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Searched refs:GL_Bind (Results 1 – 16 of 16) sorted by relevance

/external/quake/quake/src/QW/client/
Dgl_rsurf.c333 GL_Bind (t->gl_texturenum); in R_DrawSequentialPoly()
343 GL_Bind (lightmap_textures + s->lightmaptexturenum); in R_DrawSequentialPoly()
365 GL_Bind (s->texinfo->texture->gl_texturenum); in R_DrawSequentialPoly()
375 GL_Bind (solidskytexture); in R_DrawSequentialPoly()
383 GL_Bind (alphaskytexture); in R_DrawSequentialPoly()
399 GL_Bind (t->gl_texturenum); in R_DrawSequentialPoly()
402 GL_Bind (lightmap_textures + s->lightmaptexturenum); in R_DrawSequentialPoly()
440 GL_Bind (t->gl_texturenum); in R_DrawSequentialPoly()
444 GL_Bind (lightmap_textures + s->lightmaptexturenum); in R_DrawSequentialPoly()
473 GL_Bind (t->gl_texturenum); in R_DrawSequentialPoly()
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Dgl_warp.c285 GL_Bind (solidskytexture); in EmitBothSkyLayers()
292 GL_Bind (alphaskytexture); in EmitBothSkyLayers()
314 GL_Bind(solidskytexture); in R_DrawSkyChain()
322 GL_Bind (alphaskytexture); in R_DrawSkyChain()
653 GL_Bind (SKY_TEX + i); in R_LoadSkys()
907 GL_Bind(solidskytexture); in R_DrawSkyChain()
1003 GL_Bind (SKY_TEX+skytexorder[i]); in R_DrawSkyBox()
1076 GL_Bind (solidskytexture ); in R_InitSky()
1094 GL_Bind(alphaskytexture); in R_InitSky()
Dgl_draw.c84 void GL_Bind (int texnum) in GL_Bind() function
166 GL_Bind(scrap_texnum); in Scrap_Upload()
362 GL_Bind (glt->texnum); in Draw_TextureMode_f()
517 GL_Bind (char_texture); in Draw_Character()
578 GL_Bind (cs_texture); in Draw_Crosshair()
629 GL_Bind (gl->texnum); in Draw_Pic()
663 GL_Bind (gl->texnum); in Draw_AlphaPic()
703 GL_Bind (gl->texnum); in Draw_SubPic()
752 GL_Bind (translate_texture); in Draw_TransPicTranslate()
838 GL_Bind (*(int *)draw_backtile->data); in Draw_TileClear()
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Dgl_ngraph.c118 GL_Bind(netgraphtexture); in R_NetGraph()
Dgl_rmisc.c79 GL_Bind(particletexture); in R_InitParticleTexture()
312 GL_Bind(playertextures + playernum); in R_TranslatePlayerSkin()
Dglquake2.h190 void GL_Bind (int texnum);
Dgl_rmain.c227 GL_Bind(frame->gl_texturenum); in R_DrawSpriteModel()
600 GL_Bind(paliashdr->gl_texturenum[currententity->skinnum][anim]); in R_DrawAliasModel()
612 GL_Bind(playertextures + i); in R_DrawAliasModel()
Dglquake.h259 void GL_Bind (int texnum);
Dr_part.c463 GL_Bind(particletexture); in R_DrawParticles()
/external/quake/quake/src/WinQuake/
Dgl_rsurf.cpp330 GL_Bind (t->gl_texturenum);
340 GL_Bind (lightmap_textures + s->lightmaptexturenum);
361 GL_Bind (s->texinfo->texture->gl_texturenum);
371 GL_Bind (solidskytexture);
379 GL_Bind (alphaskytexture);
395 GL_Bind (t->gl_texturenum);
398 GL_Bind (lightmap_textures + s->lightmaptexturenum);
436 GL_Bind (t->gl_texturenum); in R_DrawSequentialPoly()
441 GL_Bind (lightmap_textures + s->lightmaptexturenum); in R_DrawSequentialPoly()
484 GL_Bind (t->gl_texturenum); in R_DrawSequentialPoly()
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Dgl_warp.cpp334 GL_Bind (solidskytexture); in EmitBothSkyLayers()
341 GL_Bind (alphaskytexture); in EmitBothSkyLayers()
363 GL_Bind(solidskytexture); in R_DrawSkyChain()
371 GL_Bind (alphaskytexture); in R_DrawSkyChain()
702 GL_Bind (SKY_TEX + i); in R_LoadSkys()
956 GL_Bind(solidskytexture); in R_DrawSkyChain()
1052 GL_Bind (SKY_TEX+skytexorder[i]); in R_DrawSkyBox()
1125 GL_Bind (solidskytexture ); in R_InitSky()
1143 GL_Bind(alphaskytexture); in R_InitSky()
Dgl_draw.cpp390 void GL_Bind (int texnum) in GL_Bind() function
483 GL_Bind(scrap_texnum + texnum); in Scrap_Upload()
698 GL_Bind (glt->texnum); in Draw_TextureMode_f()
863 GL_Bind (char_texture); in Draw_Character()
929 GL_Bind (gl->texnum); in Draw_AlphaPic()
968 GL_Bind (gl->texnum); in Draw_Pic()
1021 GL_Bind (translate_texture); in Draw_TransPicTranslate()
1098 GL_Bind (b.i); in Draw_TileClear()
2015 GL_Bind(texture_extension_number); in GL_LoadTexture()
Dgl_rmisc.cpp79 GL_Bind(particletexture); in R_InitParticleTexture2()
303 GL_Bind(playertextures + playernum); in R_TranslatePlayerSkin()
Dgl_rmain.cpp226 GL_Bind(frame->gl_texturenum); in R_DrawSpriteModel()
692 GL_Bind(paliashdr->gl_texturenum[currententity->skinnum][anim]); in R_DrawAliasModel()
700 GL_Bind(playertextures - 1 + i); in R_DrawAliasModel()
Dglquake.h247 void GL_Bind (int texnum);
Dr_part.cpp669 GL_Bind(particletexture); in R_DrawParticles()