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Searched refs:FL_INWATER (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h153 #define FL_INWATER 16 macro
Dpr_cmds.cpp1744 if (flags & FL_INWATER) in PF_WaterMove()
1749 self->u.v.flags = (float)(flags &~FL_INWATER); in PF_WaterMove()
1780 if ( !(flags & FL_INWATER) ) in PF_WaterMove()
1794 self->u.v.flags = (float)(flags | FL_INWATER); in PF_WaterMove()
/external/quake/quake/src/QW/server/
Dserver.h286 #define FL_INWATER 16 macro
/external/quake/quake/src/QW/progs/
Dclient.qc807 if (self.flags & FL_INWATER)
811 self.flags = self.flags - FL_INWATER;
837 if ( !(self.flags & FL_INWATER) )
849 self.flags = self.flags + FL_INWATER;
Ditems.qc643 if (self.flags & FL_INWATER)
1589 if (self.flags & FL_INWATER)
Ddefs.qc235 float FL_INWATER = 16; // for enter / leave water splash