Searched refs:FL_WATERJUMP (Results 1 – 7 of 7) sorted by relevance
160 #define FL_WATERJUMP 2048 // player jumping out of water macro
312 sv_player->u.v.flags = (int)sv_player->u.v.flags & ~FL_WATERJUMP; in SV_WaterJump()414 if ( (int)sv_player->u.v.flags & FL_WATERJUMP ) in SV_ClientThink()
990 if ( (int)sv_player->u.v.flags & FL_WATERJUMP ) in SV_WalkMove()1089 if (!SV_CheckWater (ent) && ! ((int)ent->u.v.flags & FL_WATERJUMP) ) in SV_Physics_Client()
1798 if (! (flags & FL_WATERJUMP) ) in PF_WaterMove()
293 #define FL_WATERJUMP 2048 // player jumping out of water macro
736 if (self.flags & FL_WATERJUMP)874 self.flags = self.flags | FL_WATERJUMP;
242 float FL_WATERJUMP = 2048; // player jumping out of water