Searched refs:AnimationStateInputStartAnimation (Results 1 – 3 of 3) sorted by relevance
83 AnimationStateInputStartAnimation, // animation requests a start enumerator
960 updateStateMachine(AnimationStateInputStartAnimation, -1); in updateStateMachine()993 …ASSERT(input == AnimationStateInputStartAnimation || input == AnimationStateInputPlayStateRunning … in updateStateMachine()994 … if (input == AnimationStateInputStartAnimation || input == AnimationStateInputPlayStateRunning) { in updateStateMachine()1134 updateStateMachine(AnimationStateInputStartAnimation, 0); in updateStateMachine()
154 updateStateMachine(AnimationStateInputStartAnimation, -1); in animate()