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Searched refs:DEAD_DEAD (Results 1 – 5 of 5) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h141 #define DEAD_DEAD 2 macro
/external/quake/quake/src/QW/progs/
Dplayer.qc438 self.deadflag = DEAD_DEAD;
526 self.deadflag = DEAD_DEAD;
639 self.deadflag = DEAD_DEAD;
Dclient.qc713 if (self.deadflag == DEAD_DEAD)
915 if (self.deadflag >= DEAD_DEAD)
Ddefs.qc276 float DEAD_DEAD = 2;
/external/quake/quake/src/QW/server/
Dserver.h275 #define DEAD_DEAD 2 macro