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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
DShaderUtils.java144 float CR22 = 0.5f; in spline() local
167 …c1 = CR20 * knot[span + 0] + CR21 * knot[span + 1] + CR22 * knot[span + 2] + CR23 * knot[span + 3]; in spline()