Searched refs:FRAMEBUFFER (Results 1 – 10 of 10) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
D | DrawingBuffer.cpp | 87 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO); in clear() 92 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo); in clear() 104 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO); in createSecondaryBuffers() 120 …m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTA… in resizeDepthStencil() 121 …m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACH… in resizeDepthStencil() 131 …m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACH… in resizeDepthStencil() 141 …m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTA… in resizeDepthStencil() 149 …m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO ? m_multisampleFBO : m… in clearFramebuffer() 232 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO); in reset() 236 …m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACH… in reset() [all …]
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D | SharedGraphicsContext3D.cpp | 414 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, framebuffer); in bindFramebuffer()
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
D | DrawingBufferChromium.cpp | 68 …context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0… in generateColorTexture() 99 context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo); in DrawingBuffer() 115 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo); in ~DrawingBuffer()
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D | LayerTexture.cpp | 82 …m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMEN… in framebufferTexture2D()
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D | LayerRendererChromium.cpp | 866 GLC(m_context.get(), m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0)); in useRenderSurface() 874 …GLC(m_context.get(), m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_offscreenFramebu… in useRenderSurface() 882 …if (m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEB… in useRenderSurface()
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | GraphicsContext3DQt.cpp | 444 bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_canvasFbo); in GraphicsContext3DInternal() 510 bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_canvasFbo); in reshape() 511 …framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, Graphic… in reshape() 513 …framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, Graph… in reshape() 516 …framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, Gra… in reshape() 519 GLenum status = checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER); in reshape() 554 bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_canvasFbo); in paint() 557 bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_currentFbo); in paint()
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/external/webkit/Source/WebCore/html/canvas/ |
D | WebGLFramebuffer.cpp | 287 …if (g3d->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_… in initializeRenderbuffers()
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D | WebGLRenderingContext.cpp | 707 if (target != GraphicsContext3D::FRAMEBUFFER) { in bindFramebuffer() 940 if (target != GraphicsContext3D::FRAMEBUFFER) { in checkFramebufferStatus() 1241 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0); in deleteFramebuffer() 4468 if (target != GraphicsContext3D::FRAMEBUFFER) { in validateFramebufferFuncParameters()
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D | WebGLRenderingContext.idl | 401 const unsigned int FRAMEBUFFER = 0x8D40;
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/external/webkit/Source/WebCore/platform/graphics/ |
D | GraphicsContext3D.h | 375 FRAMEBUFFER = 0x8D40, enumerator
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