Searched refs:FL_PARTIALGROUND (Results 1 – 5 of 5) sorted by relevance
178 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()196 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()207 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()210 ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND; in SV_movestep()272 ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
292 #define FL_PARTIALGROUND 1024 // not all corners are valid macro
178 if ( (int)ent->u.v.flags & FL_PARTIALGROUND ) in SV_movestep()196 if ( (int)ent->u.v.flags & FL_PARTIALGROUND ) in SV_movestep()207 if ( (int)ent->u.v.flags & FL_PARTIALGROUND ) in SV_movestep()210 ent->u.v.flags = (int)ent->u.v.flags & ~FL_PARTIALGROUND; in SV_movestep()272 ent->u.v.flags = (int)ent->u.v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
159 #define FL_PARTIALGROUND 1024 // not all corners are valid macro
241 float FL_PARTIALGROUND = 1024; // not all corners are valid