Searched refs:ELEMENT_ARRAY_BUFFER (Results 1 – 8 of 8) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
D | GeometryBinding.cpp | 56 … GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, m_quadElementsVbo)); in GeometryBinding() 57 …GLC(m_context, m_context->bufferData(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, sizeof(indices), ind… in GeometryBinding() 71 … GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, quadElementsVbo())); in prepareForDraw()
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D | GLES2Canvas.cpp | 700 …m_context->graphicsContext3D()->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, m_pathIndexBuf… in tesselateAndFillPath() 702 …m_context->graphicsContext3D()->bufferData(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, indices.size()… in tesselateAndFillPath()
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/external/webkit/Source/WebCore/html/canvas/ |
D | WebGLBuffer.cpp | 72 case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: in associateBufferDataImpl() 137 case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: in associateBufferSubDataImpl() 199 …if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) in setTarget()
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D | WebGLRenderingContext.cpp | 686 else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) in bindBuffer() 1907 … (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { in getBufferParameter() 4588 case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: in validateBufferDataParameters()
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D | WebGLRenderingContext.idl | 104 const unsigned int ELEMENT_ARRAY_BUFFER = 0x8893;
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/external/webkit/Source/WebCore/platform/graphics/ |
D | GraphicsContext3D.h | 148 ELEMENT_ARRAY_BUFFER = 0x8893, enumerator
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/external/webkit/Source/WebCore/ |
D | ChangeLog-2011-02-16 | 5949 drawElements should check if a buffer is bound to ELEMENT_ARRAY_BUFFER
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D | ChangeLog-2010-12-06 | 73667 Get rid of the ELEMENT_ARRAY_BUFFER bind. Use drawArrays() instead of
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