Searched refs:EGL_SUCCESS (Results 1 – 7 of 7) sorted by relevance
67 … ASSERT_WITH_MESSAGE(eglErrorCode == EGL_SUCCESS, "Found %s", toEGLErrorConstant(eglErrorCode)); \
413 if (eglGetError() == EGL_SUCCESS) { in contextForSurface()
55 egl::setCurrentError(EGL_SUCCESS); in success()
48 current->error = EGL_SUCCESS; in DllMain()
86 if (error != EGL_SUCCESS) in eglGetError()88 egl::setCurrentError(EGL_SUCCESS); in eglGetError()
77 #define EGL_SUCCESS 0x3000 macro
164 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error = eglGetError()) { in checkEglError()