Searched refs:AnimationStateInputStyleAvailable (Results 1 – 2 of 2) sorted by relevance
86 AnimationStateInputStyleAvailable, // style is setup, ready to start animating enumerator180 updateStateMachine(AnimationBase::AnimationStateInputStyleAvailable, -1); in styleAvailable()
1019 … ASSERT(input == AnimationStateInputStyleAvailable || input == AnimationStateInputPlayStatePaused); in updateStateMachine()1021 if (input == AnimationStateInputStyleAvailable) { in updateStateMachine()1143 …Running || input == AnimationStateInputStartTimeSet || input == AnimationStateInputStyleAvailable); in updateStateMachine()