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Searched refs:FL_PARTIALGROUND (Results 1 – 5 of 5) sorted by relevance

/external/quake/quake/src/QW/server/
Dsv_move.c178 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
196 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
207 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
210 ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND; in SV_movestep()
272 ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
Dserver.h292 #define FL_PARTIALGROUND 1024 // not all corners are valid macro
/external/quake/quake/src/WinQuake/
Dsv_move.cpp178 if ( (int)ent->u.v.flags & FL_PARTIALGROUND ) in SV_movestep()
196 if ( (int)ent->u.v.flags & FL_PARTIALGROUND ) in SV_movestep()
207 if ( (int)ent->u.v.flags & FL_PARTIALGROUND ) in SV_movestep()
210 ent->u.v.flags = (int)ent->u.v.flags & ~FL_PARTIALGROUND; in SV_movestep()
272 ent->u.v.flags = (int)ent->u.v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
Dserver.h159 #define FL_PARTIALGROUND 1024 // not all corners are valid macro
/external/quake/quake/src/QW/progs/
Ddefs.qc241 float FL_PARTIALGROUND = 1024; // not all corners are valid