Searched refs:FL_INWATER (Results 1 – 6 of 6) sorted by relevance
153 #define FL_INWATER 16 macro
1744 if (flags & FL_INWATER) in PF_WaterMove()1749 self->u.v.flags = (float)(flags &~FL_INWATER); in PF_WaterMove()1780 if ( !(flags & FL_INWATER) ) in PF_WaterMove()1794 self->u.v.flags = (float)(flags | FL_INWATER); in PF_WaterMove()
286 #define FL_INWATER 16 macro
807 if (self.flags & FL_INWATER)811 self.flags = self.flags - FL_INWATER;837 if ( !(self.flags & FL_INWATER) )849 self.flags = self.flags + FL_INWATER;
643 if (self.flags & FL_INWATER)1589 if (self.flags & FL_INWATER)
235 float FL_INWATER = 16; // for enter / leave water splash