Searched refs:FL_GODMODE (Results 1 – 7 of 7) sorted by relevance
155 #define FL_GODMODE 64 macro
131 sv_player->u.v.flags = (int)sv_player->u.v.flags ^ FL_GODMODE; in Host_God_f()132 if (!((int)sv_player->u.v.flags & FL_GODMODE) ) in Host_God_f()982 cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(FL_GODMODE|FL_NOTARGET); in Host_Please_f()1002 cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(FL_GODMODE|FL_NOTARGET); in Host_Please_f()
1716 if (!(flags & (FL_IMMUNE_WATER + FL_GODMODE))) in PF_WaterMove()1758 if (!(flags & (FL_IMMUNE_LAVA + FL_GODMODE))) in PF_WaterMove()1771 if (!(flags & (FL_IMMUNE_SLIME + FL_GODMODE))) in PF_WaterMove()
207 sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE; in SV_God_f()208 if (!((int)sv_player->v.flags & FL_GODMODE) ) in SV_God_f()
288 #define FL_GODMODE 64 macro
182 if (targ.flags & FL_GODMODE)
237 float FL_GODMODE = 64; // player cheat