Searched refs:EGL_DRAW (Results 1 – 6 of 6) sorted by relevance
191 EGLSurface currentSurface = eglGetCurrentSurface(EGL_DRAW); in makeCurrent()220 EGLSurface currentSurface = eglGetCurrentSurface(EGL_DRAW); in makeCompatibleCurrent()
55 EGLSurface currentSurface = eglGetCurrentSurface(EGL_DRAW); in currentSurface()324 if (eglGetCurrentSurface(EGL_DRAW) == surface) { in destroySurface()402 EGLSurface currentDrawSurface = eglGetCurrentSurface(EGL_DRAW); in contextForSurface()
14 fOldSurface = eglGetCurrentSurface(EGL_DRAW); in AutoContextRestore()
13 fOldSurface = eglGetCurrentSurface(EGL_DRAW); in AutoContextRestore()
226 #define EGL_DRAW 0x3059 macro
925 else if (readdraw == EGL_DRAW) in eglGetCurrentSurface()