … compare_mem_reg(OpndSize_32, offsetof(Thread, interpStackEnd), P_SCRATCH_3, true, P_GPR_3, true); in common_invokeArgsDone()
878 …load_effective_addr(offsetof(Thread, interpSave.retval), P_SCRATCH_1, true, P_SCRATCH_3, true); //… in generate_invokeNative()
879 move_reg_to_mem(OpndSize_32, P_SCRATCH_3, true, 4, PhysicalReg_ESP, true); in generate_invokeNative()
939 #undef P_SCRATCH_3
[all …]
DLowerGetPut.cpp316 #define P_SCRATCH_3 PhysicalReg_EDX macro
400 #undef P_SCRATCH_3