Searched refs:GL_ALL_COMPLETED_NV (Results 1 – 3 of 3) sorted by relevance
265 #define GL_ALL_COMPLETED_NV 0x84F2 macro
4132 if (condition != GL_ALL_COMPLETED_NV) in glSetFenceNV()
2235 #define GL_ALL_COMPLETED_NV 0x84F2 macro