Searched refs:CompositingState (Results 1 – 3 of 3) sorted by relevance
226 …void computeCompositingRequirements(RenderLayer*, OverlapMap*, struct CompositingState&, bool& lay…229 …void rebuildCompositingLayerTree(RenderLayer* layer, const struct CompositingState&, Vector<Graphi…
76 struct CompositingState { struct77 CompositingState(RenderLayer* compAncestor) in CompositingState() argument301 CompositingState compState(updateRoot); in updateCompositingLayers()322 CompositingState compState(updateRoot); in updateCompositingLayers()694 …tingRequirements(RenderLayer* layer, OverlapMap* overlapMap, struct CompositingState& compositingS…730 CompositingState childState(compositingState.m_compositingAncestor);954 void RenderLayerCompositor::rebuildCompositingLayerTree(RenderLayer* layer, const CompositingState&…983 CompositingState childState = compositingState;
57794 (WebCore::CompositingState::CompositingState):92761 (WebCore::CompositingState::CompositingState):