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Searched refs:FRAMEBUFFER (Results 1 – 10 of 10) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/gpu/
DDrawingBuffer.cpp87 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO); in clear()
92 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo); in clear()
104 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO); in createSecondaryBuffers()
120 …m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTA… in resizeDepthStencil()
121 …m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACH… in resizeDepthStencil()
131 …m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACH… in resizeDepthStencil()
141 …m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTA… in resizeDepthStencil()
149 …m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO ? m_multisampleFBO : m… in clearFramebuffer()
232 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO); in reset()
236 …m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACH… in reset()
[all …]
DSharedGraphicsContext3D.cpp414 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, framebuffer); in bindFramebuffer()
/external/webkit/Source/WebCore/platform/graphics/chromium/
DDrawingBufferChromium.cpp68 …context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0… in generateColorTexture()
99 context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo); in DrawingBuffer()
115 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo); in ~DrawingBuffer()
DLayerTexture.cpp82 …m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMEN… in framebufferTexture2D()
DLayerRendererChromium.cpp866 GLC(m_context.get(), m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0)); in useRenderSurface()
874 …GLC(m_context.get(), m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_offscreenFramebu… in useRenderSurface()
882 …if (m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEB… in useRenderSurface()
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp444 bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_canvasFbo); in GraphicsContext3DInternal()
510 bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_canvasFbo); in reshape()
511 …framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, Graphic… in reshape()
513 …framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, Graph… in reshape()
516 …framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, Gra… in reshape()
519 GLenum status = checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER); in reshape()
554 bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_canvasFbo); in paint()
557 bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_currentFbo); in paint()
/external/webkit/Source/WebCore/html/canvas/
DWebGLFramebuffer.cpp287 …if (g3d->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_… in initializeRenderbuffers()
DWebGLRenderingContext.cpp707 if (target != GraphicsContext3D::FRAMEBUFFER) { in bindFramebuffer()
940 if (target != GraphicsContext3D::FRAMEBUFFER) { in checkFramebufferStatus()
1241 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0); in deleteFramebuffer()
4468 if (target != GraphicsContext3D::FRAMEBUFFER) { in validateFramebufferFuncParameters()
DWebGLRenderingContext.idl401 const unsigned int FRAMEBUFFER = 0x8D40;
/external/webkit/Source/WebCore/platform/graphics/
DGraphicsContext3D.h375 FRAMEBUFFER = 0x8D40, enumerator