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Searched refs:FL_WATERJUMP (Results 1 – 7 of 7) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h160 #define FL_WATERJUMP 2048 // player jumping out of water macro
Dsv_user.cpp312 sv_player->u.v.flags = (int)sv_player->u.v.flags & ~FL_WATERJUMP; in SV_WaterJump()
414 if ( (int)sv_player->u.v.flags & FL_WATERJUMP ) in SV_ClientThink()
Dsv_phys.cpp990 if ( (int)sv_player->u.v.flags & FL_WATERJUMP ) in SV_WalkMove()
1089 if (!SV_CheckWater (ent) && ! ((int)ent->u.v.flags & FL_WATERJUMP) ) in SV_Physics_Client()
Dpr_cmds.cpp1798 if (! (flags & FL_WATERJUMP) ) in PF_WaterMove()
/external/quake/quake/src/QW/server/
Dserver.h293 #define FL_WATERJUMP 2048 // player jumping out of water macro
/external/quake/quake/src/QW/progs/
Dclient.qc736 if (self.flags & FL_WATERJUMP)
874 self.flags = self.flags | FL_WATERJUMP;
Ddefs.qc242 float FL_WATERJUMP = 2048; // player jumping out of water