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Searched refs:ELEMENT_ARRAY_BUFFER (Results 1 – 8 of 8) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/chromium/
DGeometryBinding.cpp56 … GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, m_quadElementsVbo)); in GeometryBinding()
57 …GLC(m_context, m_context->bufferData(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, sizeof(indices), ind… in GeometryBinding()
71 … GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, quadElementsVbo())); in prepareForDraw()
DGLES2Canvas.cpp700 …m_context->graphicsContext3D()->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, m_pathIndexBuf… in tesselateAndFillPath()
702 …m_context->graphicsContext3D()->bufferData(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, indices.size()… in tesselateAndFillPath()
/external/webkit/Source/WebCore/html/canvas/
DWebGLBuffer.cpp72 case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: in associateBufferDataImpl()
137 case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: in associateBufferSubDataImpl()
199 …if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) in setTarget()
DWebGLRenderingContext.cpp686 else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) in bindBuffer()
1907 … (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { in getBufferParameter()
4588 case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: in validateBufferDataParameters()
DWebGLRenderingContext.idl104 const unsigned int ELEMENT_ARRAY_BUFFER = 0x8893;
/external/webkit/Source/WebCore/platform/graphics/
DGraphicsContext3D.h148 ELEMENT_ARRAY_BUFFER = 0x8893, enumerator
/external/webkit/Source/WebCore/
DChangeLog-2011-02-165949 drawElements should check if a buffer is bound to ELEMENT_ARRAY_BUFFER
DChangeLog-2010-12-0673667 Get rid of the ELEMENT_ARRAY_BUFFER bind. Use drawArrays() instead of