Searched refs:GL_Bind (Results 1 – 16 of 16) sorted by relevance
333 GL_Bind (t->gl_texturenum); in R_DrawSequentialPoly()343 GL_Bind (lightmap_textures + s->lightmaptexturenum); in R_DrawSequentialPoly()365 GL_Bind (s->texinfo->texture->gl_texturenum); in R_DrawSequentialPoly()375 GL_Bind (solidskytexture); in R_DrawSequentialPoly()383 GL_Bind (alphaskytexture); in R_DrawSequentialPoly()399 GL_Bind (t->gl_texturenum); in R_DrawSequentialPoly()402 GL_Bind (lightmap_textures + s->lightmaptexturenum); in R_DrawSequentialPoly()440 GL_Bind (t->gl_texturenum); in R_DrawSequentialPoly()444 GL_Bind (lightmap_textures + s->lightmaptexturenum); in R_DrawSequentialPoly()473 GL_Bind (t->gl_texturenum); in R_DrawSequentialPoly()[all …]
285 GL_Bind (solidskytexture); in EmitBothSkyLayers()292 GL_Bind (alphaskytexture); in EmitBothSkyLayers()314 GL_Bind(solidskytexture); in R_DrawSkyChain()322 GL_Bind (alphaskytexture); in R_DrawSkyChain()653 GL_Bind (SKY_TEX + i); in R_LoadSkys()907 GL_Bind(solidskytexture); in R_DrawSkyChain()1003 GL_Bind (SKY_TEX+skytexorder[i]); in R_DrawSkyBox()1076 GL_Bind (solidskytexture ); in R_InitSky()1094 GL_Bind(alphaskytexture); in R_InitSky()
84 void GL_Bind (int texnum) in GL_Bind() function166 GL_Bind(scrap_texnum); in Scrap_Upload()362 GL_Bind (glt->texnum); in Draw_TextureMode_f()517 GL_Bind (char_texture); in Draw_Character()578 GL_Bind (cs_texture); in Draw_Crosshair()629 GL_Bind (gl->texnum); in Draw_Pic()663 GL_Bind (gl->texnum); in Draw_AlphaPic()703 GL_Bind (gl->texnum); in Draw_SubPic()752 GL_Bind (translate_texture); in Draw_TransPicTranslate()838 GL_Bind (*(int *)draw_backtile->data); in Draw_TileClear()[all …]
118 GL_Bind(netgraphtexture); in R_NetGraph()
79 GL_Bind(particletexture); in R_InitParticleTexture()312 GL_Bind(playertextures + playernum); in R_TranslatePlayerSkin()
190 void GL_Bind (int texnum);
227 GL_Bind(frame->gl_texturenum); in R_DrawSpriteModel()600 GL_Bind(paliashdr->gl_texturenum[currententity->skinnum][anim]); in R_DrawAliasModel()612 GL_Bind(playertextures + i); in R_DrawAliasModel()
259 void GL_Bind (int texnum);
463 GL_Bind(particletexture); in R_DrawParticles()
330 GL_Bind (t->gl_texturenum);340 GL_Bind (lightmap_textures + s->lightmaptexturenum);361 GL_Bind (s->texinfo->texture->gl_texturenum);371 GL_Bind (solidskytexture);379 GL_Bind (alphaskytexture);395 GL_Bind (t->gl_texturenum);398 GL_Bind (lightmap_textures + s->lightmaptexturenum);436 GL_Bind (t->gl_texturenum); in R_DrawSequentialPoly()441 GL_Bind (lightmap_textures + s->lightmaptexturenum); in R_DrawSequentialPoly()484 GL_Bind (t->gl_texturenum); in R_DrawSequentialPoly()[all …]
334 GL_Bind (solidskytexture); in EmitBothSkyLayers()341 GL_Bind (alphaskytexture); in EmitBothSkyLayers()363 GL_Bind(solidskytexture); in R_DrawSkyChain()371 GL_Bind (alphaskytexture); in R_DrawSkyChain()702 GL_Bind (SKY_TEX + i); in R_LoadSkys()956 GL_Bind(solidskytexture); in R_DrawSkyChain()1052 GL_Bind (SKY_TEX+skytexorder[i]); in R_DrawSkyBox()1125 GL_Bind (solidskytexture ); in R_InitSky()1143 GL_Bind(alphaskytexture); in R_InitSky()
390 void GL_Bind (int texnum) in GL_Bind() function483 GL_Bind(scrap_texnum + texnum); in Scrap_Upload()698 GL_Bind (glt->texnum); in Draw_TextureMode_f()863 GL_Bind (char_texture); in Draw_Character()929 GL_Bind (gl->texnum); in Draw_AlphaPic()968 GL_Bind (gl->texnum); in Draw_Pic()1021 GL_Bind (translate_texture); in Draw_TransPicTranslate()1098 GL_Bind (b.i); in Draw_TileClear()2015 GL_Bind(texture_extension_number); in GL_LoadTexture()
79 GL_Bind(particletexture); in R_InitParticleTexture2()303 GL_Bind(playertextures + playernum); in R_TranslatePlayerSkin()
226 GL_Bind(frame->gl_texturenum); in R_DrawSpriteModel()692 GL_Bind(paliashdr->gl_texturenum[currententity->skinnum][anim]); in R_DrawAliasModel()700 GL_Bind(playertextures - 1 + i); in R_DrawAliasModel()
247 void GL_Bind (int texnum);
669 GL_Bind(particletexture); in R_DrawParticles()