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Searched refs:EGL_SUCCESS (Results 1 – 7 of 7) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/openvg/
DEGLUtils.h67 … ASSERT_WITH_MESSAGE(eglErrorCode == EGL_SUCCESS, "Found %s", toEGLErrorConstant(eglErrorCode)); \
DEGLDisplayOpenVG.cpp413 if (eglGetError() == EGL_SUCCESS) { in contextForSurface()
/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
Dmain.h55 egl::setCurrentError(EGL_SUCCESS); in success()
Dmain.cpp48 current->error = EGL_SUCCESS; in DllMain()
DlibEGL.cpp86 if (error != EGL_SUCCESS) in eglGetError()
88 egl::setCurrentError(EGL_SUCCESS); in eglGetError()
/external/webkit/Source/ThirdParty/ANGLE/include/EGL/
Degl.h77 #define EGL_SUCCESS 0x3000 macro
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DGLUtils.cpp164 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error = eglGetError()) { in checkEglError()