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Searched refs:Affine3f (Results 1 – 11 of 11) sorted by relevance

/external/eigen/demos/opengl/
Dcamera.h78 const Eigen::Affine3f& viewMatrix(void) const;
104 mutable Eigen::Affine3f mViewMatrix;
Dcamera.cpp205 const Affine3f& Camera::viewMatrix(void) const in viewMatrix()
Dquaternion_demo.cpp80 Affine3f t = Translation3f(c) * q * Scaling(mRadii[i]+radius); in FancySpheres()
101 Affine3f t = Translation3f(mCenters[i]) * Scaling(mRadii[i]); in draw()
/external/eigen/doc/
DC08_TutorialGeometry.dox21 \note If you are working with OpenGL 4x4 matrices then Affine3f and Affine3d are what you want. Sin…
97 Affine3f m; m = AngleAxis3f(..); Affine3f m; m = Scaling(..);
98 Affine3f m; m = Translation3f(..); Affine3f m; m = Matrix3f(..);
151 Affine3f aux(Affine3f::Identity());
DI05_FixedSizeVectorizable.dox20 \li Eigen::Affine3f
DA05_PortingFrom2To3.dox258 <td> Affine3f or Projective3f </td>
/external/eigen/test/
Dstdvector_overload.cpp22 EIGEN_DEFINE_STL_VECTOR_SPECIALIZATION(Affine3f) in EIGEN_DEFINE_STL_VECTOR_SPECIALIZATION()
155 CALL_SUBTEST_4(check_stdvector_transform(Affine3f())); in test_stdvector_overload()
Dqtvector.cpp151 CALL_SUBTEST(check_qtvector_transform(Affine3f())); in test_qtvector()
Dstdlist.cpp126 CALL_SUBTEST_4(check_stdlist_transform(Affine3f())); in test_stdlist()
Dstddeque.cpp126 CALL_SUBTEST_4(check_stddeque_transform(Affine3f())); in test_stddeque()
/external/eigen/Eigen/src/Geometry/
DTransform.h654 typedef Transform<float,3,Affine> Affine3f; typedef