Searched refs:expandable (Results 1 – 5 of 5) sorted by relevance
32 BitVector* dvmAllocBitVector(unsigned int startBits, bool expandable) in dvmAllocBitVector() argument44 bv->expandable = expandable; in dvmAllocBitVector()88 if (!pBits->expandable) in dvmAllocBit()105 if (!pBits->expandable) { in dvmSetBit()234 dest->expandable != src1->expandable || in dvmIntersectBitVectors()235 dest->expandable != src2->expandable) in dvmIntersectBitVectors()253 dest->expandable != src1->expandable || in dvmUnifyBitVectors()254 dest->expandable != src2->expandable) in dvmUnifyBitVectors()270 src1->expandable != src2->expandable) in dvmCompareBitVectors()
30 bool expandable; /* expand bitmap if we run out? */ member43 BitVector* dvmAllocBitVector(unsigned int startBits, bool expandable);
270 BitVector* dvmCompilerAllocBitVector(unsigned int startBits, bool expandable) in dvmCompilerAllocBitVector() argument282 bv->expandable = expandable; in dvmCompilerAllocBitVector()299 if (!pBits->expandable) in dvmCompilerSetBit()
66 BitVector* dvmCompilerAllocBitVector(unsigned int startBits, bool expandable);
367 dest->expandable != src1->expandable || in computeSuccLiveIn()368 dest->expandable != src2->expandable) { in computeSuccLiveIn()