/external/webkit/Source/WebCore/platform/graphics/ |
D | FloatPoint3D.h | 30 class FloatPoint3D { 32 FloatPoint3D() in FloatPoint3D() function 39 FloatPoint3D(float x, float y, float z) in FloatPoint3D() function 46 FloatPoint3D(const FloatPoint& p) in FloatPoint3D() function 53 FloatPoint3D(const FloatPoint3D& p) in FloatPoint3D() function 94 float dot(const FloatPoint3D& a) const in dot() 102 void cross(const FloatPoint3D& a, const FloatPoint3D& b) in cross() 114 FloatPoint3D cross(const FloatPoint3D& point) const in cross() 116 FloatPoint3D result; in cross() 124 float distanceTo(const FloatPoint3D& a) const; [all …]
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D | GraphicsLayer.h | 93 class FloatPoint3D; variable 243 const FloatPoint3D& anchorPoint() const { return m_anchorPoint; } in anchorPoint() 244 virtual void setAnchorPoint(const FloatPoint3D& p) { m_anchorPoint = p; } in setAnchorPoint() 393 FloatPoint3D m_anchorPoint;
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D | FloatPoint3D.cpp | 30 void FloatPoint3D::normalize() in normalize()
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/external/webkit/Source/WebCore/webaudio/ |
D | AudioListener.h | 48 void setPosition(double x, double y, double z) { setPosition(FloatPoint3D(x, y, z)); } in setPosition() 49 void setPosition(const FloatPoint3D &position) { m_position = position; } in setPosition() 50 const FloatPoint3D& position() const { return m_position; } in position() 55 setOrientation(FloatPoint3D(x, y, z)); in setOrientation() 56 setUpVector(FloatPoint3D(upX, upY, upZ)); in setOrientation() 58 void setOrientation(const FloatPoint3D &orientation) { m_orientation = orientation; } in setOrientation() 59 const FloatPoint3D& orientation() const { return m_orientation; } in orientation() 62 void setUpVector(const FloatPoint3D &upVector) { m_upVector = upVector; } in setUpVector() 63 const FloatPoint3D& upVector() const { return m_upVector; } in upVector() 66 void setVelocity(double x, double y, double z) { setVelocity(FloatPoint3D(x, y, z)); } in setVelocity() [all …]
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D | AudioPannerNode.cpp | 61 m_position = FloatPoint3D(0, 0, 0); in AudioPannerNode() 62 m_orientation = FloatPoint3D(1, 0, 0); in AudioPannerNode() 63 m_velocity = FloatPoint3D(0, 0, 0); in AudioPannerNode() 168 FloatPoint3D listenerPosition = listener()->position(); in getAzimuthElevation() 169 FloatPoint3D sourceListener = m_position - listenerPosition; in getAzimuthElevation() 181 FloatPoint3D listenerFront = listener()->orientation(); in getAzimuthElevation() 182 FloatPoint3D listenerUp = listener()->upVector(); in getAzimuthElevation() 183 FloatPoint3D listenerRight = listenerFront.cross(listenerUp); in getAzimuthElevation() 186 FloatPoint3D listenerFrontNorm = listenerFront; in getAzimuthElevation() 189 FloatPoint3D up = listenerRight.cross(listenerFrontNorm); in getAzimuthElevation() [all …]
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D | AudioPannerNode.h | 78 FloatPoint3D position() const { return m_position; } in position() 79 void setPosition(float x, float y, float z) { m_position = FloatPoint3D(x, y, z); } in setPosition() 82 FloatPoint3D orientation() const { return m_position; } in orientation() 83 void setOrientation(float x, float y, float z) { m_orientation = FloatPoint3D(x, y, z); } in setOrientation() 86 FloatPoint3D velocity() const { return m_velocity; } in velocity() 87 void setVelocity(float x, float y, float z) { m_velocity = FloatPoint3D(x, y, z); } in setVelocity() 132 FloatPoint3D m_position; 133 FloatPoint3D m_orientation; 134 FloatPoint3D m_velocity;
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
D | LoopBlinnTextureCoords.cpp | 62 result.klmCoordinates[0] = FloatPoint3D(ls * ms, in compute() 65 result.klmCoordinates[1] = FloatPoint3D(OneThird * (3.0f * ls * ms - ls * mt - lt * ms), in compute() 68 …result.klmCoordinates[2] = FloatPoint3D(OneThird * (lt * (mt - 2.0f * ms) + ls * (3.0f * ms - 2.0f… in compute() 71 result.klmCoordinates[3] = FloatPoint3D(ltMinusLs * mtMinusMs, in compute() 104 result.klmCoordinates[0] = FloatPoint3D(ls * ms, in compute() 107 result.klmCoordinates[1] = FloatPoint3D(OneThird * (-ls * mt - lt * ms + 3.0f * ls * ms), in compute() 110 …result.klmCoordinates[2] = FloatPoint3D(OneThird * (lt * (mt - 2.0f * ms) + ls * (3.0f * ms - 2.0f… in compute() 113 result.klmCoordinates[3] = FloatPoint3D(ltMinusLs * mtMinusMs, in compute() 125 result.klmCoordinates[0] = FloatPoint3D(ls, in compute() 128 result.klmCoordinates[1] = FloatPoint3D(ls - OneThird * lt, in compute() [all …]
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D | LoopBlinnClassifier.cpp | 48 FloatPoint3D b0(c0.x(), c0.y(), 1.0f); in classify() 49 FloatPoint3D b1(c1.x(), c1.y(), 1.0f); in classify() 50 FloatPoint3D b2(c2.x(), c2.y(), 1.0f); in classify() 51 FloatPoint3D b3(c3.x(), c3.y(), 1.0f); in classify() 69 FloatPoint3D nd(d1, d2, d3); in classify()
