Searched refs:EGL_NO_DISPLAY (Results 1 – 10 of 10) sorted by relevance
20 if (display == EGL_NO_DISPLAY) in validate()115 return error(EGL_BAD_ALLOC, EGL_NO_DISPLAY); in eglGetDisplay()118 return EGL_NO_DISPLAY; in eglGetDisplay()128 if (dpy == EGL_NO_DISPLAY) in eglInitialize()159 if (dpy == EGL_NO_DISPLAY) in eglTerminate()401 return success(EGL_NO_DISPLAY); in eglCreatePbufferSurface()427 return success(EGL_NO_DISPLAY); in eglCreatePixmapSurface()623 eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE); in eglReleaseThread()955 return error(EGL_BAD_ALLOC, EGL_NO_DISPLAY); in eglGetCurrentDisplay()958 return EGL_NO_DISPLAY; in eglGetCurrentDisplay()
50 current->display = EGL_NO_DISPLAY; in DllMain()
54 ASSERT(m_eglDisplay != EGL_NO_DISPLAY); in SurfaceOpenVG()73 ASSERT(m_eglDisplay != EGL_NO_DISPLAY); in SurfaceOpenVG()92 ASSERT(m_eglDisplay != EGL_NO_DISPLAY); in SurfaceOpenVG()110 , m_eglDisplay(EGL_NO_DISPLAY) in SurfaceOpenVG()
51 if (currentDisplay == EGL_NO_DISPLAY || !managers.contains(currentDisplay)) in currentSurface()
28 , fDisplay(EGL_NO_DISPLAY) in SkANGLEGLContext()51 fDisplay = EGL_NO_DISPLAY; in destroyGLContext()
27 , fDisplay(EGL_NO_DISPLAY) in SkNativeGLContext()50 fDisplay = EGL_NO_DISPLAY; in destroyGLContext()
149 if (engine->display != EGL_NO_DISPLAY) { in engine_term_display()160 engine->display = EGL_NO_DISPLAY; in engine_term_display()
70 #define EGL_NO_DISPLAY ((EGLDisplay)0) macro
62 , m_currentDisplay(EGL_NO_DISPLAY) in TransferQueue()
932 if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { in start()