Searched refs:DEBUG_INVAL_BUFFER (Results 1 – 2 of 2) sorted by relevance
26 #define DEBUG_INVAL_BUFFER 0xdeadcafe macro45 poolState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER; in GrGpu()47 poolState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER; in GrGpu()359 newState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER; in geometrySourceWillPush()361 newState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER; in geometrySourceWillPush()
82 #define DEBUG_INVAL_BUFFER 0xdeadcafe macro92 geoSrc.fVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER; in GrDrawTarget()94 geoSrc.fIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER; in GrDrawTarget()235 geoSrc.fVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER; in releasePreviousVertexSource()258 geoSrc.fIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER; in releasePreviousIndexSource()