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D | LoopBlinnMathUtils.h | 40 bool approxEqual(const FloatPoint3D& v0, const FloatPoint3D& v1);
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D | LoopBlinnLocalTriangulator.cpp | 75 FloatPoint3D point0(m_vertices[0]->xyCoordinates()); in makeCounterClockwise() 76 FloatPoint3D point1(m_vertices[1]->xyCoordinates()); in makeCounterClockwise() 77 FloatPoint3D point2(m_vertices[2]->xyCoordinates()); in makeCounterClockwise() 78 FloatPoint3D crossProduct = (point1 - point0).cross(point2 - point0); in makeCounterClockwise()
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D | LoopBlinnLocalTriangulator.h | 59 const FloatPoint3D& klmCoordinates() const in klmCoordinates() 114 FloatPoint3D m_klmCoordinates;
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D | LoopBlinnTextureCoords.h | 52 FloatPoint3D klmCoordinates[4];
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/external/webkit/Source/WebCore/platform/graphics/filters/ |
D | SpotLightSource.h | 33 static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position, in create() 34 const FloatPoint3D& direction, float specularExponent, float limitingConeAngle) in create() 39 const FloatPoint3D& position() const { return m_position; } in position() 43 const FloatPoint3D& direction() const { return m_direction; } in direction() 59 SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, in SpotLightSource() 69 FloatPoint3D m_position; 70 FloatPoint3D m_direction;
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D | PointLightSource.h | 33 static PassRefPtr<PointLightSource> create(const FloatPoint3D& position) in create() 38 const FloatPoint3D& position() const { return m_position; } in position() 49 PointLightSource(const FloatPoint3D& position) in PointLightSource() 55 FloatPoint3D m_position;
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D | LightSource.h | 52 FloatPoint3D lightVector; 53 FloatPoint3D colorVector; 56 FloatPoint3D directionVector; 57 FloatPoint3D privateColorVector;
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D | PointLightSource.cpp | 76 static TextStream& operator<<(TextStream& ts, const FloatPoint3D& p) in operator <<()
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/external/webkit/Source/WebCore/platform/audio/ |
D | Cone.cpp | 45 double ConeEffect::gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D l… in gain() 51 FloatPoint3D sourceToListener = listenerPosition - sourcePosition; in gain() 54 FloatPoint3D normalizedSourceOrientation = sourceOrientation; in gain()
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D | Cone.h | 43 …double gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D listenerPosi…
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/external/webkit/Source/WebCore/platform/graphics/ca/ |
D | PlatformCALayer.h | 122 FloatPoint3D position() const; 123 void setPosition(const FloatPoint3D&); 124 void setPosition(const FloatPoint& pos) { setPosition(FloatPoint3D(pos.x(), pos.y(), 0)); } in setPosition() 126 FloatPoint3D anchorPoint() const; 127 void setAnchorPoint(const FloatPoint3D&);
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D | PlatformCAAnimation.h | 114 void setFromValue(const FloatPoint3D&); 120 void setToValue(const FloatPoint3D&); 127 void setValues(const Vector<FloatPoint3D>&);
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/external/webkit/Source/WebCore/svg/ |
D | SVGFESpotLightElement.cpp | 41 FloatPoint3D pos(x(), y(), z()); in lightSource() 42 FloatPoint3D direction(pointsAtX(), pointsAtY(), pointsAtZ()); in lightSource()
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D | SVGFEPointLightElement.cpp | 41 return PointLightSource::create(FloatPoint3D(x(), y(), z())); in lightSource()
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/external/webkit/Source/WebCore/platform/graphics/ca/win/ |
D | PlatformCALayerWin.cpp | 335 FloatPoint3D PlatformCALayer::position() const in position() 338 return FloatPoint3D(point.x, point.y, CACFLayerGetZPosition(m_layer.get())); in position() 341 void PlatformCALayer::setPosition(const FloatPoint3D& value) in setPosition() 348 FloatPoint3D PlatformCALayer::anchorPoint() const in anchorPoint() 352 return FloatPoint3D(point.x, point.y, z); in anchorPoint() 355 void PlatformCALayer::setAnchorPoint(const FloatPoint3D& value) in setAnchorPoint() 609 FloatPoint3D layerPosition = layer->position(); in printLayer() 610 FloatPoint3D layerAnchorPoint = layer->anchorPoint(); in printLayer()
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/external/webkit/Source/WebCore/platform/graphics/android/ |
D | GraphicsLayerAndroid.h | 38 class FloatPoint3D; variable 73 virtual void setAnchorPoint(const FloatPoint3D&);
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/external/webkit/Source/WebCore/platform/graphics/transforms/ |
D | TransformationMatrix.h | 63 class FloatPoint3D; variable 126 FloatPoint3D mapPoint(const FloatPoint3D&) const;
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