Searched refs:GL_BOOL_VEC4 (Results 1 – 4 of 4) sorted by relevance
39 case GL_BOOL_VEC4: in UniformComponentCount()62 case GL_BOOL_VEC4: in UniformComponentType()113 case GL_BOOL_VEC4: in VariableRowCount()150 case GL_BOOL_VEC4: in VariableColumnCount()
463 else if (targetUniform->type == GL_BOOL_VEC4) in setUniform4fv()777 else if (targetUniform->type == GL_BOOL_VEC4) in setUniform4iv()940 case GL_BOOL_VEC4: applyUniform4bv(location, arraySize, b); break; in applyUniforms()1774 case 4: return new Uniform(GL_BOOL_VEC4, name, constantDescription.Elements); in createUniform()
388 #define GL_BOOL_VEC4 0x8B59 macro
489 #define GL_BOOL_VEC4 0x8B59 macro