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Searched refs:iDom (Results 1 – 4 of 4) sorted by relevance

/dalvik/vm/compiler/
DSSATransformation.cpp153 if (succBB->iDom != domBB && in checkForDominanceFrontier()
270 BasicBlock *iDom; in computeImmediateDominator() local
281 iDom = (BasicBlock *) dvmGrowableListGetElement( in computeImmediateDominator()
283 bb->iDom = iDom; in computeImmediateDominator()
298 iDom = (BasicBlock *) dvmGrowableListGetElement(blockList, iDomIdx); in computeImmediateDominator()
300 bb->iDom = iDom; in computeImmediateDominator()
303 dvmCompilerSetBit(iDom->iDominated, bb->id); in computeImmediateDominator()
332 cUnit->entryBlock->iDom = NULL; in computeDominators()
DCompilerIR.h168 struct BasicBlock *iDom; // Immediate dominator member
DLoop.cpp584 if (bodyBB->fallThrough->iDom == bodyBB) { in dvmCompilerFilterLoopBlocks()
595 if (bodyBB->taken->iDom == bodyBB) { in dvmCompilerFilterLoopBlocks()
DFrontend.cpp785 if (bb->iDom) { in dvmDumpCFG()
786 dvmGetBlockName(bb->iDom, blockName2); in dvmDumpCFG()