Searched refs:ACTIVE_UNIFORMS (Results 1 – 3 of 3) sorted by relevance
260 ACTIVE_UNIFORMS = 0x8B86, enumerator
260 const unsigned int ACTIVE_UNIFORMS = 0x8B86;
2246 case GraphicsContext3D::ACTIVE_UNIFORMS: in getProgramParameter()2426 …m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::ACTIVE_UNIFORMS, &activeUniforms… in getUniform()