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Searched refs:FL_GODMODE (Results 1 – 7 of 7) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h155 #define FL_GODMODE 64 macro
Dhost_cmd.cpp131 sv_player->u.v.flags = (int)sv_player->u.v.flags ^ FL_GODMODE; in Host_God_f()
132 if (!((int)sv_player->u.v.flags & FL_GODMODE) ) in Host_God_f()
982 cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(FL_GODMODE|FL_NOTARGET); in Host_Please_f()
1002 cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(FL_GODMODE|FL_NOTARGET); in Host_Please_f()
Dpr_cmds.cpp1716 if (!(flags & (FL_IMMUNE_WATER + FL_GODMODE))) in PF_WaterMove()
1758 if (!(flags & (FL_IMMUNE_LAVA + FL_GODMODE))) in PF_WaterMove()
1771 if (!(flags & (FL_IMMUNE_SLIME + FL_GODMODE))) in PF_WaterMove()
/external/quake/quake/src/QW/server/
Dsv_ccmds.c207 sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE; in SV_God_f()
208 if (!((int)sv_player->v.flags & FL_GODMODE) ) in SV_God_f()
Dserver.h288 #define FL_GODMODE 64 macro
/external/quake/quake/src/QW/progs/
Dcombat.qc182 if (targ.flags & FL_GODMODE)
Ddefs.qc237 float FL_GODMODE = 64; // player cheat